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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef VERTEXARRAYRANGE_H
#define VERTEXARRAYRANGE_H
#include "VertexArray.h"
#include "myGL.h"
class CVertexArrayRange : public CVertexArray
{
public:
CVertexArrayRange(float* mem,int size);
virtual ~CVertexArrayRange();
virtual void Initialize();
virtual void DrawArrayTC(int drawType,int stride=24);
virtual void DrawArrayTN(int drawType,int stride=32);
virtual void DrawArrayT2(int drawType,int stride=28);
virtual void DrawArrayT(int drawType,int stride=20);
virtual void EnlargeDrawArray();
virtual bool IsReady() const;
GLuint fence;
};
#endif /* VERTEXARRAYRANGE_H */
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