File: KeyBindings.h

package info (click to toggle)
spring 98.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 41,928 kB
  • ctags: 60,665
  • sloc: cpp: 356,167; ansic: 39,434; python: 12,228; java: 12,203; awk: 5,856; sh: 1,719; xml: 997; perl: 405; php: 253; objc: 194; makefile: 72; sed: 2
file content (80 lines) | stat: -rw-r--r-- 2,099 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef KEYBINDINGS_H
#define KEYBINDINGS_H

#include <string>
#include <vector>
#include <set>
#include <map>

#include "KeySet.h"
#include "Game/Console.h"
#include "Game/Action.h"



class CKeyBindings : public CommandReceiver
{
	public:
		typedef std::vector<Action> ActionList;
		typedef std::set<std::string> HotkeyList;

	public:
		CKeyBindings();
		~CKeyBindings();

		bool Load(const std::string& filename);
		bool Save(const std::string& filename) const;
		void Print() const;

		const ActionList& GetActionList(const CKeySet& ks) const;
		const ActionList& GetActionList(const CKeyChain& kc) const;
		const HotkeyList& GetHotkeys(const std::string& action) const;

		virtual void PushAction(const Action&);
		bool ExecuteCommand(const std::string& line);

		int GetFakeMetaKey() const { return fakeMetaKey; }

		// Receive configuration notifications (for KeyChainTimeout)
		void ConfigNotify(const std::string& key, const std::string& value);

		int GetKeyChainTimeout() const { return keyChainTimeout; }

	protected:
		void LoadDefaults();
		void BuildHotkeyMap();

		bool Bind(const std::string& keystring, const std::string& action);
		bool UnBind(const std::string& keystring, const std::string& action);
		bool UnBindKeyset(const std::string& keystr);
		bool UnBindAction(const std::string& action);
		bool SetFakeMetaKey(const std::string& keystring);
		bool AddKeySymbol(const std::string& keysym, const std::string& code);

		static bool RemoveCommandFromList(ActionList& al, const std::string& command);

		bool FileSave(FILE* file) const;

	protected:
		typedef std::map<CKeySet, ActionList> KeyMap; // keyset to action
		typedef std::map<std::string, HotkeyList> ActionMap; // action to keyset
		KeyMap bindings;
		ActionMap hotkeys;

		// commands that use both Up and Down key presses
		std::set<std::string> statefulCommands;

		int fakeMetaKey;
		bool buildHotkeyMap;
	private:
		bool debugEnabled;
		int keyChainTimeout;
};


extern CKeyBindings* keyBindings;


#endif /* KEYBINDINGS_H */