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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _SYNCER_H
#define _SYNCER_H
#include <vector>
#include <string>
class CSyncer
{
public:
CSyncer();
~CSyncer();
int ProcessUnits();
int GetUnitCount();
const std::string& GetUnitName(int unit);
const std::string& GetFullUnitName(int unit);
protected:
void LoadUnits();
protected:
struct Unit
{
std::string name;
std::string fullName;
};
std::vector<Unit> units;
};
#endif // _SYNCER_H
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