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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _3DMODEL_H
#define _3DMODEL_H
#include <vector>
#include <string>
#include <set>
#include <map>
#include "Rendering/GL/VBO.h"
#include "System/Matrix44f.h"
#include "System/creg/creg_cond.h"
static const float3 DEF_MIN_SIZE( 10000.0f, 10000.0f, 10000.0f);
static const float3 DEF_MAX_SIZE(-10000.0f, -10000.0f, -10000.0f);
enum ModelType {
MODELTYPE_3DO = 0,
MODELTYPE_S3O = 1,
MODELTYPE_OBJ = 2,
MODELTYPE_ASS = 3, // Model loaded by Assimp library
MODELTYPE_OTHER = 4 // For future use. Still used in some parts of code.
};
enum AxisMappingType {
AXIS_MAPPING_XYZ = 0,
AXIS_MAPPING_ZXY = 1,
AXIS_MAPPING_YZX = 2,
AXIS_MAPPING_XZY = 3,
AXIS_MAPPING_ZYX = 4,
AXIS_MAPPING_YXZ = 5,
};
struct CollisionVolume;
struct S3DModel;
struct S3DModelPiece;
struct LocalModel;
struct LocalModelPiece;
typedef std::map<std::string, S3DModelPiece*> ModelPieceMap;
/**
* S3DModel
* A 3D model definition. Holds geometry (vertices/normals) and texture data as well as the piece tree.
* The S3DModel is static and shouldn't change once created, instead a LocalModel is used by each agent.
*/
struct S3DModelPiece {
S3DModelPiece();
virtual ~S3DModelPiece();
virtual unsigned int CreateDrawForList() const;
virtual void UploadGeometryVBOs() {}
virtual unsigned int GetVertexCount() const { return 0; }
virtual unsigned int GetNormalCount() const { return 0; }
virtual unsigned int GetTxCoorCount() const { return 0; }
virtual const float3& GetVertexPos(const int) const = 0;
virtual const float3& GetNormal(const int) const = 0;
virtual float3 GetPosOffset() const { return ZeroVector; }
virtual void Shatter(float, int, int, const float3&, const float3&) const {}
CMatrix44f& ComposeRotation(CMatrix44f& m, const float3& r) const {
// execute rotations in YPR order by default
// note: translating + rotating is faster than
// matrix-multiplying (but the branching hurts)
switch (axisMapType) {
case AXIS_MAPPING_XYZ: {
if (r.y != 0.0f) { m.RotateY(r.y * rotAxisSigns.y); } // yaw
if (r.x != 0.0f) { m.RotateX(r.x * rotAxisSigns.x); } // pitch
if (r.z != 0.0f) { m.RotateZ(r.z * rotAxisSigns.z); } // roll
} break;
case AXIS_MAPPING_XZY: {
if (r.y != 0.0f) { m.RotateZ(r.y * rotAxisSigns.y); } // yaw
if (r.x != 0.0f) { m.RotateX(r.x * rotAxisSigns.x); } // pitch
if (r.z != 0.0f) { m.RotateY(r.z * rotAxisSigns.z); } // roll
} break;
case AXIS_MAPPING_YXZ:
case AXIS_MAPPING_YZX:
case AXIS_MAPPING_ZXY:
case AXIS_MAPPING_ZYX: {
// FIXME: implement
} break;
}
return m;
}
bool ComposeTransform(CMatrix44f& m, const float3& t, const float3& r, const float3& s) const {
bool isIdentity = true;
// NOTE: ORDER MATTERS (T(baked + script) * R(baked) * R(script) * S(baked))
if (t != ZeroVector) { m = m.Translate(t); isIdentity = false; }
if (!hasIdentityRot) { m *= bakedRotMatrix; isIdentity = false; }
if (r != ZeroVector) { m = ComposeRotation(m, r); isIdentity = false; }
if (s != OnesVector) { m = m.Scale(s); isIdentity = false; }
return isIdentity;
}
// draw piece and children statically (ie. without script-transforms)
void DrawStatic() const;
void SetCollisionVolume(CollisionVolume* cv) { colvol = cv; }
const CollisionVolume* GetCollisionVolume() const { return colvol; }
CollisionVolume* GetCollisionVolume() { return colvol; }
unsigned int GetChildCount() const { return children.size(); }
S3DModelPiece* GetChild(unsigned int i) const { return children[i]; }
unsigned int GetDisplayListID() const { return dispListID; }
void SetDisplayListID(unsigned int id) { dispListID = id; }
bool HasGeometryData() const { return hasGeometryData; }
bool HasIdentityRotation() const { return hasIdentityRot; }
