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# Place executables and shared libs under "build-dir/",
# instead of under "build-dir/rts/"
# This way, we have the build-dir structure more like the install-dir one,
# which makes testing spring in the builddir easier, eg. like this:
# cd build-dir
# SPRING_DATADIR=$(pwd) ./spring
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}")
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_LIBRARY_OUTPUT_DIRECTORY}")
ADD_DEFINITIONS(-DHEADLESS)
ADD_DEFINITIONS(-DNO_SOUND)
ADD_DEFINITIONS(-DBITMAP_NO_OPENGL)
REMOVE_DEFINITIONS(-DAVI_CAPTURING)
FIND_PACKAGE(OpenGL REQUIRED)
FIND_PACKAGE(GLU REQUIRED)
FIND_PACKAGE(SDL REQUIRED)
INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR})
# headlessstubs are our stubs that replace libGL, libGLU, libGLEW, libSDL (yes really!)
LIST(APPEND engineHeadlessLibraries headlessStubs)
LIST(APPEND engineHeadlessLibraries no-sound)
LIST(APPEND engineHeadlessLibraries ${engineCommonLibraries})
INCLUDE_DIRECTORIES(${ENGINE_SRC_ROOT_DIR}/lib/assimp/include)
### Assemble external incude dirs
INCLUDE_DIRECTORIES(${DEVIL_INCLUDE_DIR})
### Add icon and manifest to exe using windres
IF (MINGW)
SET(ENGINE_ICON_HL_DIR "${ENGINE_SRC_ROOT_DIR}")
SET(ENGINE_ICON_HL_RES "${ENGINE_SRC_ROOT_DIR}/icon.rc")
SET(ENGINE_ICON_HL_OBJ "${CMAKE_CURRENT_BINARY_DIR}/icon.o")
CreateResourceCompileCommand(ENGINE_ICON_HL "${ENGINE_ICON_HL_DIR}" "${ENGINE_ICON_HL_RES}" "${ENGINE_ICON_HL_OBJ}")
ELSE (MINGW)
SET(ENGINE_ICON_HL "")
ENDIF (MINGW)
### Build the executable
ADD_EXECUTABLE(engine-headless ${engineSources} ${ENGINE_ICON_HL})
TARGET_LINK_LIBRARIES(engine-headless ${engineHeadlessLibraries})
SET_TARGET_PROPERTIES(engine-headless PROPERTIES OUTPUT_NAME "spring-headless")
IF (MINGW)
# To enable console output/force a console window to open
SET_TARGET_PROPERTIES(engine-headless PROPERTIES LINK_FLAGS "-Wl,-subsystem,console")
#SET_TARGET_PROPERTIES(engine-headless PROPERTIES LINK_FLAGS "-Wl,--output-def,spring.def")
#INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/spring.def DESTINATION ${BINDIR})
ENDIF (MINGW)
### Install the executable
INSTALL(TARGETS engine-headless DESTINATION ${BINDIR})
# Only build & install spring-headless executable & dependencies
# use cases:
# * make spring-headless
# * make install-spring-headless
CreateEngineBuildAndInstallTarget(headless)
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