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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include <assert.h>
#include <deque>
#include "ProfileDrawer.h"
#include "InputReceiver.h"
#include "Game/GlobalUnsynced.h"
#include "System/EventHandler.h"
#include "System/Rectangle.h"
#include "System/ThreadPool.h"
#include "System/TimeProfiler.h"
#include "Rendering/GL/myGL.h"
#include "Rendering/Fonts/glFont.h"
#include "Rendering/GlobalRendering.h"
#include "Rendering/GL/VertexArray.h"
#include "Sim/Misc/GlobalConstants.h" // for GAME_SPEED
#include "Sim/Misc/GlobalSynced.h"
#include "Sim/Path/IPathManager.h"
#include "Sim/Projectiles/ProjectileHandler.h"
#include "lib/lua/include/LuaUser.h"
ProfileDrawer* ProfileDrawer::instance = NULL;
static const float start_x = 0.6f;
static const float end_x = 0.99f;
static const float start_y = 0.95f;
static const float lineHeight = 0.017f;
static const auto DBG_FONT_FLAGS = (FONT_SCALE | FONT_NORM | FONT_SHADOW);
typedef std::pair<spring_time,spring_time> TimeSlice;
static std::deque<TimeSlice> vidFrames;
static std::deque<TimeSlice> simFrames;
static std::deque<TimeSlice> lgcFrames;
static std::deque<TimeSlice> swpFrames;
static std::deque<TimeSlice> uusFrames;
ProfileDrawer::ProfileDrawer()
: CEventClient("[ProfileDrawer]", 199991, false)
{
autoLinkEvents = true;
RegisterLinkedEvents(this);
eventHandler.AddClient(this);
}
ProfileDrawer::~ProfileDrawer()
{
}
void ProfileDrawer::SetEnabled(bool enable)
{
if (enable) {
assert(instance == NULL);
instance = new ProfileDrawer();
// reset peak indicators each time the drawer is restarted
for (auto& p: profiler.profile)
p.second.peak = 0.0f;
} else {
ProfileDrawer* tmpInstance = instance;
instance = NULL;
delete tmpInstance;
}
}
bool ProfileDrawer::IsEnabled()
{
return (instance != NULL);
}
static void DrawTimeSlice(std::deque<TimeSlice>& frames, const spring_time curTime, const spring_time maxHist, const float drawArea[4])
{
// remove old entries
while (!frames.empty() && (curTime - frames.front().second) > maxHist) {
frames.pop_front();
}
const float y1 = drawArea[1];
const float y2 = drawArea[3];
// render
CVertexArray* va = GetVertexArray();
va->Initialize();
for (TimeSlice& ts: frames) {
float x1 = (ts.first % maxHist).toSecsf() / maxHist.toSecsf();
float x2 = (ts.second % maxHist).toSecsf() / maxHist.toSecsf();
x2 = std::max(x1 + globalRendering->pixelX, x2);
x1 = drawArea[0] + x1 * (drawArea[2] - drawArea[0]);
x2 = drawArea[0] + x2 * (drawArea[2] - drawArea[0]);
va->AddVertex0(x1, y1, 0.0f);
va->AddVertex0(x1, y2, 0.0f);
va->AddVertex0(x2, y2, 0.0f);
va->AddVertex0(x2, y1, 0.0f);
const float mx1 = x1 + 3 * globalRendering->pixelX;
const float mx2 = x2 - 3 * globalRendering->pixelX;
if (mx1 < mx2) {
va->AddVertex0(mx1, y1 + 3 * globalRendering->pixelX, 0.0f);
va->AddVertex0(mx1, y2 - 3 * globalRendering->pixelX, 0.0f);
va->AddVertex0(mx2, y2 - 3 * globalRendering->pixelX, 0.0f);
va->AddVertex0(mx2, y1 + 3 * globalRendering->pixelX, 0.0f);
}
}
va->DrawArray0(GL_QUADS);
