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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _NULL_SOUND_H_
#define _NULL_SOUND_H_
#include "ISound.h"
#include <string>
class float3;
class CSoundSource;
/// Empty sound system implementation
class NullSound : public ISound
{
public:
NullSound();
virtual ~NullSound();
bool HasSoundItem(const std::string& name) const;
size_t GetSoundId(const std::string& name, bool hardFail = true);
SoundItem* GetSoundItem(size_t id) const { return NULL; }
CSoundSource* GetNextBestSource(bool lock = true);
void UpdateListener(const float3& campos, const float3& camdir, const float3& camup, float lastFrameTime);
void NewFrame();
void ConfigNotify(const std::string& key, const std::string& value);
void PitchAdjust(const float newPitch);
bool Mute();
bool IsMuted() const;
void Iconified(bool state);
void PrintDebugInfo();
bool LoadSoundDefs(const std::string& fileName);
const float3& GetListenerPos() const;
};
#endif // _NULL_SOUND_H_
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