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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "ResourceBar.h"
#include "MouseHandler.h"
#include "GuiHandler.h"
#include "Game/GlobalUnsynced.h"
#include "Rendering/GL/myGL.h"
#include "Rendering/Fonts/glFont.h"
#include "Sim/Misc/TeamHandler.h"
#include "Sim/Misc/GlobalSynced.h"
#include "Net/Protocol/NetProtocol.h"
#include "System/TimeProfiler.h"
CResourceBar* resourceBar = NULL;
CResourceBar::CResourceBar()
: moveBox(false)
, enabled(true)
{
box.x1 = 0.26f;
box.y1 = 0.97f;
box.x2 = 1;
box.y2 = 1;
metalBox.x1 = 0.09f;
metalBox.y1 = 0.01f;
metalBox.x2 = (box.x2 - box.x1) / 2.0f - 0.03f;
metalBox.y2 = metalBox.y1 + (box.y2 - box.y1); // extend to the very top of the screen
energyBox.x1 = 0.48f;
energyBox.y1 = 0.01f;
energyBox.x2 = box.x2 - 0.03f - box.x1;
energyBox.y2 = energyBox.y1 + (box.y2 - box.y1); // extend to the very top of the screen
}
CResourceBar::~CResourceBar()
{
}
static std::string FloatToSmallString(float num, float mul = 1) {
char c[50];
if (num == 0)
sprintf(c, "0");
if ( math::fabs(num) < (10 * mul)) {
sprintf(c, "%.1f", num);
} else if (math::fabs(num) < (10000 * mul)) {
sprintf(c, "%.0f", num);
} else if (math::fabs(num) < (10000000 * mul)) {
sprintf(c, "%.0fk", num / 1000);
} else {
sprintf(c, "%.0fM", num / 1000000);
}
return c;
}
void CResourceBar::Draw()
{
if (!enabled) {
return;
}
const CTeam* myTeam = teamHandler->Team(gu->myTeam);
GLfloat x1, y1, x2, y2, x;
glDisable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glDisable(GL_ALPHA_TEST);
glBegin(GL_QUADS);
// Box
glColor4f(0.2f,0.2f,0.2f,guiAlpha);
glVertex2f(box.x1, box.y1);
glVertex2f(box.x1, box.y2);
glVertex2f(box.x2, box.y2);
glVertex2f(box.x2, box.y1);
// layout metal in box
GLfloat metalx = box.x1 + .01f;
GLfloat metaly = box.y1 + .004f;
GLfloat metalbarx1 = metalx + .08f;
GLfloat metalbarx2 = box.x1 + (box.x2 - box.x1) / 2.0f - .03f;
// metal layout
GLfloat metalbarlen = metalbarx2-metalbarx1;
x1 = metalbarx1;
y1 = metaly + .014f;
x2 = metalbarx2;
y2 = metaly + .020f;
if (myTeam->metalStorage != 0.0f)
x = (myTeam->metal / myTeam->metalStorage) * metalbarlen;
else
x = 0.0f;
// metal draw
glColor4f(0.8f, 0.8f, 0.8f, 0.2f);
glVertex2f(x1, y1);
glVertex2f(x1, y2);
glVertex2f(x2, y2);
glVertex2f(x2, y1);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glVertex2f(x1, y1);
glVertex2f(x1, y2);
glVertex2f(x1 + x, y2);
glVertex2f(x1 + x, y1);
x = myTeam->metalShare*metalbarlen;
glColor4f(0.9f, 0.2f, 0.2f, 0.7f);
glVertex2f(x1 + x + 0.003f, y1 - 0.003f);
glVertex2f(x1 + x + 0.003f, y2 + 0.003f);
glVertex2f(x1 + x - 0.003f, y2 + 0.003f);
glVertex2f(x1 + x - 0.003f, y1 - 0.003f);
// Energy
// layout energy in box
GLfloat energyx = box.x1 + 0.4f;
GLfloat energyy = box.y1 + 0.004f;
GLfloat energybarx1 = energyx + 0.08f;
GLfloat energybarx2 = box.x2 - 0.03f;
// energy layout
GLfloat energybarlen = energybarx2 - energybarx1;
x1 = energybarx1;
y1 = energyy + 0.014f;
x2 = energybarx2;
y2 = energyy + 0.020f;
if (myTeam->energyStorage != 0.0f) {
x = (myTeam->energy / myTeam->energyStorage) * energybarlen;
}
// energy draw
glColor4f(0.8f, 0.8f, 0.2f, 0.2f);
glVertex2f(x1, y1);
glVertex2f(x1, y2);
glVertex2f(x2, y2);
glVertex2f(x2, y1);
glColor4f(1.0f, 1.0f, 0.2f, 1.0f);
glVertex2f(x1, y1);
glVertex2f(x1, y2);
glVertex2f(x1 + x, y2);
glVertex2f(x1 + x, y1);
x = myTeam->energyShare * energybarlen;
glColor4f(0.9f, 0.2f, 0.2f, 0.7f);
glVertex2f(x1 + x + 0.003f, y1 - 0.003f);
glVertex2f(x1 + x + 0.003f, y2 + 0.003f);
glVertex2f(x1 + x - 0.003f, y2 + 0.003f);
glVertex2f(x1 + x - 0.003f, y1 - 0.003f);
glEnd();
smallFont->Begin();
const float headerFontSize = (box.y2 - box.y1) * 0.7 * globalRendering->viewSizeY;
const float labelsFontSize = (box.y2 - box.y1) * 0.5 * globalRendering->viewSizeY;
const int fontOptions = (guihandler && guihandler->GetOutlineFonts()) ? FONT_OUTLINE | FONT_NORM : FONT_NORM;
smallFont->SetTextColor(0.8f, 0.8f, 1, 0.8f);
