File: OverheadController.cpp

package info (click to toggle)
spring 98.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 41,928 kB
  • ctags: 60,665
  • sloc: cpp: 356,167; ansic: 39,434; python: 12,228; java: 12,203; awk: 5,856; sh: 1,719; xml: 997; perl: 405; php: 253; objc: 194; makefile: 72; sed: 2
file content (209 lines) | stat: -rw-r--r-- 5,524 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#include <SDL_keycode.h>
#include <boost/cstdint.hpp>

#include "OverheadController.h"

#include "System/Config/ConfigHandler.h"
#include "Game/Camera.h"
#include "Game/CameraHandler.h"
#include "Game/UI/MouseHandler.h"
#include "Map/Ground.h"
#include "Rendering/GlobalRendering.h"
#include "System/Log/ILog.h"
#include "System/myMath.h"
#include "System/Input/KeyInput.h"

CONFIG(float, MiddleClickScrollSpeed).defaultValue(0.01f);
CONFIG(int, OverheadScrollSpeed).defaultValue(10);
CONFIG(float, OverheadTiltSpeed).defaultValue(1.0f);
CONFIG(bool, OverheadEnabled).defaultValue(true);
CONFIG(float, OverheadFOV).defaultValue(45.0f);

COverheadController::COverheadController()
	: flipped(false)
	, zscale(0.5f)
	, height(1500)
	, oldAltHeight(1500)
	, changeAltHeight(true)
	, maxHeight(10000)
{
	middleClickScrollSpeed = configHandler->GetFloat("MiddleClickScrollSpeed");
	scrollSpeed = configHandler->GetInt("OverheadScrollSpeed") * 0.1f;
	tiltSpeed = configHandler->GetFloat("OverheadTiltSpeed");
	enabled = configHandler->GetBool("OverheadEnabled");
	fov = configHandler->GetFloat("OverheadFOV");

	if (globalRendering) {
		// make whole map visible
		const float h = std::max(pos.x / globalRendering->aspectRatio, pos.z);
		height = CGround::GetHeightAboveWater(pos.x, pos.z, false) + (2.5f * h);
	}

	maxHeight = 9.5f * std::max(gs->mapx, gs->mapy);
	UpdateVectors();
}

void COverheadController::KeyMove(float3 move)
{
	if (flipped) {
		move.x = -move.x;
		move.y = -move.y;
	}
	move *= math::sqrt(move.z) * 200;

	pos.x += move.x * pixelSize * 2.0f * scrollSpeed;
	pos.z -= move.y * pixelSize * 2.0f * scrollSpeed;
	UpdateVectors();
}

void COverheadController::MouseMove(float3 move)
{
	if (flipped) {
		move.x = -move.x;
		move.y = -move.y;
	}
	move *= 100 * middleClickScrollSpeed;

	pos.x += move.x * pixelSize * (1 + KeyInput::GetKeyModState(KMOD_SHIFT) * 3) * scrollSpeed;
	pos.z += move.y * pixelSize * (1 + KeyInput::GetKeyModState(KMOD_SHIFT) * 3) * scrollSpeed;
	UpdateVectors();
}

void COverheadController::ScreenEdgeMove(float3 move)
{
	KeyMove(move);
}

// FIXME: 100% identical to SmoothController::MouseWheelMove
void COverheadController::MouseWheelMove(float move)
{
	if (move == 0.0f)
		return;

	camHandler->CameraTransition(0.05f);

	const float shiftSpeed = (KeyInput::GetKeyModState(KMOD_SHIFT) ? 3.0f : 1.0f);
	const float altZoomDist = height * move * 0.007f * shiftSpeed;
	
	// tilt the camera if LCTRL is pressed
	//
	// otherwise holding down LALT uses 'instant-zoom'
	// from here to the end of the function (smoothed)
	if (KeyInput::GetKeyModState(KMOD_CTRL)) {
		zscale *= (1.0f + (0.01f * move * tiltSpeed * shiftSpeed));
		zscale = Clamp(zscale, 0.05f, 10.0f);
	} else {
		if (move < 0.0f) {
			// ZOOM IN to mouse cursor instead of mid screen
			float3 cpos = pos - dir * height;
			float dif = -altZoomDist;

			if ((height - dif) < 60.0f) {
				dif = height - 60.0f;
			}
			if (KeyInput::GetKeyModState(KMOD_ALT)) {
				// instazoom in to standard view
				dif = (height - oldAltHeight) / mouse->dir.y * dir.y;
			}

			float3 wantedPos = cpos + mouse->dir * dif;
			float newHeight = CGround::LineGroundCol(wantedPos, wantedPos + dir * 15000, false);

			if (newHeight < 0.0f) {
				newHeight = height * (1.0f + move * 0.007f * shiftSpeed);
			}
			if ((wantedPos.y + (dir.y * newHeight)) < 0.0f) {
				newHeight = -wantedPos.y / dir.y;
			}
			if (newHeight < maxHeight) {
				height = newHeight;
				pos = wantedPos + dir * height;
			}
		} else {
			// ZOOM OUT from mid screen
			if (KeyInput::GetKeyModState(KMOD_ALT)) {
				// instazoom out to maximum height
				if (height < maxHeight*0.5f && changeAltHeight) {
					oldAltHeight = height;
					changeAltHeight = false;
				}
				height = maxHeight;
				pos.x  = gs->mapx * 4;
				pos.z  = gs->mapy * 4.8f; // somewhat longer toward bottom
			} else {
				height *= (1.0f + (altZoomDist / height));
			}
		}

		// instant-zoom: turn on the smooth transition and reset the camera tilt
		if (KeyInput::GetKeyModState(KMOD_ALT)) {
			zscale = 0.5f;
			camHandler->CameraTransition(1.0f);
		} else {
			changeAltHeight = true;
		}
	}

	UpdateVectors();
}

void COverheadController::UpdateVectors()
{
	pos.x = Clamp(pos.x, 0.01f, gs->mapx * SQUARE_SIZE - 0.01f);
	pos.z = Clamp(pos.z, 0.01f, gs->mapy * SQUARE_SIZE - 0.01f);
	pos.y = CGround::GetHeightAboveWater(pos.x, pos.z, false);
	height = Clamp(height, 60.0f, maxHeight);
	dir = float3(0.0f, -1.0f, flipped ? zscale : -zscale).ANormalize();
}

void COverheadController::Update()
{
	pixelSize = (camera->GetTanHalfFov() * 2.0f) / globalRendering->viewSizeY * height * 2.0f;
}

float3 COverheadController::GetPos() const
{
	float3 cpos = pos - dir * height;
	return cpos;
}

void COverheadController::SetPos(const float3& newPos)
{
	pos = newPos;
	UpdateVectors();
}

float3 COverheadController::SwitchFrom() const
{
	return pos;
}

void COverheadController::SwitchTo(bool showText)
{
	if (showText) {
		LOG("Switching to Overhead (TA) style camera");
	}
}

void COverheadController::GetState(StateMap& sm) const
{
	CCameraController::GetState(sm);

	sm["height"]  = height;
	sm["zscale"]  = zscale;
	sm["flipped"] = flipped ? +1.0f : -1.0f;
}

bool COverheadController::SetState(const StateMap& sm)
{
	CCameraController::SetState(sm);

	SetStateFloat(sm, "height", height);
	SetStateFloat(sm, "zscale", zscale);
	SetStateBool (sm, "flipped", flipped);
	UpdateVectors();

	return true;
}