1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529
|
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- file: gui_highlight_unit.lua
-- brief: highlights the unit/feature under the cursor
-- author: Dave Rodgers
--
-- Copyright (C) 2007.
-- Licensed under the terms of the GNU GPL, v2 or later.
--
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function widget:GetInfo()
local grey = "\255\192\192\192"
local yellow = "\255\255\255\128"
return {
name = "HighlightUnit",
desc = "Highlights the unit or feature under the cursor\n"..
grey.."Hold "..yellow.."META"..grey..
" to show the unit or feature name",
author = "trepan",
date = "Apr 16, 2007",
license = "GNU GPL, v2 or later",
layer = 5,
enabled = true -- loaded by default?
}
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Automatically generated local definitions
local GL_BACK = GL.BACK
local GL_EYE_LINEAR = GL.EYE_LINEAR
local GL_EYE_PLANE = GL.EYE_PLANE
local GL_FILL = GL.FILL
local GL_FRONT = GL.FRONT
local GL_FRONT_AND_BACK = GL.FRONT_AND_BACK
local GL_INVERT = GL.INVERT
local GL_LINE = GL.LINE
local GL_ONE = GL.ONE
local GL_ONE_MINUS_SRC_ALPHA = GL.ONE_MINUS_SRC_ALPHA
local GL_POINT = GL.POINT
local GL_QUAD_STRIP = GL.QUAD_STRIP
local GL_SRC_ALPHA = GL.SRC_ALPHA
local GL_T = GL.T
local GL_TEXTURE_GEN_MODE = GL.TEXTURE_GEN_MODE
local GL_TRIANGLE_FAN = GL.TRIANGLE_FAN
local glBeginEnd = gl.BeginEnd
local glBlending = gl.Blending
local glCallList = gl.CallList
local glColor = gl.Color
local glCreateList = gl.CreateList
local glCulling = gl.Culling
local glDeleteList = gl.DeleteList
local glDeleteTexture = gl.DeleteTexture
local glDepthTest = gl.DepthTest
local glFeature = gl.Feature
local glGetTextWidth = gl.GetTextWidth
local glLineWidth = gl.LineWidth
local glLogicOp = gl.LogicOp
local glPointSize = gl.PointSize
local glPolygonMode = gl.PolygonMode
local glPolygonOffset = gl.PolygonOffset
local glPopMatrix = gl.PopMatrix
local glPushMatrix = gl.PushMatrix
local glScale = gl.Scale
local glSmoothing = gl.Smoothing
local glTexCoord = gl.TexCoord
local glTexGen = gl.TexGen
local glText = gl.Text
local glTexture = gl.Texture
local glTranslate = gl.Translate
local glUnit = gl.Unit
local glVertex = gl.Vertex
local spDrawUnitCommands = Spring.DrawUnitCommands
local spGetFeatureAllyTeam = Spring.GetFeatureAllyTeam
local spGetFeatureDefID = Spring.GetFeatureDefID
local spGetFeaturePosition = Spring.GetFeaturePosition
local spGetFeatureRadius = Spring.GetFeatureRadius
local spGetFeatureTeam = Spring.GetFeatureTeam
local spGetModKeyState = Spring.GetModKeyState
local spGetMouseState = Spring.GetMouseState
local spGetMyAllyTeamID = Spring.GetMyAllyTeamID
local spGetMyPlayerID = Spring.GetMyPlayerID
local spGetMyTeamID = Spring.GetMyTeamID
local spGetPlayerControlledUnit = Spring.GetPlayerControlledUnit
local spGetPlayerInfo = Spring.GetPlayerInfo
local spGetTeamColor = Spring.GetTeamColor
local spGetTeamInfo = Spring.GetTeamInfo
local spGetUnitAllyTeam = Spring.GetUnitAllyTeam
local spGetUnitDefID = Spring.GetUnitDefID
local spGetUnitIsCloaked = Spring.GetUnitIsCloaked
local spGetUnitTeam = Spring.GetUnitTeam
local spIsCheatingEnabled = Spring.IsCheatingEnabled
local spTraceScreenRay = Spring.TraceScreenRay
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
include("colors.h.lua")
include("fonts.lua")
local font = 'FreeMonoBold'
local fontSize = 16
local fontName = ':n:'..LUAUI_DIRNAME..'Fonts/'..font..'_'..fontSize
local showName = (1 > 0)
local customTex = LUAUI_DIRNAME .. 'Images/highlight_strip.png'
local texName = LUAUI_DIRNAME .. 'Images/highlight_strip.png'
--local texName = 'bitmaps/laserfalloff.tga'
local cylDivs = 64
local cylList = 0
local outlineWidth = 3
local vsx, vsy = widgetHandler:GetViewSizes()
function widget:ViewResize(viewSizeX, viewSizeY)
vsx = viewSizeX
vsy = viewSizeY
end
local smoothPolys = (glSmoothing ~= nil) and false
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function widget:Initialize()
cylList = glCreateList(DrawCylinder, cylDivs)
end
