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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
/**
* @brief error messages
* Error handling based on platform.
*/
#include "errorhandler.h"
#include <string>
#include <sstream>
#include <boost/bind.hpp>
#include "Game/GameServer.h"
#include "Game/GlobalUnsynced.h"
#include "System/Log/ILog.h"
#include "System/Log/LogSinkHandler.h"
#include "System/Util.h"
#if !defined(DEDICATED) || defined(_MSC_VER)
#include "System/SpringApp.h"
#include "System/Platform/Threading.h"
#include "System/Platform/Watchdog.h"
#endif
#if !defined(DEDICATED) && !defined(HEADLESS)
#include "System/Platform/MessageBox.h"
#endif
static void ExitMessage(const std::string& msg, const std::string& caption, unsigned int flags, bool forced)
{
logSinkHandler.SetSinking(false);
if (forced) {
LOG_L(L_ERROR, "failed to shutdown normally, exit forced");
}
LOG_L(L_ERROR, "%s %s", caption.c_str(), msg.c_str());
if (!forced) {
#if !defined(DEDICATED) && !defined(HEADLESS)
Platform::MsgBox(msg, caption, flags);
#else
// no op
#endif
}
#ifdef _MSC_VER
TerminateProcess(GetCurrentProcess(), -1);
#else
exit(-1);
#endif
}
volatile bool shutdownSucceeded = false;
void ForcedExit(const std::string& msg, const std::string& caption, unsigned int flags) {
for (unsigned int n = 0; !shutdownSucceeded && (n < 10); ++n) {
boost::this_thread::sleep(boost::posix_time::seconds(1));
}
if (!shutdownSucceeded) {
ExitMessage(msg, caption, flags, true);
}
}
void ErrorMessageBox(const std::string& msg, const std::string& caption, unsigned int flags)
{
#ifdef DEDICATED
SafeDelete(gameServer);
ExitMessage(msg, caption, flags, false);
#else
//! SpringApp::Shutdown is extremely likely to deadlock or end up waiting indefinitely if any
//! MT thread has crashed or deviated from its normal execution path by throwing an exception
boost::thread* forcedExitThread = new boost::thread(boost::bind(&ForcedExit, msg, caption, flags));
//! Non-MainThread. Inform main one and then interrupt it.
if (!Threading::IsMainThread()) {
gu->globalQuit = true;
Threading::Error err(caption, msg, flags);
Threading::SetThreadError(err);
//! terminate thread // FIXME: only the (separate) loading thread can catch thread_interrupted
throw boost::thread_interrupted();
}
Watchdog::ClearTimer();
//! exiting any possibly threads
//! (else they would still run while the error messagebox is shown)
SpringApp::Shutdown();
shutdownSucceeded = true;
forcedExitThread->join();
delete forcedExitThread;
ExitMessage(msg, caption, flags, false);
#endif // defined(DEDICATED)
}
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