}
static void DrawThreadBarcode()
{
const float maxHist_f = 4.0f;
const spring_time curTime = spring_now();
const spring_time maxHist = spring_secs(maxHist_f);
auto& coreProf = profiler.profileCore;
const auto numThreads = coreProf.size();
const float drawArea[4] = {0.01f, 0.30f, (start_x / 2), 0.35f};
// background
CVertexArray* va = GetVertexArray();
va->Initialize();
va->AddVertex0(drawArea[0] - 10 * globalRendering->pixelX, drawArea[1] - 10 * globalRendering->pixelY, 0.0f);
va->AddVertex0(drawArea[0] - 10 * globalRendering->pixelX, drawArea[3] + 10 * globalRendering->pixelY, 0.0f);
va->AddVertex0(drawArea[2] + 10 * globalRendering->pixelX, drawArea[3] + 10 * globalRendering->pixelY, 0.0f);
va->AddVertex0(drawArea[2] + 10 * globalRendering->pixelX, drawArea[1] - 10 * globalRendering->pixelY, 0.0f);
glColor4f(0.0f,0.0f,0.0f, 0.5f);
va->DrawArray0(GL_QUADS);
// title
font->glFormat(drawArea[0], drawArea[3], 0.7f, FONT_TOP | DBG_FONT_FLAGS, "ThreadPool (%.0fsec)", maxHist_f);
// bars
glColor4f(1.0f,0.0f,0.0f, 0.6f);
int i = 0;
for (auto& frames: coreProf) {
float drawArea2[4] = {drawArea[0], 0.f, drawArea[2], 0.f};
drawArea2[1] = drawArea[1] + ((drawArea[3] - drawArea[1]) / numThreads) * i++;
drawArea2[3] = drawArea[1] + ((drawArea[3] - drawArea[1]) / numThreads) * i - 4 * globalRendering->pixelY;
DrawTimeSlice(frames, curTime, maxHist, drawArea2);
}
// feeder
va = GetVertexArray();
va->Initialize();
const float r = (curTime % maxHist).toSecsf() / maxHist_f;
const float xf = drawArea[0] + r * (drawArea[2] - drawArea[0]);
va->AddVertex0(xf, drawArea[1], 0.0f);
va->AddVertex0(xf, drawArea[3], 0.0f);
va->AddVertex0(xf + 5 * globalRendering->pixelX, drawArea[3], 0.0f);
va->AddVertex0(xf + 5 * globalRendering->pixelX, drawArea[1], 0.0f);
glColor3f(1.0f,0.0f,0.0f);
va->DrawArray0(GL_QUADS);
}
static void DrawFrameBarcode()
{
const float maxHist_f = 0.5f;
const spring_time curTime = spring_now();
const spring_time maxHist = spring_secs(maxHist_f);
float drawArea[4] = {0.01f, 0.2f, start_x - 0.05f, 0.25f};
// background
CVertexArray* va = GetVertexArray();
va->Initialize();
va->AddVertex0(drawArea[0] - 10 * globalRendering->pixelX, drawArea[1] - 10 * globalRendering->pixelY, 0.0f);
va->AddVertex0(drawArea[0] - 10 * globalRendering->pixelX, drawArea[3] + 20 * globalRendering->pixelY, 0.0f);
va->AddVertex0(drawArea[2] + 10 * globalRendering->pixelX, drawArea[3] + 20 * globalRendering->pixelY, 0.0f);
va->AddVertex0(drawArea[2] + 10 * globalRendering->pixelX, drawArea[1] - 10 * globalRendering->pixelY, 0.0f);
glColor4f(0.0f,0.0f,0.0f, 0.5f);
va->DrawArray0(GL_QUADS);
// title and legend
font->glFormat(drawArea[0], drawArea[3] + 10 * globalRendering->pixelY, 0.7f, FONT_TOP | DBG_FONT_FLAGS,
"Frame Grapher (%.2fsec)"
"\xff\xff\x80\xff GC"
"\xff\xff\xff\x01 Unsynced"
"\xff\x01\x01\xff Swap"
"\xff\x01\xff\x01 Video"
"\xff\xff\x01\x01 Sim"
, maxHist_f);
// gc frames
glColor4f(1.0f,0.5f,1.0f, 0.55f);
DrawTimeSlice(lgcFrames, curTime, maxHist, drawArea);
