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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include <vector>
#include <string>
#include <SDL.h>
#if defined(WIN32) && !defined(HEADLESS) && !defined(_MSC_VER)
// for APIENTRY
#include <windef.h>
#endif
#include "myGL.h"
#include "VertexArray.h"
#include "Rendering/GlobalRendering.h"
#include "Rendering/Textures/Bitmap.h"
#include "System/Log/ILog.h"
#include "System/Exceptions.h"
#include "System/TimeProfiler.h"
#include "System/Config/ConfigHandler.h"
#include "System/FileSystem/FileHandler.h"
#include "System/Platform/CrashHandler.h"
#include "System/Platform/MessageBox.h"
#include "System/Platform/Threading.h"
#include "System/type2.h"
CONFIG(bool, DisableCrappyGPUWarning).defaultValue(false).description("Disables the warning an user will receive if (s)he attempts to run Spring on an outdated and underpowered video card.");
CONFIG(bool, DebugGL).defaultValue(false).description("Enables _driver_ debug feedback. (see GL_ARB_debug_output)");
CONFIG(bool, DebugGLStacktraces).defaultValue(false).description("Create a stacktrace when an OpenGL error occurs");
static std::vector<CVertexArray*> vertexArrays;
static int currentVertexArray = 0;
/******************************************************************************/
/******************************************************************************/
CVertexArray* GetVertexArray()
{
currentVertexArray = (currentVertexArray + 1) % vertexArrays.size();
return vertexArrays[currentVertexArray];
}
/******************************************************************************/
void PrintAvailableResolutions()
{
// Get available fullscreen/hardware modes
const int numdisplays = SDL_GetNumVideoDisplays();
for(int k=0; k < numdisplays; ++k) {
std::string modes;
SDL_Rect rect;
const int nummodes = SDL_GetNumDisplayModes(k);
SDL_GetDisplayBounds(k, &rect);
std::set<int2> resolutions;
for (int i = 0; i < nummodes; ++i) {
SDL_DisplayMode mode;
SDL_GetDisplayMode(k, i, &mode);
resolutions.insert(int2(mode.w, mode.h));
}
for (const int2& res: resolutions) {
if (!modes.empty()) {
modes += ", ";
}
modes += IntToString(res.x) + "x" + IntToString(res.y);
}
if (nummodes < 1) {
modes = "NONE";
}
LOG("Supported Video modes on Display %d x:%d y:%d %dx%d:\n\t%s", k+1,rect.x, rect.y, rect.w, rect.h, modes.c_str());
}
}
#ifdef GL_ARB_debug_output
#if defined(WIN32) && !defined(HEADLESS)
#if defined(_MSC_VER) && _MSC_VER >= 1600
#define _APIENTRY __stdcall
#else
#define _APIENTRY APIENTRY
#endif
#else
#define _APIENTRY
#endif
void _APIENTRY OpenGLDebugMessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const GLvoid* userParam)
{
std::string sourceStr;
std::string typeStr;
std::string severityStr;
std::string messageStr(message, length);
switch (source) {
case GL_DEBUG_SOURCE_API_ARB:
sourceStr = "API";
break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
sourceStr = "WindowSystem";
break;
case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
sourceStr = "Shader";
break;
case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
sourceStr = "3rd Party";
break;
case GL_DEBUG_SOURCE_APPLICATION_ARB:
sourceStr = "Application";
break;
case GL_DEBUG_SOURCE_OTHER_ARB:
sourceStr = "other";
break;
default:
sourceStr = "unknown";
}
switch (type) {
case GL_DEBUG_TYPE_ERROR_ARB:
typeStr = "error";
break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
typeStr = "deprecated";
break;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
typeStr = "undefined";
break;
case GL_DEBUG_TYPE_PORTABILITY_ARB:
typeStr = "portability";
break;
case GL_DEBUG_TYPE_PERFORMANCE_ARB:
typeStr = "peformance";
break;
case GL_DEBUG_TYPE_OTHER_ARB:
