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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "ISound.h"
#ifndef NO_SOUND
#include "Sound.h"
#endif // NO_SOUND
#include "NullSound.h"
#include "SoundLog.h"
#include "System/Config/ConfigHandler.h"
CONFIG(bool, NoSound).defaultValue(false);
ISound* ISound::singleton = NULL;
ISound::ISound()
: numEmptyPlayRequests(0)
, numAbortedPlays(0)
{
}
void ISound::Initialize()
{
if (singleton == NULL) {
#ifndef NO_SOUND
const bool noSound = configHandler->GetBool("NoSound");
if (!noSound) {
singleton = new CSound();
} else
#endif // NO_SOUND
{
singleton = new NullSound();
}
} else {
LOG_L(L_WARNING, "Sound is already initialized!");
}
}
void ISound::Shutdown()
{
ISound* tmpSound = singleton;
singleton = NULL;
delete tmpSound;
tmpSound = NULL;
}
bool ISound::IsInitialized()
{
return (singleton != NULL);
}
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