// updateunsynced frames
glColor4f(1.0f,1.0f,0.0f, 0.9f);
DrawTimeSlice(uusFrames, curTime, maxHist, drawArea);
// video swap frames
glColor4f(0.0f,0.0f,1.0f, 0.55f);
DrawTimeSlice(swpFrames, curTime, maxHist, drawArea);
// video frames
glColor4f(0.0f,1.0f,0.0f, 0.55f);
DrawTimeSlice(vidFrames, curTime, maxHist, drawArea);
// sim frames
glColor4f(1.0f,0.0f,0.0f, 0.55f);
DrawTimeSlice(simFrames, curTime, maxHist, drawArea);
// draw `feeder` indicating current time pos
va = GetVertexArray();
va->Initialize();
// draw feeder
const float r = (curTime % maxHist).toSecsf() / maxHist_f;
const float xf = drawArea[0] + r * (drawArea[2] - drawArea[0]);
va->AddVertex0(xf, drawArea[1], 0.0f);
va->AddVertex0(xf, drawArea[3], 0.0f);
va->AddVertex0(xf + 10 * globalRendering->pixelX, drawArea[3], 0.0f);
va->AddVertex0(xf + 10 * globalRendering->pixelX, drawArea[1], 0.0f);
// draw scale (horizontal bar that indicates 30FPS timing length)
const float xs1 = drawArea[2] - 1.f/(30.f*maxHist_f) * (drawArea[2] - drawArea[0]);
const float xs2 = drawArea[2] + 0.0f * (drawArea[2] - drawArea[0]);
va->AddVertex0(xs1, drawArea[3] + 2 * globalRendering->pixelY, 0.0f);
va->AddVertex0(xs1, drawArea[3] + 10 * globalRendering->pixelY, 0.0f);
va->AddVertex0(xs2, drawArea[3] + 10 * globalRendering->pixelY, 0.0f);
va->AddVertex0(xs2, drawArea[3] + 2 * globalRendering->pixelY, 0.0f);
glColor4f(1.0f,0.0f,0.0f, 1.0f);
va->DrawArray0(GL_QUADS);
}
static void DrawProfiler()
{
font->SetTextColor(1,1,1,1);
// draw the background of the window
{
CVertexArray* va = GetVertexArray();
va->Initialize();
va->AddVertex0(start_x, start_y + lineHeight + 0.005f, 0);
va->AddVertex0(end_x, start_y + lineHeight + 0.005f, 0);
va->AddVertex0(start_x, start_y - profiler.profile.size() * lineHeight - 0.01f, 0);
va->AddVertex0(end_x, start_y - profiler.profile.size() * lineHeight - 0.01f, 0);
glColor4f(0.0f, 0.0f, 0.5f, 0.5f);
va->DrawArray0(GL_TRIANGLE_STRIP);
}
const float textSize = 0.5f;
// table header
{
const float fStartY = start_y + 0.005f;
float fStartX = start_x + 0.005f + 0.015f + 0.005f;
// print total-time running since application start
fStartX += 0.04f;
font->glFormat(fStartX, fStartY, textSize, FONT_SHADOW | FONT_DESCENDER | FONT_SCALE | FONT_NORM | FONT_RIGHT, "totaltime");
// print percent of CPU time used within the last 500ms
fStartX += 0.06f;
font->glFormat(fStartX, fStartY, textSize, FONT_SHADOW | FONT_DESCENDER | FONT_SCALE | FONT_NORM | FONT_RIGHT, "cur-%%usage");
fStartX += 0.04f;
font->glFormat(fStartX, fStartY, textSize, FONT_SHADOW | FONT_DESCENDER | FONT_SCALE | FONT_NORM | FONT_RIGHT, "max-%%usage");
fStartX += 0.04f;
font->glFormat(fStartX, fStartY, textSize, FONT_SHADOW | FONT_DESCENDER | FONT_SCALE | FONT_NORM | FONT_RIGHT, "lag");
// print timer name
fStartX += 0.01f;
font->glFormat(fStartX, fStartY, textSize, FONT_SHADOW | FONT_DESCENDER | FONT_SCALE | FONT_NORM, "title");
}
// draw the textual info (total-time, short-time percentual time, timer-name)
int y = 1;