typeStr = "other";
break;
default:
typeStr = "unknown";
}
switch (severity) {
case GL_DEBUG_SEVERITY_HIGH_ARB:
severityStr = "high";
break;
case GL_DEBUG_SEVERITY_MEDIUM_ARB:
severityStr = "medium";
break;
case GL_DEBUG_SEVERITY_LOW_ARB:
severityStr = "low";
break;
default:
severityStr = "unknown";
}
LOG_L(L_ERROR, "OpenGL: source<%s> type<%s> id<%u> severity<%s>:\n%s",
sourceStr.c_str(), typeStr.c_str(), id, severityStr.c_str(),
messageStr.c_str());
if (configHandler->GetBool("DebugGLStacktraces")) {
CrashHandler::Stacktrace(Threading::GetCurrentThread(), "rendering", LOG_LEVEL_WARNING);
}
}
#endif // GL_ARB_debug_output
static bool GetAvailableVideoRAM(GLint* memory)
{
#if defined(HEADLESS) || !defined(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX) || !defined(GL_TEXTURE_FREE_MEMORY_ATI)
return false;
#else
// check free video ram (all values in kB)
if (GLEW_NVX_gpu_memory_info) {
glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &memory[0]);
glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &memory[1]);
} else
if (GLEW_ATI_meminfo) {
GLint texMemInfo[4];
glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, texMemInfo);
memory[0] = texMemInfo[1];
memory[1] = texMemInfo[0];
} else
#ifdef GLX_MESA_query_renderer
if (GLXEW_MESA_query_renderer) {
glGetIntegerv(GLX_RENDERER_VIDEO_MEMORY_MESA, &memory[0]);
memory[1] = texMemInfo[0];
} else
#endif
{
memory[0] = 0;
memory[1] = memory[0]; // not available
}
return true;
#endif
}
static void ShowCrappyGpuWarning(const char* glVendor, const char* glRenderer)
{
#ifdef DEBUG
{ return; }
#endif
// Print out warnings for really crappy graphic cards/drivers
const std::string gfxCardVendor = (glVendor != NULL)? glVendor: "UNKNOWN";
const std::string gfxCardModel = (glRenderer != NULL)? glRenderer: "UNKNOWN";
bool gfxCardIsCrap = false;
bool msDrivers = false;
if (gfxCardVendor == "SiS") {
gfxCardIsCrap = true;
} else if (gfxCardModel.find("Intel") != std::string::npos) {
// the vendor does not have to be Intel
if (gfxCardModel.find(" 945G") != std::string::npos) {
gfxCardIsCrap = true;
} else if (gfxCardModel.find(" 915G") != std::string::npos) {
gfxCardIsCrap = true;
}
} else if (gfxCardVendor.find("Microsoft") != std::string::npos) {
msDrivers = true;
}
if (gfxCardIsCrap) {
LOG_L(L_WARNING, "WW WWW WW AAA RRRRR NNN NN II NNN NN GGGGG ");
LOG_L(L_WARNING, " WW WW WW WW AA AA RR RR NNNN NN II NNNN NN GG ");
LOG_L(L_WARNING, " WW WW WW WW AAAAAAA RRRRR NN NNNN II NN NNNN GG GG");
LOG_L(L_WARNING, " WWW WWW AA AA RR RR NN NNN II NN NNN GGGGG ");
LOG_L(L_WARNING, "(warning)");
LOG_L(L_WARNING, "Your graphic card is ...");
LOG_L(L_WARNING, "well, you know ...");
LOG_L(L_WARNING, "insufficient");
LOG_L(L_WARNING, "(in case you are not using a horribly wrong driver).");
LOG_L(L_WARNING, "If the game crashes, looks ugly or runs slow, buy a better card!");
LOG_L(L_WARNING, ".");
}
if (msDrivers) {
LOG_L(L_WARNING, "WW WWW WW AAA RRRRR NNN NN II NNN NN GGGGG ");
LOG_L(L_WARNING, " WW WW WW WW AA AA RR RR NNNN NN II NNNN NN GG ");
LOG_L(L_WARNING, " WW WW WW WW AAAAAAA RRRRR NN NNNN II NN NNNN GG GG");
LOG_L(L_WARNING, " WWW WWW AA AA RR RR NN NNN II NN NNN GGGGG ");
LOG_L(L_WARNING, "(warning)");
LOG_L(L_WARNING, "No OpenGL drivers installed.");
LOG_L(L_WARNING, "Please go to your GPU vendor's website and download their drivers.");
LOG_L(L_WARNING, ".");
}
if (!configHandler->GetBool("DisableCrappyGPUWarning")) {
if (gfxCardIsCrap) {
const std::string msg =
"Warning!\n"
"Your graphics card is insufficient to play Spring.\n\n"
"If the game crashes, looks ugly or runs slow, buy a better card!\n"
"You may try \"spring --safemode\" to test if some of your issues are related to wrong settings.\n"