function widget:Shutdown()
glDeleteList(cylList)
glDeleteTexture(customTex)
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function DrawCylinder(divs)
local cos = math.cos
local sin = math.sin
local divRads = (2.0 * math.pi) / divs
-- top
glBeginEnd(GL_TRIANGLE_FAN, function()
for i = 1, divs do
local a = i * divRads
glVertex(sin(a), 1.0, cos(a))
end
end)
-- bottom
glBeginEnd(GL_TRIANGLE_FAN, function()
for i = 1, divs do
local a = -i * divRads
glVertex(sin(a), -1.0, cos(a))
end
end)
-- sides
glBeginEnd(GL_QUAD_STRIP, function()
for i = 0, divs do
local a = i * divRads
glVertex(sin(a), 1.0, cos(a))
glVertex(sin(a), -1.0, cos(a))
end
end)
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local function HilightModel(drawFunc, drawData, outline)
glDepthTest(true)
glPolygonOffset(-2, -2)
glBlending(GL_SRC_ALPHA, GL_ONE)
if (smoothPolys) then
glSmoothing(nil, nil, true)
end
local scale = 20
local shift = (2 * widgetHandler:GetHourTimer()) % scale
glTexCoord(0, 0)
glTexGen(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR)
glTexGen(GL_T, GL_EYE_PLANE, 0, (1 / scale), 0, shift)
glTexture(texName)
drawFunc(drawData)
glTexture(false)
glTexGen(GL_T, false)
-- more edge highlighting
if (outline) then
glLineWidth(outlineWidth)
glPointSize(outlineWidth)
glPolygonOffset(10, 100)
glPolygonMode(GL_FRONT_AND_BACK, GL_POINT)
drawFunc(drawData)
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
drawFunc(drawData)
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
glPointSize(1)
glLineWidth(1)
end
if (smoothPolys) then
glSmoothing(nil, nil, false)
end
glBlending(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
glPolygonOffset(false)
glDepthTest(false)
end
--------------------------------------------------------------------------------
local function SetUnitColor(unitID, alpha)
local teamID = spGetUnitTeam(unitID)
if (teamID == nil) then
glColor(1.0, 0.0, 0.0, alpha) -- red
elseif (teamID == spGetMyTeamID()) then
glColor(0.0, 1.0, 1.0, alpha) -- cyan
elseif (spGetUnitAllyTeam(unitID) == spGetMyAllyTeamID()) then
glColor(0.0, 1.0, 0.0, alpha) -- green
else
glColor(1.0, 0.0, 0.0, alpha) -- red
end
end
local function SetFeatureColor(featureID, alpha)
glColor(1.0, 0.0, 1.0, alpha) -- purple
do return end -- FIXME -- wait for feature team/allyteam resolution
local allyTeamID = spGetFeatureAllyTeam(featureID)
if ((allyTeamID == nil) or (allyTeamID < 0)) then
glColor(1.0, 1.0, 1.0, alpha) -- white
elseif (allyTeamID == spGetMyAllyTeamID()) then
glColor(0.0, 1.0, 1.0, alpha) -- cyan
else
glColor(1.0, 0.0, 0.0, alpha) -- red
end
end
local function UnitDrawFunc(unitID)
glUnit(unitID, true)
end
local function FeatureDrawFunc(featureID)
glFeature(featureID, true)
end
local function HilightUnit(unitID)
local outline = (spGetUnitIsCloaked(unitID) ~= true)
SetUnitColor(unitID, outline and 0.5 or 0.25)
HilightModel(UnitDrawFunc, unitID, outline)
end
local function HilightFeatureModel(featureID)
SetFeatureColor(featureID, 0.5)
HilightModel(FeatureDrawFunc, featureID, true)
end
local function HilightFeature(featureID)
local fDefID = spGetFeatureDefID(featureID)
local fd = FeatureDefs[fDefID]
if (fd == nil) then return end
if (fd.drawType == 0) then
HilightFeatureModel(featureID)
return
end
local radius = spGetFeatureRadius(featureID)
if (radius == nil) then
return
end
local px, py, pz = spGetFeaturePosition(featureID)
if (px == nil) then return end
local yScale = 4
glPushMatrix()
glTranslate(px, py, pz)
glScale(radius, yScale * radius, radius)
-- FIXME: needs an 'inside' check
glDepthTest(true)
glLogicOp(GL_INVERT)
glCulling(GL_FRONT)
glCallList(cylList)
glCulling(GL_BACK)
glCallList(cylList)
glLogicOp(false)
glCulling(false)
glDepthTest(false)
glPopMatrix()
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local GetPlayerControlledUnit = spGetPlayerControlledUnit
local GetMyPlayerID = spGetMyPlayerID
local TraceScreenRay = spTraceScreenRay
local GetMouseState = spGetMouseState
local GetUnitDefID = spGetUnitDefID
local GetFeatureDefID = spGetFeatureDefID
