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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "OverviewController.h"
#include "Map/Ground.h"
#include "Game/UI/MiniMap.h"
#include "Game/UI/MouseHandler.h"
#include "Sim/Misc/GlobalConstants.h"
#include "System/Log/ILog.h"
COverviewController::COverviewController()
{
enabled = false;
minimizeMinimap = false;
pos.x = gs->mapx * 0.5f * SQUARE_SIZE;
pos.z = gs->mapy * 0.5f * SQUARE_SIZE;
const float height = std::max(pos.x / globalRendering->aspectRatio, pos.z);
pos.y = CGround::GetHeightAboveWater(pos.x, pos.z, false) + (2.5f * height);
dir = float3(0.0f, -1.0f, -0.001f).ANormalize();
}
void COverviewController::KeyMove(float3 move)
{
}
void COverviewController::MouseMove(float3 move)
{
}
void COverviewController::ScreenEdgeMove(float3 move)
{
}
void COverviewController::MouseWheelMove(float move)
{
}
void COverviewController::SetDir(const float3& newDir)
{
}
void COverviewController::SetPos(const float3& newPos)
{
}
float3 COverviewController::SwitchFrom() const
{
float3 dir = mouse->dir;
float length = CGround::LineGroundCol(pos, pos + dir * 50000, false);
float3 rpos = pos + dir * length;
if (!globalRendering->dualScreenMode) {
minimap->SetMinimized(minimizeMinimap);
}
return rpos;
}
void COverviewController::SwitchTo(bool showText)
{
if (showText) {
LOG("Switching to Overview style camera");
}
if (!globalRendering->dualScreenMode) {
minimizeMinimap = minimap->GetMinimized();
minimap->SetMinimized(true);
}
}
void COverviewController::GetState(StateMap& sm) const
{
CCameraController::GetState(sm);
}
bool COverviewController::SetState(const StateMap& sm)
{
CCameraController::SetState(sm);
return true;
}
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