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#ifndef KAIK_METALMAP_HDR
#define KAIK_METALMAP_HDR
#include <vector>
struct AIClasses;
class CMetalMap {
public:
CMetalMap(AIClasses* ai);
~CMetalMap();
void Init();
int NumSpotsFound;
float AverageMetal;
float3 GetNearestMetalSpot(int builderid, const UnitDef* extractor);
std::vector<float3> VectoredSpots;
private:
void GetMetalPoints();
void SaveMetalMap();
bool LoadMetalMap();
std::string GetCacheName() const;
float3 BufferSpot;
bool Stopme;
int MaxSpots;
int MetalMapHeight;
int MetalMapWidth;
int TotalCells;
int SquareRadius;
int DoubleSquareRadius;
int TotalMetal;
int MaxMetal;
int TempMetal;
int coordx;
int coordy;
int Minradius;
int MinMetalForSpot;
int XtractorRadius; // in metal map units
int DoubleRadius; // in metal map units
float XtractorRadiusOrg; // in heightmap units
unsigned char* MexArrayA;
unsigned char* MexArrayB;
unsigned char* MexArrayC;
int* TempAverage;
AIClasses* ai;
};
#endif
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