"\nHint: You can disable this MessageBox by appending \"DisableCrappyGPUWarning = 1\" to \"" + configHandler->GetConfigFile() + "\".";
LOG_L(L_WARNING, "%s", msg.c_str());
Platform::MsgBox(msg, "Warning: Your GPU is not supported", MBF_EXCL);
} else if (globalRendering->haveMesa) {
const std::string mesa_msg =
"Warning!\n"
"OpenSource graphics card drivers detected.\n"
"MesaGL/Gallium drivers don't work well with Spring. Try to switch to proprietary drivers.\n\n"
"You may try \"spring --safemode\".\n"
"\nHint: You can disable this MessageBox by appending \"DisableCrappyGPUWarning = 1\" to \"" + configHandler->GetConfigFile() + "\".";
LOG_L(L_WARNING, "%s", mesa_msg.c_str());
Platform::MsgBox(mesa_msg, "Warning: Your GPU driver is not supported", MBF_EXCL);
} else if (msDrivers) {
const std::string mesa_msg =
"Warning!\n"
"No OpenGL drivers installed.\n"
"Please go to your GPU vendor's website and download their drivers:\n"
" * Nvidia: http://www.nvidia.com\n"
" * AMD: http://support.amd.com\n"
" * Intel: http://downloadcenter.intel.com";
LOG_L(L_WARNING, "%s", mesa_msg.c_str());
Platform::MsgBox(mesa_msg, "Warning: No OpenGL drivers found", MBF_EXCL);
}
}
}
//FIXME move most of this to globalRendering's ctor?
void LoadExtensions()
{
glewInit();
SDL_version sdlVersionCompiled;
SDL_version sdlVersionLinked;
SDL_VERSION(&sdlVersionCompiled);
SDL_GetVersion(&sdlVersionLinked);
const char* glVersion = (const char*) glGetString(GL_VERSION);
const char* glVendor = (const char*) glGetString(GL_VENDOR);
const char* glRenderer = (const char*) glGetString(GL_RENDERER);
const char* glslVersion = (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION);
const char* glewVersion = (const char*) glewGetString(GLEW_VERSION);
char glVidMemStr[64] = "unknown";
GLint vidMemBuffer[2] = {0, 0};
if (GetAvailableVideoRAM(vidMemBuffer)) {
const GLint totalMemMB = vidMemBuffer[0] / 1024;
const GLint availMemMB = vidMemBuffer[1] / 1024;
if (totalMemMB > 0 && availMemMB > 0) {
const char* memFmtStr = "total %iMB, available %iMB";
SNPRINTF(glVidMemStr, sizeof(glVidMemStr), memFmtStr, totalMemMB, availMemMB);
}
}
// log some useful version info
LOG("SDL version: linked %d.%d.%d; compiled %d.%d.%d", sdlVersionLinked.major, sdlVersionLinked.minor, sdlVersionLinked.patch, sdlVersionCompiled.major, sdlVersionCompiled.minor, sdlVersionCompiled.patch);
LOG("GL version: %s", glVersion);
LOG("GL vendor: %s", glVendor);
LOG("GL renderer: %s", glRenderer);
LOG("GLSL version: %s", glslVersion);
LOG("GLEW version: %s", glewVersion);
LOG("Video RAM: %s", glVidMemStr);
LOG("SwapInterval: %d", SDL_GL_GetSwapInterval());
ShowCrappyGpuWarning(glVendor, glRenderer);
std::string missingExts = "";
if (!GLEW_ARB_multitexture) {
missingExts += " GL_ARB_multitexture";
}
if (!GLEW_ARB_texture_env_combine) {
missingExts += " GL_ARB_texture_env_combine";
}
if (!GLEW_ARB_texture_compression) {
missingExts += " GL_ARB_texture_compression";
}
if (!missingExts.empty()) {
static const unsigned int errorMsg_maxSize = 2048;
char errorMsg[errorMsg_maxSize];
SNPRINTF(errorMsg, errorMsg_maxSize,
"Needed OpenGL extension(s) not found:\n"
" %s\n\n"
"Update your graphic-card driver!\n"
" Graphic card: %s\n"
" OpenGL version: %s\n",
missingExts.c_str(),
glRenderer,
glVersion);
throw unsupported_error(errorMsg);
}
// install OpenGL DebugMessageCallback
#if defined(GL_ARB_debug_output) && !defined(HEADLESS)
if (GLEW_ARB_debug_output && configHandler->GetBool("DebugGL")) {
LOG("Installing OpenGL-DebugMessageHandler");
//typecast is a workarround for #4510, signature of the callback message changed :-|
