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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef GUI_HANDLER_H
#define GUI_HANDLER_H
#include <vector>
#include <map>
#include <set>
#include "KeySet.h"
#include "InputReceiver.h"
#include "MouseHandler.h"
#include "Game/Camera.h"
#include "Sim/Units/CommandAI/Command.h"
class CUnit;
struct UnitDef;
struct BuildInfo;
class Action;
struct CommandDescription;
/**
* The C and part of the V in MVC (Model-View-Controller).
*/
class CGuiHandler : public CInputReceiver {
public:
CGuiHandler();
virtual ~CGuiHandler();
void Update();
void Draw();
void DrawMapStuff(bool onMinimap);
void DrawCentroidCursor();
bool AboveGui(int x, int y);
bool KeyPressed(int key, bool isRepeat);
bool KeyReleased(int key);
bool MousePress(int x, int y, int button);
void MouseRelease(int x, int y, int button)
{
// We can not use default params for this,
// because they get initialized at compile-time,
// where camera and mouse are still undefined.
MouseRelease(x, y, button, ::camera->GetPos(), ::mouse->dir);
}
void MouseRelease(int x, int y, int button, const float3& cameraPos, const float3& mouseDir);
bool IsAbove(int x, int y);
std::string GetTooltip(int x, int y);
std::string GetBuildTooltip() const;
Command GetOrderPreview();
Command GetCommand(int mouseX, int mouseY, int buttonHint, bool preview)
{
// We can not use default params for this,
// because they get initialized at compile-time,
// where camera and mouse are still undefined.
return GetCommand(mouseX, mouseY, buttonHint, preview, ::camera->GetPos(), ::mouse->dir);
}
Command GetCommand(int mouseX, int mouseY, int buttonHint, bool preview, const float3& cameraPos, const float3& mouseDir);
/// startInfo.def has to be endInfo.def
std::vector<BuildInfo> GetBuildPos(const BuildInfo& startInfo, const BuildInfo& endInfo, const float3& cameraPos, const float3& mouseDir);
bool ReloadConfigFromFile(const std::string& fileName);
bool ReloadConfigFromString(const std::string& cfg);
void ForceLayoutUpdate() { forceLayoutUpdate = true; }
int GetMaxPage() const { return maxPage; }
int GetActivePage() const { return activePage; }
void RunLayoutCommand(const std::string& command);
void RunCustomCommands(const std::vector<std::string>& cmds, bool rightMouseButton);
bool GetInvertQueueKey() const { return invertQueueKey; }
void SetInvertQueueKey(bool value) { invertQueueKey = value; }
bool GetQueueKeystate() const;
bool GetGatherMode() const { return gatherMode; }
void SetGatherMode(bool value) { gatherMode = value; }
bool GetOutlineFonts() const { return outlineFonts; }
int GetDefaultCommand(int x, int y) const
{
// We can not use default params for this,
// because they get initialized at compile-time,
// where camera and mouse are still undefined.
return GetDefaultCommand(x, y, ::camera->GetPos(), ::mouse->dir);
}
int GetDefaultCommand(int x, int y, const float3& cameraPos, const float3& mouseDir) const;
bool SetActiveCommand(int cmdIndex, bool rightMouseButton);
bool SetActiveCommand(int cmdIndex, int button, bool leftMouseButton, bool rightMouseButton, bool alt, bool ctrl, bool meta, bool shift);
bool SetActiveCommand(const Action& action, const CKeySet& ks, int actionIndex);
void SetDrawSelectionInfo(bool dsi) { drawSelectionInfo = dsi; }
bool GetDrawSelectionInfo() const { return drawSelectionInfo; }
void SetBuildFacing(unsigned int facing);
void SetBuildSpacing(int spacing);
void LayoutIcons(bool useSelectionPage);
bool LoadConfig(const std::string& cfg);
public:
std::vector<CommandDescription> commands;
int inCommand;
int buildFacing;
int buildSpacing;
private:
void GiveCommand(Command& cmd, bool fromUser = true);
void GiveCommandsNow();
bool LayoutCustomIcons(bool useSelectionPage);
void ResizeIconArray(unsigned int size);