void SetHasGeometryData(bool b) { hasGeometryData = b; }
void SetHasIdentityRotation(bool b) { hasIdentityRot = b; }
protected:
virtual void DrawForList() const = 0;
public:
std::string name;
std::string parentName;
std::vector<S3DModelPiece*> children;
S3DModelPiece* parent;
CollisionVolume* colvol;
AxisMappingType axisMapType;
bool hasGeometryData; /// if piece contains any geometry data
bool hasIdentityRot; /// if bakedRotMatrix is identity
CMatrix44f bakedRotMatrix; /// baked local-space rotations (assimp-only)
float3 offset; /// local (piece-space) offset wrt. parent piece
float3 goffset; /// global (model-space) offset wrt. root piece
float3 scales; /// baked uniform scaling factors (assimp-only)
float3 mins;
float3 maxs;
float3 rotAxisSigns;
protected:
unsigned int dispListID;
VBO vboIndices;
VBO vboAttributes;
};
struct S3DModel
{
S3DModel()
: id(-1)
, numPieces(0)
, textureType(-1)
, type(MODELTYPE_OTHER)
, invertTexYAxis(false)
, invertTexAlpha(false)
, radius(0.0f)
, height(0.0f)
, drawRadius(0.0f)
, mins(DEF_MIN_SIZE)
, maxs(DEF_MAX_SIZE)
, relMidPos(ZeroVector)
, rootPiece(NULL)
{
}
S3DModelPiece* GetRootPiece() const { return rootPiece; }
S3DModelPiece* FindPiece(const std::string& name) const;
void SetRootPiece(S3DModelPiece* p) { rootPiece = p; }
void DrawStatic() const { rootPiece->DrawStatic(); }
void DeletePieces(S3DModelPiece* piece);
public:
std::string name;
std::string tex1;
std::string tex2;
int id; /// unsynced ID, starting with 1
int numPieces;
int textureType; /// FIXME: MAKE S3O ONLY (0 = 3DO, otherwise S3O or OBJ)
ModelType type;
bool invertTexYAxis; /// Turn both textures upside down before use
bool invertTexAlpha; /// Invert teamcolor alpha channel in S3O texture 1
float radius;
float height;
float drawRadius;
float3 mins;
float3 maxs;
float3 relMidPos;
S3DModelPiece* rootPiece; /// The piece at the base of the model hierarchy
ModelPieceMap pieceMap; /// Lookup table for pieces by name
};
/**
* LocalModel
* Instance of S3DModel. Container for the geometric properties & piece visibility status of the agent's instance of a 3d model.
*/
struct LocalModelPiece
{
CR_DECLARE_STRUCT(LocalModelPiece)
LocalModelPiece(const S3DModelPiece* piece);
~LocalModelPiece();
void AddChild(LocalModelPiece* c) { children.push_back(c); }
void SetParent(LocalModelPiece* p) { parent = p; }
void SetLModelPieceIndex(unsigned int idx) { lmodelPieceIndex = idx; }
void SetScriptPieceIndex(unsigned int idx) { scriptPieceIndex = idx; }
unsigned int GetLModelPieceIndex() const { return lmodelPieceIndex; }
unsigned int GetScriptPieceIndex() const { return scriptPieceIndex; }
void Draw() const;
void DrawLOD(unsigned int lod) const;
void SetLODCount(unsigned int count);
bool UpdateMatrix();
void UpdateMatricesRec(bool updateChildMatrices);
bool GetEmitDirPos(float3& pos, float3& dir) const;
float3 GetAbsolutePos() const;
void SetPosition(const float3& p) { pos = p; ++numUpdatesSynced; }
void SetRotation(const float3& r) { rot = r; ++numUpdatesSynced; }
void SetDirection(const float3& d) { dir = d; } // unused
const float3& GetPosition() const { return pos; }
const float3& GetRotation() const { return rot; }
const float3& GetDirection() const { return dir; }
const CMatrix44f& GetPieceSpaceMatrix() const { return pieceSpaceMat; }
const CMatrix44f& GetModelSpaceMatrix() const { return modelSpaceMat; }
const CollisionVolume* GetCollisionVolume() const { return colvol; }
CollisionVolume* GetCollisionVolume() { return colvol; }
private:
float3 pos; // translation relative to parent LMP, *INITIALLY* equal to original->offset
float3 rot; // orientation relative to parent LMP, in radians (updated by scripts)
float3 dir; // direction from vertex[0] to vertex[1] (constant!)
