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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _ROAM_MESH_DRAWER_H_
#define _ROAM_MESH_DRAWER_H_
#include "Patch.h"
#include "Map/BaseGroundDrawer.h"
#include "Map/SMF/IMeshDrawer.h"
#include "System/EventHandler.h"
#include <vector>
class CSMFReadMap;
class CSMFGroundDrawer;
// Visualize visible patches in Minimap for debugging?
//#define DRAW_DEBUG_IN_MINIMAP
/**
* Map mesh drawer implementation
*/
class CRoamMeshDrawer : public IMeshDrawer, public CEventClient
{
public:
// CEventClient interface
bool WantsEvent(const std::string& eventName) {
return (eventName == "UnsyncedHeightMapUpdate")
#ifdef DRAW_DEBUG_IN_MINIMAP
|| (eventName == "DrawInMiniMap")
#endif
;
}
bool GetFullRead() const { return true; }
int GetReadAllyTeam() const { return AllAccessTeam; }
void UnsyncedHeightMapUpdate(const SRectangle& rect);
#ifdef DRAW_DEBUG_IN_MINIMAP
void DrawInMiniMap();
#endif
public:
CRoamMeshDrawer(CSMFReadMap* rm, CSMFGroundDrawer* gd);
~CRoamMeshDrawer();
void Update();
void DrawMesh(const DrawPass::e& drawPass);
void DrawBorderMesh(const DrawPass::e& drawPass);
static void ForceTesselation() { forceRetessellate = true; }
private:
void Reset();
bool Tessellate(const float3& campos, int viewradius);
bool IsInteriorPatch(int px, int py) const;
int Render(bool shadows);
private:
CSMFReadMap* smfReadMap;
CSMFGroundDrawer* smfGroundDrawer;
float3 lastCamPos;
int lastGroundDetail;
int numPatchesX;
int numPatchesY;
std::vector<Patch> roamPatches; //< array of patches, size [NUM_PATCHES_PER_SIDE][NUM_PATCHES_PER_SIDE]
std::vector<char> patchVisGrid; //< char instead of bool, accessors to different elements must be thread-safe
static bool forceRetessellate;
};
#endif // _ROAM_MESH_DRAWER_H_
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