glDebugMessageCallbackARB((GLDEBUGPROCARB)&OpenGLDebugMessageCallback, NULL);
if (configHandler->GetBool("DebugGLStacktraces")) {
// The callback should happen in the thread that made the gl call
// so we get proper stacktraces.
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
}
}
#endif
for (int i = 0; i<2; ++i)
vertexArrays.push_back(new CVertexArray);
}
void UnloadExtensions()
{
for (CVertexArray* va: vertexArrays)
delete va;
}
/******************************************************************************/
void WorkaroundATIPointSizeBug()
{
if (globalRendering->atiHacks && globalRendering->haveGLSL) {
GLboolean pointSpritesEnabled = false;
glGetBooleanv(GL_POINT_SPRITE, &pointSpritesEnabled);
if (pointSpritesEnabled)
return;
GLfloat atten[3] = { 1.0f, 0.0f, 0.0f };
glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, atten);
glPointParameterf(GL_POINT_FADE_THRESHOLD_SIZE, 1.0f);
}
}
/******************************************************************************/
void glSaveTexture(const GLuint textureID, const std::string& filename)
{
const GLenum target = GL_TEXTURE_2D;
GLenum format = GL_RGBA8;
int sizeX, sizeY;
int bits = 0;
{
glBindTexture(GL_TEXTURE_2D, textureID);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &sizeX);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &sizeY);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, (GLint*)&format);
GLint _cbits;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &_cbits); bits += _cbits;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &_cbits); bits += _cbits;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &_cbits); bits += _cbits;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &_cbits); bits += _cbits;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_DEPTH_SIZE, &_cbits); bits += _cbits;
}
assert(bits == 32);
assert(format == GL_RGBA8);
CBitmap bmp;
bmp.channels = 4;
bmp.Alloc(sizeX,sizeY);
glGetTexImage(target,0,GL_RGBA,GL_UNSIGNED_BYTE, &bmp.mem[0]);
bmp.Save(filename, false);
}
void glSpringTexStorage2D(const GLenum target, GLint levels, const GLint internalFormat, const GLsizei width, const GLsizei height)
{
#ifdef GLEW_ARB_texture_storage
if (levels < 0)
levels = std::ceil(std::log(std::max(width, height) + 1));
if (GLEW_ARB_texture_storage) {
glTexStorage2D(target, levels, internalFormat, width, height);
} else
#endif
{
GLenum format = GL_RGBA, type = GL_UNSIGNED_BYTE;
switch (internalFormat) {
case GL_RGBA8: format = GL_RGBA; type = GL_UNSIGNED_BYTE; break;
case GL_RGB8: format = GL_RGB; type = GL_UNSIGNED_BYTE; break;
default: LOG_L(L_ERROR, "[%s] Couldn't detct format& type for %i", __FUNCTION__, internalFormat);
}
glTexImage2D(target, 0, internalFormat, width, height, 0, format, type, nullptr);
}
}
void glBuildMipmaps(const GLenum target, GLint internalFormat, const GLsizei width, const GLsizei height, const GLenum format, const GLenum type, const void* data)
{
if (globalRendering->compressTextures) {
switch ( internalFormat ) {
case 4:
case GL_RGBA8 :
case GL_RGBA : internalFormat = GL_COMPRESSED_RGBA_ARB; break;
case 3:
case GL_RGB8 :
case GL_RGB : internalFormat = GL_COMPRESSED_RGB_ARB; break;
case GL_LUMINANCE: internalFormat = GL_COMPRESSED_LUMINANCE_ARB; break;
}
}
// create mipmapped texture
if (IS_GL_FUNCTION_AVAILABLE(glGenerateMipmap) && !globalRendering->atiHacks) {
// newest method
glTexImage2D(target, 0, internalFormat, width, height, 0, format, type, data);
if (globalRendering->atiHacks) {
glEnable(target);
glGenerateMipmap(target);
glDisable(target);
} else {
glGenerateMipmap(target);
}
} else if (GLEW_VERSION_1_4) {
// This required GL-1.4
// instead of using glu, we rely on glTexImage2D to create the Mipmaps.