CMatrix44f pieceSpaceMat; // transform relative to parent LMP (SYNCED), combines <pos> and <rot>
CMatrix44f modelSpaceMat; // transform relative to root LMP (SYNCED)
CollisionVolume* colvol;
unsigned numUpdatesSynced; // triggers UpdateMatrix (via UpdateMatricesRec) if != lastMatrixUpdate
unsigned lastMatrixUpdate;
public:
bool scriptSetVisible; // TODO: add (visibility) maxradius!
bool identityTransform; // true IFF pieceSpaceMat (!) equals identity
unsigned int lmodelPieceIndex; // index of this piece into LocalModel::pieces
unsigned int scriptPieceIndex; // index of this piece into UnitScript::pieces
unsigned int dispListID;
const S3DModelPiece* original;
const LocalModelPiece* parent;
std::vector<LocalModelPiece*> children;
std::vector<unsigned int> lodDispLists;
};
struct LocalModel
{
CR_DECLARE_STRUCT(LocalModel)
LocalModel(const S3DModel* model)
: dirtyPieces(model->numPieces)
, lodCount(0)
{
assert(model->numPieces >= 1);
pieces.reserve(model->numPieces);
CreateLocalModelPieces(model->GetRootPiece());
assert(pieces.size() == model->numPieces);
}
~LocalModel()
{
// delete the local piece copies
for (std::vector<LocalModelPiece*>::iterator pi = pieces.begin(); pi != pieces.end(); ++pi) {
delete *pi;
}
pieces.clear();
}
bool HasPiece(unsigned int i) const { return (i < pieces.size()); }
LocalModelPiece* GetPiece(unsigned int i) const { assert(HasPiece(i)); return pieces[i]; }
LocalModelPiece* GetRoot() const { return GetPiece(0); }
void Draw() const { DrawPieces(); }
void DrawLOD(unsigned int lod) const {
if (lod > lodCount)
return;
DrawPiecesLOD(lod);
}
void UpdatePieceMatrices() {
if (dirtyPieces > 0) {
pieces[0]->UpdateMatricesRec(false);
}
dirtyPieces = 0;
}
void DrawPieces() const;
void DrawPiecesLOD(unsigned int lod) const;
void SetLODCount(unsigned int count);
void PieceUpdated(unsigned int pieceIdx) { dirtyPieces += 1; }
void ReloadDisplayLists();
// raw forms, the piece-index must be valid
// NOTE:
// GetRawPieceDirection is only useful for special pieces (used for emit-sfx)
// it returns a direction in piece-space, NOT model-space as the "Raw" suggests
// this direction is vertex[0].pos - vertex[1].pos for pieces with >= 2 vertices
// only LuaSyncedRead::GetUnitPieceDirection calls it, better mark as DEPRECATED
void GetRawEmitDirPos(int pieceIdx, float3& emitPos, float3& emitDir) const { pieces[pieceIdx]->GetEmitDirPos(emitPos, emitDir); }
float3 GetRawPiecePos(int pieceIdx) const { return pieces[pieceIdx]->GetAbsolutePos(); }
float3 GetRawPieceDirection(int pieceIdx) const { return pieces[pieceIdx]->GetDirection(); }
const CMatrix44f& GetRawPieceMatrix(int pieceIdx) const { return pieces[pieceIdx]->GetModelSpaceMatrix(); }
private:
LocalModelPiece* CreateLocalModelPieces(const S3DModelPiece* mpParent);
public:
// increased by UnitScript whenever a piece is transformed
unsigned int dirtyPieces;
unsigned int lodCount;
std::vector<LocalModelPiece*> pieces;
};
#endif /* _3DMODEL_H */
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