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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _ROTOH_CONTROLLER_H
#define _ROTOH_CONTROLLER_H
#include "CameraController.h"
class CRotOverheadController : public CCameraController
{
public:
CRotOverheadController();
const std::string GetName() const { return "rot"; }
void KeyMove(float3 move);
void MousePress(int x, int y, int button) { /* empty */ }
void MouseRelease(int x, int y, int button) { /* empty */ }
void MouseMove(float3 move);
void ScreenEdgeMove(float3 move);
void MouseWheelMove(float move);
void SetPos(const float3& newPos);
float3 SwitchFrom() const;
void SwitchTo(bool showText);
void GetState(StateMap& sm) const;
bool SetState(const StateMap& sm);
private:
void UpdateVectors();
private:
float mouseScale;
float oldHeight;
};
#endif // _ROTOH_CONTROLLER_H
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