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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _AI_WEAPON_FIRED_EVENT_H
#define _AI_WEAPON_FIRED_EVENT_H
#include "AIEvent.h"
#include "../IAICallback.h"
namespace springLegacyAI {
class CAIWeaponFiredEvent : public CAIEvent {
public:
CAIWeaponFiredEvent(const SWeaponFiredEvent& event) : event(event) {}
~CAIWeaponFiredEvent() {}
void Run(IGlobalAI& ai, IGlobalAICallback* globalAICallback = NULL) {
int evtId = AI_EVENT_WEAPON_FIRED;
WeaponDef* weaponDef = NULL;
if (globalAICallback) {
AIHCGetWeaponDefById fetchCmd = {event.weaponDefId, weaponDef};
int ret = globalAICallback->GetAICallback()
->HandleCommand(AIHCGetWeaponDefByIdId, &fetchCmd);
if (ret != 1) {
weaponDef = NULL;
}
}
if (weaponDef == NULL) {
weaponDef = new WeaponDef();
weaponDef->id = event.weaponDefId;
}
IGlobalAI::WeaponFireEvent evt = {event.unitId, weaponDef};
ai.HandleEvent(evtId, &evt);
delete weaponDef;
weaponDef = NULL;
}
private:
SWeaponFiredEvent event;
};
} // namespace springLegacyAI
#endif // _AI_WEAPON_FIRED_EVENT_H
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