for (auto pi = profiler.profile.begin(); pi != profiler.profile.end(); ++pi, ++y) {
const auto& profileData = pi->second;
const float fStartY = start_y - y * lineHeight;
float fStartX = start_x + 0.005f + 0.015f + 0.005f;
// print total-time running since application start
fStartX += 0.04f;
font->glFormat(fStartX, fStartY, textSize, FONT_DESCENDER | FONT_SCALE | FONT_NORM | FONT_RIGHT, "%.2fs", profileData.total.toSecsf());
// print percent of CPU time used within the last 500ms
fStartX += 0.06f;
font->glFormat(fStartX, fStartY, textSize, FONT_DESCENDER | FONT_SCALE | FONT_NORM | FONT_RIGHT, "%.2f%%", profileData.percent * 100);
fStartX += 0.04f;
font->glFormat(fStartX, fStartY, textSize, FONT_DESCENDER | FONT_SCALE | FONT_NORM | FONT_RIGHT, "\xff\xff%c%c%.2f%%", profileData.newPeak?1:255, profileData.newPeak?1:255, profileData.peak * 100);
fStartX += 0.04f;
font->glFormat(fStartX, fStartY, textSize, FONT_DESCENDER | FONT_SCALE | FONT_NORM | FONT_RIGHT, "\xff\xff%c%c%.0fms", profileData.newLagPeak?1:255, profileData.newLagPeak?1:255, profileData.maxLag);
// print timer name
fStartX += 0.01f;
font->glFormat(fStartX, fStartY, textSize, FONT_DESCENDER | FONT_SCALE | FONT_NORM, pi->first);
}
// draw the Timer selection boxes
const float boxSize = lineHeight*0.9;
const float selOffset = boxSize*0.2;
glPushMatrix();
glTranslatef(start_x + 0.005f, start_y + boxSize, 0); // we are now at upper left of first box
CVertexArray* va = GetVertexArray();
CVertexArray* va2 = GetVertexArray();
va->Initialize();
va2->Initialize();
int i = 1;
for (auto pi = profiler.profile.begin(); pi != profiler.profile.end(); ++pi, ++i){
auto& fc = pi->second.color;
SColor c(fc[0], fc[1], fc[2]);
va->AddVertexC(float3(0, -i*lineHeight, 0), c); // upper left
va->AddVertexC(float3(0, -i*lineHeight-boxSize, 0), c); // lower left
va->AddVertexC(float3(boxSize, -i*lineHeight-boxSize, 0), c); // lower right
va->AddVertexC(float3(boxSize, -i*lineHeight, 0), c); // upper right
if (pi->second.showGraph) {
va2->AddVertex0(lineHeight+selOffset, -i*lineHeight-selOffset, 0); // upper left
va2->AddVertex0(lineHeight+selOffset, -i*lineHeight-boxSize+selOffset, 0); // lower left
va2->AddVertex0(lineHeight+boxSize-selOffset, -i*lineHeight-boxSize+selOffset, 0); // lower right
va2->AddVertex0(lineHeight+boxSize-selOffset, -i*lineHeight-selOffset, 0); // upper right
}
}
// draw the boxes
va->DrawArrayC(GL_QUADS);
// draw the 'graph view disabled' cross
glColor3f(1,0,0);
va2->DrawArray0(GL_QUADS);
glPopMatrix();
// draw the graph
glLineWidth(3.0f);
for (auto pi = profiler.profile.begin(); pi != profiler.profile.end(); ++pi) {
if (!pi->second.showGraph) {
continue;
}
CVertexArray* va = GetVertexArray();
va->Initialize();
const float steps_x = (end_x - start_x) / CTimeProfiler::TimeRecord::frames_size;
for (size_t a=0; a < CTimeProfiler::TimeRecord::frames_size; ++a) {
// profile runtime; eg 0.5f means: uses 50% of a CPU (during that frame)
// This may be more then 1.0f, in case an operation
// which ran over many frames, ended in this one.