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local type, data -- for the TraceScreenRay() call
function widget:Update()
local mx, my = GetMouseState()
type, data = TraceScreenRay(mx, my)
end
function widget:DrawWorld()
if (type == 'feature') then
HilightFeature(data)
elseif (type == 'unit') then
local unitID = GetPlayerControlledUnit(GetMyPlayerID())
if (data ~= unitID) then
HilightUnit(data)
-- also draw the unit's command queue
local a,c,m,s = spGetModKeyState()
if (m) then
spDrawUnitCommands(data)
end
end
end
end
widget.DrawWorldReflection = widget.DrawWorld
widget.DrawWorldRefraction = widget.DrawWorld
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local teamNames = {}
local function GetTeamName(teamID)
local name = teamNames[teamID]
if (name) then
return name
end
local teamNum, teamLeader = spGetTeamInfo(teamID)
if (teamLeader == nil) then
return ''
end
name = spGetPlayerInfo(teamLeader)
teamNames[teamID] = name
return name
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local teamColorStrs = {}
local function GetTeamColorStr(teamID)
local colorSet = teamColorStrs[teamID]
if (colorSet) then
return colorSet[1], colorSet[2]
end
local outlineChar = ''
local r,g,b = spGetTeamColor(teamID)
if (r and g and b) then
local function ColorChar(x)
local c = math.floor(x * 255)
c = ((c <= 1) and 1) or ((c >= 255) and 255) or c
return string.char(c)
end
local colorStr
colorStr = '\255'
colorStr = colorStr .. ColorChar(r)
colorStr = colorStr .. ColorChar(g)
colorStr = colorStr .. ColorChar(b)
local i = (r * 0.299) + (g * 0.587) + (b * 0.114)
outlineChar = ((i > 0.25) and 'o') or 'O'
teamColorStrs[teamID] = { colorStr, outlineChar }
return colorStr, outlineChar
end
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function widget:DrawScreen()
local a,c,m,s = spGetModKeyState()
if (not m) then
return
end
local mx, my = GetMouseState()
local type, data = TraceScreenRay(mx, my)
local typeStr = ''
local teamID = nil
local cheat = spIsCheatingEnabled()
if (type == 'unit') then
local udid = GetUnitDefID(data)
if (udid == nil) then return end
local ud = UnitDefs[udid]
if (ud == nil) then return end
typeStr = YellowStr .. ud.humanName -- .. ' ' .. CyanStr .. ud.tooltip
if (cheat) then
typeStr = typeStr
.. ' \255\255\128\255(' .. ud.name
.. ') \255\255\255\255#' .. data
end
teamID = spGetUnitTeam(data)
elseif (type == 'feature') then
local fdid = GetFeatureDefID(data)
if (fdid == nil) then return end
local fd = FeatureDefs[fdid]
if (fd == nil) then return end
typeStr = '\255\255\128\255' .. fd.tooltip
if (cheat) then
typeStr = typeStr
.. ' \255\255\255\1(' .. fd.name
.. ') \255\255\255\255#' .. data
end
teamID = spGetFeatureTeam(data)
end
local pName = nil
local colorStr, outlineChar = nil, nil
if (teamID) then
pName = GetTeamName(teamID)
if (pName) then
colorStr, outlineChar = GetTeamColorStr(teamID)
if ((colorStr == nil) or (outlineChar == nil)) then
pName = nil
end
end
end
local fh = fontHandler
if (fh.UseFont(fontName)) then
local f = fh.GetFontSize() * 0.5
local gx = 12 -- gap x
local gy = 8 -- gap y
local lt = fh.GetTextWidth(typeStr)
local lp = pName and fh.GetTextWidth(pName) or 0
local lm = (lt > lp) and lt or lp -- max len
pName = pName and (colorStr .. pName)
if ((mx + lm + gx) < vsx) then
fh.Draw(typeStr, mx + gx, my + gy)
if (pName) then
fh.Draw(pName, mx + gx, my - gy - f)
end
else
fh.DrawRight(typeStr, mx - gx, my + gy)
if (pName) then
fh.DrawRight(pName, mx - gx, my - gy - f)
end
end
else
local f = 14
local gx = 16
local gy = 8
local lt = f * glGetTextWidth(typeStr)
local lp = pName and (f * glGetTextWidth(pName)) or 0
local lm = (lt > lp) and lt or lp -- max len
pName = pName and (colorStr .. pName)
if ((mx + lm + gx) < vsx) then
glText(typeStr, mx + gx, my + gy, f, 'o')
if (pName) then
glText(pName, mx + gx, my - gy - f, f, outlineChar)
end
else
glText(typeStr, mx - gx, my + gy, f, 'or')
if (pName) then
glText(pName, mx - gx, my - gy - f, f, outlineChar .. 'r')
end
end
end
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
|