File: sleep.lua

package info (click to toggle)
spring 98.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 41,928 kB
  • ctags: 60,665
  • sloc: cpp: 356,167; ansic: 39,434; python: 12,228; java: 12,203; awk: 5,856; sh: 1,719; xml: 997; perl: 405; php: 253; objc: 194; makefile: 72; sed: 2
file content (56 lines) | stat: -rw-r--r-- 912 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
Sleep = class(Module)

function Sleep:Name()
	return "Sleep"
end

function Sleep:internalName()
	return "sleep"
end

function Sleep:Init()
	self.sleeping = {}
end

function Sleep:Update()
	local done = {}
	for k,v in pairs(self.sleeping) do
		if (v-1) == 0 then
			self:Wakeup(k)
			table.insert(done,k)
		end
		self.sleeping[k] = v -1
	end
	for i=1,#done do
		self:Kill(done[i])
	end
	done = nil
end

function Sleep:Wait(functor, frames)
	if functor == nil then
		game:SendToConsole("functor == nil in Sleep:Wait ")
	else
		self.sleeping[functor] = frames
	end
end

function Sleep:Wakeup(key)
	if key == nil then
		game:SendToConsole("key == nil in Sleep:Wakeup()")
	else
		if type(key) == "table" then
			if key.wakeup ~= nil then
				key:wakeup()
			else
				game:SendToConsole("key:wakeup == nil in Sleep:Wakeup")
			end
		else
			key()
		end
	end
end

function Sleep:Kill(key)
	self.sleeping[key] = nil
end