File: LuaInputReceiver.h

package info (click to toggle)
spring 98.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 41,928 kB
  • ctags: 60,665
  • sloc: cpp: 356,167; ansic: 39,434; python: 12,228; java: 12,203; awk: 5,856; sh: 1,719; xml: 997; perl: 405; php: 253; objc: 194; makefile: 72; sed: 2
file content (34 lines) | stat: -rw-r--r-- 690 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef LUA_INPUT_RECEIVER
#define LUA_INPUT_RECEIVER

#include <string>

#include "Game/UI/InputReceiver.h"


class LuaInputReceiver : public CInputReceiver
{
	public:
		LuaInputReceiver();
		~LuaInputReceiver();

		bool KeyPressed(int key, bool isRepeat);
		bool KeyReleased(int key);

		bool MousePress(int x, int y, int button);
		void MouseMove(int x, int y, int dx, int dy, int button);
		void MouseRelease(int x, int y, int button);
		bool IsAbove(int x, int y);
		std::string GetTooltip(int x,int y);

		void Draw();
};


extern LuaInputReceiver* luaInputReceiver;


#endif /* LUA_INPUT_RECEIVER */