const float p = pi->second.frames[a].toSecsf() * GAME_SPEED;
const float x = start_x + (a * steps_x);
const float y = 0.02f + (p * 0.96f);
va->AddVertex0(x, y, 0.0f);
}
glColorf3((float3)pi->second.color);
va->DrawArray0(GL_LINE_STRIP);
}
glLineWidth(1.0f);
}
static void DrawInfoText()
{
// background
CVertexArray* va = GetVertexArray();
va->Initialize();
va->AddVertex0(0.01f - 10 * globalRendering->pixelX, 0.02f - 10 * globalRendering->pixelY, 0.0f);
va->AddVertex0(0.01f - 10 * globalRendering->pixelX, 0.16f + 20 * globalRendering->pixelY, 0.0f);
va->AddVertex0(start_x - 0.05f + 10 * globalRendering->pixelX, 0.16f + 20 * globalRendering->pixelY, 0.0f);
va->AddVertex0(start_x - 0.05f + 10 * globalRendering->pixelX, 0.02f - 10 * globalRendering->pixelY, 0.0f);
glColor4f(0.0f,0.0f,0.0f, 0.5f);
va->DrawArray0(GL_QUADS);
//print some infos (fps,gameframe,particles)
font->SetTextColor(1,1,0.5f,0.8f);
font->glFormat(0.01f, 0.02f, 1.0f, DBG_FONT_FLAGS, "FPS: %0.1f SimFPS: %0.1f SimFrame: %d Speed: %2.2f (%2.2f) Particles: %d (%d)",
globalRendering->FPS, gu->simFPS, gs->frameNum, gs->speedFactor, gs->wantedSpeedFactor, projectileHandler->syncedProjectiles.size() + projectileHandler->unsyncedProjectiles.size(), projectileHandler->currentParticles);
// 16ms := 60fps := 30simFPS + 30drawFPS
font->glFormat(0.01f, 0.07f, 0.7f, DBG_FONT_FLAGS, "avgFrame: %s%2.1fms\b avgDrawFrame: %s%2.1fms\b avgSimFrame: %s%2.1fms\b",
(gu->avgFrameTime > 30) ? "\xff\xff\x01\x01" : "", gu->avgFrameTime,
(gu->avgDrawFrameTime > 16) ? "\xff\xff\x01\x01" : "", gu->avgDrawFrameTime,
(gu->avgSimFrameTime > 16) ? "\xff\xff\x01\x01" : "", gu->avgSimFrameTime
);
const int2 pfsUpdates = pathManager->GetNumQueuedUpdates();
const char* fmtString = "[%s-PFS] queued updates: %i %i";
switch (pathManager->GetPathFinderType()) {
case PFS_TYPE_DEFAULT: {
font->glFormat(0.01f, 0.12f, 0.7f, DBG_FONT_FLAGS, fmtString, "DEFAULT", pfsUpdates.x, pfsUpdates.y);
} break;
case PFS_TYPE_QTPFS: {
font->glFormat(0.01f, 0.12f, 0.7f, DBG_FONT_FLAGS, fmtString, "QT", pfsUpdates.x, pfsUpdates.y);
} break;
}
SLuaInfo luaInfo = {0, 0, 0, 0};
spring_lua_alloc_get_stats(&luaInfo);
font->glFormat(
0.01f, 0.15f, 0.7f, DBG_FONT_FLAGS,
"Lua-allocated memory: %.1fMB (%.5uK allocs : %.5u usecs : %.1u states)",
luaInfo.allocedBytes / 1024.0f / 1024.0f,
luaInfo.numLuaAllocs / 1000,
luaInfo.luaAllocTime,
luaInfo.numLuaStates
);
}
void ProfileDrawer::DrawScreen()
{
SCOPED_TIMER("ProfileDrawer");
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluOrtho2D(0,1,0,1);
glDisable(GL_TEXTURE_2D);
font->Begin();
font->SetTextColor(1,1,0.5f,0.8f);
DrawThreadBarcode();
DrawFrameBarcode();
DrawProfiler();
DrawInfoText();
font->End();
glColor4f(1.0f,1.0f,1.0f,1.0f);
glEnable(GL_TEXTURE_2D);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
bool ProfileDrawer::MousePress(int x, int y, int button)
{
if (!IsAbove(x, y))
return false;
const float my = CInputReceiver::MouseY(y);
const int selIndex = (int) ((start_y - my) / lineHeight);
// switch the selected Timers showGraph value
if ((selIndex >= 0) && (selIndex < profiler.profile.size())) {
auto pi = profiler.profile.begin();
std::advance(pi, selIndex);
pi->second.showGraph = !pi->second.showGraph;
return true;
}
return false;
}
bool ProfileDrawer::IsAbove(int x, int y)
{
const float mx = CInputReceiver::MouseX(x);
const float my = CInputReceiver::MouseY(y);
// check if a Timer selection box was hit
if (mx<start_x || mx>end_x || my<start_y - profiler.profile.size()*lineHeight || my>start_y) {
return false;
}
return true;
}
void ProfileDrawer::DbgTimingInfo(DbgTimingInfoType type, const spring_time start, const spring_time end)
{
if (!IsEnabled())
return;
switch (type) {
case TIMING_VIDEO: {
vidFrames.emplace_back(start, end);
} break;
case TIMING_SIM: {
simFrames.emplace_back(start, end);
} break;
case TIMING_GC: {
lgcFrames.emplace_back(start, end);
} break;
case TIMING_SWAP: {
swpFrames.emplace_back(start, end);
} break;
case TIMING_UNSYNCED: {
uusFrames.emplace_back(start, end);
} break;
}
}
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