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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include <cctype>
#include <set>
#include <sstream>
#include "3DOTextureHandler.h"
#include "Rendering/GlobalRendering.h"
#include "Rendering/ShadowHandler.h"
#include "Rendering/UnitDrawer.h"
#include "Rendering/Textures/Bitmap.h"
#include "Rendering/Textures/IAtlasAllocator.h"
#include "Rendering/Textures/TextureAtlas.h"
#include "TAPalette.h"
#include "System/Exceptions.h"
#include "System/Util.h"
#include "System/type2.h"
#include "System/FileSystem/FileHandler.h"
#include "System/FileSystem/FileSystem.h"
#include "System/FileSystem/SimpleParser.h"
#include "System/Log/ILog.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
C3DOTextureHandler* texturehandler3DO = NULL;
struct TexFile {
CBitmap tex; ///< same format as s3o's
CBitmap tex2; ///< same format as s3o's
std::string name;
};
C3DOTextureHandler::C3DOTextureHandler()
{
std::vector<TexFile*> texfiles = LoadTexFiles();
// TODO: make this use TextureAtlas directly
CTextureAtlas atlas;
atlas.SetName("3DOModelTextureAtlas");
IAtlasAllocator* atlasAlloc = atlas.GetAllocator();
// NOTE: most Intels report maxTextureSize=2048, some even 1024 (!)
atlasAlloc->SetNonPowerOfTwo(globalRendering->supportNPOTs);
atlasAlloc->SetMaxSize(std::min(globalRendering->maxTextureSize, 2048), std::min(globalRendering->maxTextureSize, 2048));
// default for 3DO primitives that point to non-existing textures
textures["___dummy___"] = UnitTexture(0.0f, 0.0f, 1.0f, 1.0f);
for (std::vector<TexFile*>::iterator it = texfiles.begin(); it != texfiles.end(); ++it) {
atlasAlloc->AddEntry((*it)->name, int2((*it)->tex.xsize, (*it)->tex.ysize));
}
const bool allocated = atlasAlloc->Allocate();
const int2 curAtlasSize = atlasAlloc->GetAtlasSize();
const int2 maxAtlasSize = atlasAlloc->GetMaxSize();
if (!allocated) {
// either the algorithm simply failed to fit all
// textures or the textures would really not fit
LOG_L(L_WARNING,
"[%s] failed to allocate 3DO texture-atlas memory (size=%dx%d max=%dx%d)",
__FUNCTION__,
curAtlasSize.x, curAtlasSize.y,
maxAtlasSize.x, maxAtlasSize.y
);
return;
} else {
assert(curAtlasSize.x <= maxAtlasSize.x);
assert(curAtlasSize.y <= maxAtlasSize.y);
}
unsigned char* bigtex1 = new unsigned char[curAtlasSize.x * curAtlasSize.y * 4];
unsigned char* bigtex2 = new unsigned char[curAtlasSize.x * curAtlasSize.y * 4];
for (int a = 0; a < (curAtlasSize.x * curAtlasSize.y); ++a) {
bigtex1[a*4 + 0] = 128;
bigtex1[a*4 + 1] = 128;
bigtex1[a*4 + 2] = 128;
bigtex1[a*4 + 3] = 0;
bigtex2[a*4 + 0] = 0;
bigtex2[a*4 + 1] = 128;
bigtex2[a*4 + 2] = 0;
bigtex2[a*4 + 3] = 255;
}
for (std::vector<TexFile*>::iterator it = texfiles.begin(); it != texfiles.end(); ++it) {
CBitmap& curtex1 = (*it)->tex;
CBitmap& curtex2 = (*it)->tex2;
const size_t foundx = atlasAlloc->GetEntry((*it)->name).x;
const size_t foundy = atlasAlloc->GetEntry((*it)->name).y;
const float4 texCoords = atlasAlloc->GetTexCoords((*it)->name);
for (int y = 0; y < curtex1.ysize; ++y) {
for (int x = 0; x < curtex1.xsize; ++x) {
for (int col = 0; col < 4; ++col) {
bigtex1[(((foundy + y) * curAtlasSize.x + (foundx + x)) * 4) + col] = curtex1.mem[(((y * curtex1.xsize) + x) * 4) + col];
bigtex2[(((foundy + y) * curAtlasSize.x + (foundx + x)) * 4) + col] = curtex2.mem[(((y * curtex1.xsize) + x) * 4) + col];
}
}
}
textures[(*it)->name] = UnitTexture(texCoords);
delete (*it);
}
const int maxMipMaps = atlasAlloc->GetMaxMipMaps();
{
glGenTextures(1, &atlas3do1);
glBindTexture(GL_TEXTURE_2D, atlas3do1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (maxMipMaps > 0) ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, maxMipMaps);
if (maxMipMaps > 0) {
glBuildMipmaps(GL_TEXTURE_2D, GL_RGBA8, curAtlasSize.x, curAtlasSize.y, GL_RGBA, GL_UNSIGNED_BYTE, bigtex1); //FIXME disable texcompression
} else {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, curAtlasSize.x, curAtlasSize.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, bigtex1);
}
}
{