glTexParameteri(target, GL_GENERATE_MIPMAP, GL_TRUE);
glTexImage2D(target, 0, internalFormat, width, height, 0, format, type, data);
} else {
gluBuild2DMipmaps(target, internalFormat, width, height, format, type, data);
}
}
/******************************************************************************/
void ClearScreen()
{
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
glLoadIdentity(); // Reset The Projection Matrix
gluOrtho2D(0, 1, 0, 1);
glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
glLoadIdentity();
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_TEXTURE_2D);
glColor3f(1, 1, 1);
}
/******************************************************************************/
static unsigned int LoadProgram(GLenum, const char*, const char*);
/**
* True if the program in DATADIR/shaders/filename is
* loadable and can run inside our graphics server.
*
* @param target glProgramStringARB target: GL_FRAGMENT_PROGRAM_ARB GL_VERTEX_PROGRAM_ARB
* @param filename Name of the file under shaders with the program in it.
*/
bool ProgramStringIsNative(GLenum target, const char* filename)
{
// clear any current GL errors so that the following check is valid
glClearErrors();
const GLuint tempProg = LoadProgram(target, filename, (target == GL_VERTEX_PROGRAM_ARB? "vertex": "fragment"));
if (tempProg == 0) {
return false;
}
glSafeDeleteProgram(tempProg);
return true;
}
/**
* Presumes the last GL operation was to load a vertex or
* fragment program.
*
* If it was invalid, display an error message about
* what and where the problem in the program source is.
*
* @param filename Only substituted in the message.
* @param program The program text (used to enhance the message)
*/
static bool CheckParseErrors(GLenum target, const char* filename, const char* program)
{
GLint errorPos = -1;
GLint isNative = 0;
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorPos);
glGetProgramivARB(target, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, &isNative);
if (errorPos != -1) {
const char* fmtString =
"[%s] shader compilation error at index %d (near "
"\"%.30s\") when loading %s-program file %s:\n%s";
const char* tgtString = (target == GL_VERTEX_PROGRAM_ARB)? "vertex": "fragment";
const char* errString = (const char*) glGetString(GL_PROGRAM_ERROR_STRING_ARB);
if (errString != NULL) {
LOG_L(L_ERROR, fmtString, __FUNCTION__, errorPos, program + errorPos, tgtString, filename, errString);
} else {
LOG_L(L_ERROR, fmtString, __FUNCTION__, errorPos, program + errorPos, tgtString, filename, "(null)");
}
return true;
}
if (isNative != 1) {
GLint aluInstrs, maxAluInstrs;
GLint texInstrs, maxTexInstrs;
GLint texIndirs, maxTexIndirs;
GLint nativeTexIndirs, maxNativeTexIndirs;
GLint nativeAluInstrs, maxNativeAluInstrs;
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_ALU_INSTRUCTIONS_ARB, &aluInstrs);
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, &maxAluInstrs);
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_TEX_INSTRUCTIONS_ARB, &texInstrs);
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, &maxTexInstrs);
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_TEX_INDIRECTIONS_ARB, &texIndirs);
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, &maxTexIndirs);
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, &nativeTexIndirs);