void AppendPrevAndNext(std::vector<CommandDescription>& cmds);
void ConvertCommands(std::vector<CommandDescription>& cmds);
int FindInCommandPage();
void RevertToCmdDesc(const CommandDescription& cmdDesc, bool defaultCommand, bool samePage);
unsigned char CreateOptions(bool rightMouseButton);
unsigned char CreateOptions(int button);
void FinishCommand(int button);
void SetShowingMetal(bool show);
float GetNumberInput(const CommandDescription& cmdDesc) const;
void ProcessFrontPositions(float3& pos0, const float3& pos1);
struct IconInfo;
void DrawButtons();
void DrawCustomButton(const IconInfo& icon, bool highlight);
bool DrawUnitBuildIcon(const IconInfo& icon, int unitDefID);
bool DrawTexture(const IconInfo& icon, const std::string& texName);
void DrawName(const IconInfo& icon, const std::string& text, bool offsetForLEDs);
void DrawNWtext(const IconInfo& icon, const std::string& text);
void DrawSWtext(const IconInfo& icon, const std::string& text);
void DrawNEtext(const IconInfo& icon, const std::string& text);
void DrawSEtext(const IconInfo& icon, const std::string& text);
void DrawPrevArrow(const IconInfo& icon);
void DrawNextArrow(const IconInfo& icon);
void DrawHilightQuad(const IconInfo& icon);
void DrawIconFrame(const IconInfo& icon);
void DrawOptionLEDs(const IconInfo& icon);
void DrawMenuName();
void DrawSelectionInfo();
void DrawNumberInput();
void DrawMiniMapMarker(const float3& cameraPos);
void DrawFront(int button, float maxSize, float sizeDiv, bool onMinimap, const float3& cameraPos, const float3& mouseDir);
void DrawArea(float3 pos, float radius, const float* color);
void DrawSelectBox(const float3& start, const float3& end, const float3& cameraPos);
void DrawSelectCircle(const float3& pos, float radius, const float* color);
void DrawStencilCone(const float3& pos, float radius, float height);
void DrawStencilRange(const float3& pos, float radius);
int IconAtPos(int x, int y);
void SetCursorIcon() const;
bool TryTarget(const CommandDescription& cmdDesc) const;
void LoadDefaults();
void SanitizeConfig();
void ParseFillOrder(const std::string& text);
bool ProcessLocalActions(const Action& action);
bool ProcessBuildActions(const Action& action);
int GetIconPosCommand(int slot) const;
int ParseIconSlot(const std::string& text) const;
private:
bool needShift;
bool showingMetal;
bool autoShowMetal;
bool invertQueueKey;
bool activeMousePress;
bool forceLayoutUpdate;
int maxPage;
int activePage;
int defaultCmdMemory;
int explicitCommand;
int curIconCommand;
int actionOffset;
CKeySet lastKeySet;
std::string menuName;
int xIcons, yIcons;
float xPos, yPos;
float textBorder;
float iconBorder;
float frameBorder;
float xIconSize, yIconSize;
float xSelectionPos, ySelectionPos;
int deadIconSlot;
int prevPageSlot;
int nextPageSlot;
bool dropShadows;
bool useOptionLEDs;
bool selectGaps;
bool selectThrough;
bool outlineFonts;
bool drawSelectionInfo;
float frameAlpha;
float textureAlpha;
std::vector<int> fillOrder;
bool gatherMode;
bool miniMapMarker;
bool newAttackMode;
bool attackRect;
bool invColorSelect;
bool frontByEnds;
bool useStencil;
int iconsPerPage;
float xIconStep, yIconStep;
float xBpos, yBpos; // center of the buildIconsFirst indicator
struct Box {
GLfloat x1;
GLfloat y1;
GLfloat x2;
GLfloat y2;
};
Box buttonBox;
struct IconInfo {
int commandsID; // index into commands list (or -1)
Box visual;
Box selection;
};
IconInfo* icons;
unsigned int iconsSize;
int iconsCount;
std::map<std::string, unsigned int> textureMap; // fileName, glTextureID
int failedSound;
std::vector<std::string> layoutCommands;
std::vector< std::pair<Command, bool> > commandsToGive;
};
extern CGuiHandler* guihandler;
#endif /* GUI_HANDLER_H */
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