glGenTextures(1, &atlas3do2);
glBindTexture(GL_TEXTURE_2D, atlas3do2);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (maxMipMaps > 0) ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, maxMipMaps);
if (maxMipMaps > 0) {
glBuildMipmaps(GL_TEXTURE_2D, GL_RGBA8, curAtlasSize.x, curAtlasSize.y, GL_RGBA, GL_UNSIGNED_BYTE, bigtex2); //FIXME disable texcompression
} else {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, curAtlasSize.x, curAtlasSize.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, bigtex2);
}
}
if (CTextureAtlas::GetDebug()) {
CBitmap tex1(bigtex1, curAtlasSize.x, curAtlasSize.y);
CBitmap tex2(bigtex2, curAtlasSize.x, curAtlasSize.y);
tex1.Save(atlas.GetName() + "-1-" + IntToString(curAtlasSize.x) + "x" + IntToString(curAtlasSize.y) + ".png");
tex2.Save(atlas.GetName() + "-2-" + IntToString(curAtlasSize.x) + "x" + IntToString(curAtlasSize.y) + ".png");
}
delete[] bigtex1;
delete[] bigtex2;
}
C3DOTextureHandler::~C3DOTextureHandler()
{
glDeleteTextures(1, &atlas3do1);
glDeleteTextures(1, &atlas3do2);
}
std::vector<TexFile*> C3DOTextureHandler::LoadTexFiles()
{
CFileHandler teamTexFile("unittextures/tatex/teamtex.txt");
CFileHandler paletteFile("unittextures/tatex/palette.pal");
CSimpleParser parser(teamTexFile);
std::set<std::string> teamTexes;
while (!parser.Eof()) {
teamTexes.insert(StringToLower(parser.GetCleanLine()));
}
std::vector<TexFile*> texfiles;
const std::vector<std::string>& filesBMP = CFileHandler::FindFiles("unittextures/tatex/", "*.bmp");
std::vector<std::string> files = CFileHandler::FindFiles("unittextures/tatex/", "*.tga");
files.insert(files.end(), filesBMP.begin(), filesBMP.end());
std::set<string> usedNames;
for (std::vector<std::string>::iterator fi = files.begin(); fi != files.end(); ++fi) {
const std::string& s = *fi;
const std::string s2 = StringToLower(FileSystem::GetBasename(s));
// avoid duplicate names and give tga images priority
if (usedNames.find(s2) != usedNames.end()) {
continue;
}
usedNames.insert(s2);
if(teamTexes.find(s2) == teamTexes.end()){
TexFile* tex = CreateTex(s, s2, false);
texfiles.push_back(tex);
} else {
TexFile* tex = CreateTex(s, s2, true);
texfiles.push_back(tex);
}
}
if (paletteFile.FileExists()) {
palette.Init(paletteFile);
}
for (unsigned a = 0; a < CTAPalette::NUM_PALETTE_ENTRIES; ++a) {
TexFile* tex = new TexFile();
tex->name = "ta_color" + IntToString(a, "%i");
tex->tex.Alloc(1, 1);
tex->tex.mem[0] = palette[a][0];
tex->tex.mem[1] = palette[a][1];
tex->tex.mem[2] = palette[a][2];
tex->tex.mem[3] = 0; // teamcolor
tex->tex2.Alloc(1, 1);
tex->tex2.mem[0] = 0; // self illum
tex->tex2.mem[1] = 30; // reflectivity
tex->tex2.mem[2] = 0;
tex->tex2.mem[3] = 255;
texfiles.push_back(tex);
}
return texfiles;
}
C3DOTextureHandler::UnitTexture* C3DOTextureHandler::Get3DOTexture(const std::string& name)
{
std::map<std::string, UnitTexture>::iterator tti;
if ((tti = textures.find(name)) != textures.end()) {
return &tti->second;
}
// unknown texture
return NULL;
}
void C3DOTextureHandler::Set3doAtlases() const
{
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, atlas3do2);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, atlas3do1);
}
TexFile* C3DOTextureHandler::CreateTex(const std::string& name, const std::string& name2, bool teamcolor)
{
TexFile* tex = new TexFile;
tex->tex.Load(name, 30);
tex->name = name2;
tex->tex2.Alloc(tex->tex.xsize, tex->tex.ysize);
CBitmap* tex1 = &tex->tex;
CBitmap* tex2 = &tex->tex2;
for (int a = 0; a < (tex1->ysize * tex1->xsize); ++a) {
tex2->mem[a*4 + 0] = 0;
tex2->mem[a*4 + 1] = tex1->mem[a*4 + 3]; // move reflectivity to texture2
tex2->mem[a*4 + 2] = 0;
tex2->mem[a*4 + 3] = 255;
tex1->mem[a*4 + 3] = 0;
if (teamcolor) {
//purple = teamcolor
if ((tex1->mem[a*4] == tex1->mem[a*4 + 2]) && (tex1->mem[a*4+1] == 0)) {
unsigned char lum = tex1->mem[a*4];
tex1->mem[a*4 + 0] = 0;
tex1->mem[a*4 + 1] = 0;
tex1->mem[a*4 + 2] = 0;
tex1->mem[a*4 + 3] = (unsigned char)(std::min(255.0f, lum * 1.5f));
}
}
}
return tex;
}
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