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Behaviour = class(AIBase)
function Behaviour:Init()
end
function Behaviour:Update()
end
function Behaviour:GameEnd()
end
function Behaviour:UnitCreated(unit)
end
function Behaviour:UnitBuilt(unit)
end
function Behaviour:UnitDead(unit)
end
function Behaviour:UnitDamaged(unit,attacker)
end
function Behaviour:UnitIdle(unit)
end
function Behaviour:SetUnit(unit)
self.unit = unit
end
function Behaviour:IsActive()
return self.active
end
function Behaviour:Activate()
--
end
function Behaviour:Deactivate()
--
end
function Behaviour:Priority()
return 0
end
function Behaviour:Passive()
return false
end
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