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, &maxNativeTexIndirs);
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, &nativeAluInstrs);
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, &maxNativeAluInstrs);
if (aluInstrs > maxAluInstrs) {
LOG_L(L_ERROR, "[%s] too many ALU instructions in %s (%d, max. %d)\n", __FUNCTION__, filename, aluInstrs, maxAluInstrs);
}
if (texInstrs > maxTexInstrs) {
LOG_L(L_ERROR, "[%s] too many texture instructions in %s (%d, max. %d)\n", __FUNCTION__, filename, texInstrs, maxTexInstrs);
}
if (texIndirs > maxTexIndirs) {
LOG_L(L_ERROR, "[%s] too many texture indirections in %s (%d, max. %d)\n", __FUNCTION__, filename, texIndirs, maxTexIndirs);
}
if (nativeTexIndirs > maxNativeTexIndirs) {
LOG_L(L_ERROR, "[%s] too many native texture indirections in %s (%d, max. %d)\n", __FUNCTION__, filename, nativeTexIndirs, maxNativeTexIndirs);
}
if (nativeAluInstrs > maxNativeAluInstrs) {
LOG_L(L_ERROR, "[%s] too many native ALU instructions in %s (%d, max. %d)\n", __FUNCTION__, filename, nativeAluInstrs, maxNativeAluInstrs);
}
return true;
}
return false;
}
static unsigned int LoadProgram(GLenum target, const char* filename, const char* program_type)
{
GLuint ret = 0;
if (!GLEW_ARB_vertex_program) {
return ret;
}
if (target == GL_FRAGMENT_PROGRAM_ARB && !GLEW_ARB_fragment_program) {
return ret;
}
CFileHandler file(std::string("shaders/") + filename);
if (!file.FileExists ()) {
char c[512];
SNPRINTF(c, 512, "[myGL::LoadProgram] Cannot find %s-program file '%s'", program_type, filename);
throw content_error(c);
}
int fSize = file.FileSize();
char* fbuf = new char[fSize + 1];
file.Read(fbuf, fSize);
fbuf[fSize] = '\0';
glGenProgramsARB(1, &ret);
glBindProgramARB(target, ret);
glProgramStringARB(target, GL_PROGRAM_FORMAT_ASCII_ARB, fSize, fbuf);
if (CheckParseErrors(target, filename, fbuf)) {
ret = 0;
}
delete[] fbuf;
return ret;
}
unsigned int LoadVertexProgram(const char* filename)
{
return LoadProgram(GL_VERTEX_PROGRAM_ARB, filename, "vertex");
}
unsigned int LoadFragmentProgram(const char* filename)
{
return LoadProgram(GL_FRAGMENT_PROGRAM_ARB, filename, "fragment");
}
void glSafeDeleteProgram(GLuint program)
{
if (!GLEW_ARB_vertex_program || (program == 0)) {
return;
}
glDeleteProgramsARB(1, &program);
}
/******************************************************************************/
void glClearErrors()
{
int safety = 0;
while ((glGetError() != GL_NO_ERROR) && (safety < 1000)) {
safety++;
}
}
/******************************************************************************/
void SetTexGen(const float& scaleX, const float& scaleZ, const float& offsetX, const float& offsetZ)
{
const GLfloat planeX[] = {scaleX, 0.0f, 0.0f, offsetX};
const GLfloat planeZ[] = { 0.0f, 0.0f, scaleZ, offsetZ};
//BUG: Nvidia drivers take the current texcoord into account when TexGen is used!
// You MUST reset the coords before using TexGen!
//glMultiTexCoord4f(target, 1.0f,1.0f,1.0f,1.0f);
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
glTexGenfv(GL_S, GL_EYE_PLANE, planeX);
glEnable(GL_TEXTURE_GEN_S);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
glTexGenfv(GL_T, GL_EYE_PLANE, planeZ);
glEnable(GL_TEXTURE_GEN_T);
}
/******************************************************************************/
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