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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef IGROUND_DECAL_DRAWER_H
#define IGROUND_DECAL_DRAWER_H
#include "System/float3.h"
//class CUnit;
class CSolidObject;
//struct CExplosionEvent;
struct SolidObjectGroundDecal;
struct S3DModel;
struct GhostSolidObject {
SolidObjectGroundDecal* decal; //FIXME defined in legacy decal handler with a lot legacy stuff
S3DModel* model;
float3 pos;
float3 dir;
int facing; //FIXME replaced with dir-vector just legacy decal drawer uses this
int team;
};
class IGroundDecalDrawer
{
public:
static bool GetDrawDecals() { return drawDecals; }
static void SetDrawDecals(bool v) { if (decalLevel > 0) { drawDecals = v; } } //FIXME
static IGroundDecalDrawer* GetInstance();
static void FreeInstance();
public:
virtual void Draw() = 0;
virtual void Update() = 0;
virtual void ForceRemoveSolidObject(CSolidObject* object) = 0;
virtual void RemoveSolidObject(CSolidObject* object, GhostSolidObject* gb) = 0;
//FIXME move to eventhandler?
virtual void GhostDestroyed(GhostSolidObject* gb) = 0;
virtual void GhostCreated(CSolidObject* object, GhostSolidObject* gb) = 0;
public:
IGroundDecalDrawer();
virtual ~IGroundDecalDrawer(){}
protected:
static bool drawDecals;
static unsigned int decalLevel;
};
#define groundDecals IGroundDecalDrawer::GetInstance()
#endif // IGROUND_DECAL_DRAWER_H
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