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# Downloaded from: http://www-id.imag.fr/FLOWVR/manual/flowvr-suite-src/flowvr-render/cmake/
# License: GPL v2, http://www-id.imag.fr/FLOWVR/manual/flowvr-suite-src/flowvr-render/COPYING
# - Try to find GLEW
# Once done this will define:
# GLEW_FOUND - system has GLEW
# GLEW_INCLUDE_DIR - the GLEW include directory
# GLEW_LIBRARIES - Link these to use GLEW
#
INCLUDE(FindPackageHandleStandardArgs)
IF (GLEW_INCLUDE_DIR)
# Already in cache, be silent
SET(GLEW_FIND_QUIETLY TRUE)
ENDIF (GLEW_INCLUDE_DIR)
FIND_PATH(GLEW_INCLUDE_DIR
NAMES
GL/glew.h
PATHS
${PROJECT_BINARY_DIR}/include
${PROJECT_SOURCE_DIR}/include
$ENV{CPATH}
/usr/include
/usr/local/include
NO_DEFAULT_PATH
)
FIND_PATH(GLEW_INCLUDE_DIR NAMES GL/glew.h)
FIND_LIBRARY(GLEW_LIBRARIES
NAMES
GLEW
PATHS
${PROJECT_BINARY_DIR}/lib64
${PROJECT_BINARY_DIR}/lib
${PROJECT_SOURCE_DIR}/lib64
${PROJECT_SOURCE_DIR}/lib
$ENV{LD_LIBRARY_PATH}
$ENV{LIBRARY_PATH}
/usr/lib64
/usr/lib
/usr/local/lib64
/usr/local/lib
NO_DEFAULT_PATH
)
IF (WIN32)
FIND_LIBRARY(GLEW_LIBRARIES NAMES GLEW glew32)
ELSE (WIN32)
FIND_LIBRARY(GLEW_LIBRARIES NAMES GLEW)
ENDIF (WIN32)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(GLEW DEFAULT_MSG GLEW_INCLUDE_DIR GLEW_LIBRARIES)
# show the GLEW_INCLUDE_DIR and GLEW_LIBRARIES variables only in the advanced view
MARK_AS_ADVANCED(GLEW_INCLUDE_DIR GLEW_LIBRARIES)
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