smallFont->glPrint(metalx - 0.004f, (box.y1 + box.y2) * 0.5, headerFontSize, FONT_VCENTER | fontOptions, "Metal");
smallFont->SetTextColor(1, 1, 0.4f, 0.8f);
smallFont->glPrint(energyx - 0.018f, (box.y1 + box.y2) * 0.5, headerFontSize, FONT_VCENTER | fontOptions, "Energy");
smallFont->SetTextColor(1.0f, 0.3f, 0.3f, 1.0f); // Expenses
smallFont->glFormat(metalx + 0.044f, box.y1, labelsFontSize, FONT_DESCENDER | fontOptions, "-%s(-%s)",
FloatToSmallString(math::fabs(myTeam->prevMetalPull)).c_str(),
FloatToSmallString(math::fabs(myTeam->metalSent)).c_str());
smallFont->glFormat(energyx + 0.044f, box.y1, labelsFontSize, FONT_DESCENDER | fontOptions, "-%s(-%s)",
FloatToSmallString(math::fabs(myTeam->prevEnergyPull)).c_str(),
FloatToSmallString(math::fabs(myTeam->energySent)).c_str());
smallFont->SetTextColor(0.4f, 1.0f, 0.4f, 0.95f); // Income
smallFont->glFormat(metalx + 0.044f, box.y2 - 2*globalRendering->pixelY, labelsFontSize, FONT_ASCENDER | fontOptions, "+%s",
FloatToSmallString(myTeam->prevMetalIncome).c_str());
// FloatToSmallString(myTeam->metalReceived).c_str());
smallFont->glFormat(energyx + 0.044f, box.y2 - 2*globalRendering->pixelY, labelsFontSize, FONT_ASCENDER | fontOptions, "+%s",
FloatToSmallString(myTeam->prevEnergyIncome).c_str());
// FloatToSmallString(myTeam->energyReceived).c_str());
smallFont->SetTextColor(1, 1, 1, 0.8f);
smallFont->glPrint(energybarx2 - 0.01f, energyy - 0.005f, labelsFontSize, fontOptions,
FloatToSmallString(myTeam->energyStorage));
smallFont->glPrint(energybarx1 + energybarlen / 2.0f, energyy - 0.005f, labelsFontSize, fontOptions,
FloatToSmallString(myTeam->energy));
smallFont->glPrint(metalbarx2 - 0.01f, metaly - 0.005f, labelsFontSize, fontOptions,
FloatToSmallString(myTeam->metalStorage));
smallFont->glPrint(metalbarx1 + metalbarlen / 2.0f, metaly - 0.005f, labelsFontSize, fontOptions,
FloatToSmallString(myTeam->metal));
smallFont->End();
}
bool CResourceBar::IsAbove(int x, int y)
{
if (!enabled) {
return false;
}
const float mx = MouseX(x);
const float my = MouseY(y);
return InBox(mx, my, box);
}
std::string CResourceBar::GetTooltip(int x, int y)
{
const float mx = MouseX(x);
std::string resourceName;
if (mx < (box.x1 + 0.36f)) {
resourceName = "metal";
} else {
resourceName = "energy";
}
return "Shows your stored " + resourceName + " as well as\n"
"income(\xff\x40\xff\x40green\xff\xff\xff\xff) and expenditures (\xff\xff\x20\x20red\xff\xff\xff\xff).\n"
"Click in the bar to select your\n"
"AutoShareLevel.";
}
bool CResourceBar::MousePress(int x, int y, int button)
{
if (!enabled) {
return false;
}
const float mx = MouseX(x);
const float my = MouseY(y);
if (InBox(mx, my, box)) {
moveBox = true;
if (!gu->spectating) {
if (InBox(mx, my, box + metalBox)) {
moveBox = false;
const float metalShare = std::max(0.f, std::min(1.f, (mx - (box.x1 + metalBox.x1)) / (metalBox.x2 - metalBox.x1)));
net->Send(CBaseNetProtocol::Get().SendSetShare(gu->myPlayerNum, gu->myTeam, metalShare, teamHandler->Team(gu->myTeam)->energyShare));
}
if (InBox(mx, my, box + energyBox)) {
moveBox = false;
const float energyShare = std::max(0.f, std::min(1.f, (mx - (box.x1 + energyBox.x1)) / (energyBox.x2 - energyBox.x1)));
net->Send(CBaseNetProtocol::Get().SendSetShare(gu->myPlayerNum, gu->myTeam, teamHandler->Team(gu->myTeam)->metalShare, energyShare));
}
}
return true;
}
return false;
}
void CResourceBar::MouseMove(int x, int y, int dx, int dy, int button)
{
if (!enabled) {
return;
}
if (moveBox) {
box.x1 += float(dx) / globalRendering->viewSizeX;
box.x2 += float(dx) / globalRendering->viewSizeX;
box.y1 -= float(dy) / globalRendering->viewSizeY;
box.y2 -= float(dy) / globalRendering->viewSizeY;
if (box.x1 < 0.0f) {
box.x1 = 0.0f;
box.x2 = 0.74f;
}
if (box.x2 > 1.0f) {
box.x1 = 0.26f;
box.x2 = 1.00f;
}
if (box.y1 < 0.0f) {
box.y1 = 0.00f;
box.y2 = 0.03f;
}
if (box.y2 > 1.0f) {
box.y1 = 0.97f;
box.y2 = 1.00f;
}
}
}
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