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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef CLIENT_SETUP_H
#define CLIENT_SETUP_H
#include <string>
class ClientSetup
{
public:
ClientSetup();
void LoadFromStartScript(const std::string& setup);
void SanityCheck();
std::string myPlayerName;
std::string myPasswd;
//! if this client is not the server player, the IP address we connect to
//! if this client is the server player, the IP address that other players connect to
std::string hostIP;
//! if this client is not the server player, the port which we connect over
//! if this client is the server player, the port over which we accept incoming connections
int hostPort;
bool isHost;
};
#endif // CLIENT_SETUP_H
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