File: LuaGaia.cpp

package info (click to toggle)
spring 98.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 41,928 kB
  • ctags: 60,665
  • sloc: cpp: 356,167; ansic: 39,434; python: 12,228; java: 12,203; awk: 5,856; sh: 1,719; xml: 997; perl: 405; php: 253; objc: 194; makefile: 72; sed: 2
file content (107 lines) | stat: -rw-r--r-- 2,288 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */


#include <set>
#include <mutex>
#include <boost/thread/mutex.hpp>

#include "LuaGaia.h"

#include "LuaInclude.h"

#include "LuaUtils.h"
#include "LuaSyncedCtrl.h"
#include "LuaSyncedRead.h"
#include "LuaUnitDefs.h"
#include "LuaWeaponDefs.h"
#include "LuaOpenGL.h"

#include "Rendering/UnitDrawer.h"
#include "Sim/Misc/GlobalSynced.h"
#include "Sim/Misc/TeamHandler.h"
#include "Sim/Units/Unit.h"
#include "Sim/Units/UnitDef.h"
#include "Sim/Units/CommandAI/Command.h"
#include "System/FileSystem/FileHandler.h"
#include "System/FileSystem/FileSystem.h"
#include "System/Util.h"


CLuaGaia* luaGaia = NULL;

static const char* LuaGaiaSyncedFilename   = "LuaGaia/main.lua";
static const char* LuaGaiaUnsyncedFilename = "LuaGaia/draw.lua";


/******************************************************************************/
/******************************************************************************/

static boost::mutex m_singleton;


void CLuaGaia::LoadHandler()
{
	{
		std::lock_guard<boost::mutex> lk(m_singleton);
		if (luaGaia) return;

		luaGaia = new CLuaGaia();
	}

	if (!luaGaia->IsValid()) {
		FreeHandler();
	}
}


void CLuaGaia::FreeHandler()
{
	std::lock_guard<boost::mutex> lk(m_singleton);
	if (!luaGaia) return;

	auto* inst = luaGaia;
	luaGaia = NULL;
	inst->KillLua();
	delete inst;
}

/******************************************************************************/
/******************************************************************************/

CLuaGaia::CLuaGaia()
: CLuaHandleSynced("LuaGaia", LUA_HANDLE_ORDER_GAIA)
{
	if (!IsValid()) {
		return;
	}

	SetFullCtrl(true);
	SetFullRead(true);
	SetCtrlTeam(CEventClient::AllAccessTeam);
	SetReadTeam(CEventClient::AllAccessTeam);
	SetReadAllyTeam(CEventClient::AllAccessTeam);
	SetSelectTeam(teamHandler->GaiaTeamID());

	Init(LuaGaiaSyncedFilename, LuaGaiaUnsyncedFilename, SPRING_VFS_MAP);
}


CLuaGaia::~CLuaGaia()
{
	luaGaia = NULL;
}


bool CLuaGaia::AddSyncedCode(lua_State *L)
{
	return true;
}


bool CLuaGaia::AddUnsyncedCode(lua_State *L)
{
	return true;
}

/******************************************************************************/
/******************************************************************************/