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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef SOUND_CHANNELS_H
#define SOUND_CHANNELS_H
#ifdef NO_SOUND
#include "NullAudioChannel.h"
typedef NullAudioChannel AudioChannelImpl;
#else
#include "AudioChannel.h"
typedef AudioChannel AudioChannelImpl;
#endif
/**
* @brief If you want to play a sound, use one of these
*/
namespace Channels {
extern AudioChannelImpl BGMusic;
extern AudioChannelImpl General;
extern AudioChannelImpl Battle;
extern AudioChannelImpl UnitReply;
extern AudioChannelImpl UserInterface;
};
#endif
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