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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include <utility>
#include <ostream>
#include <fstream>
#include <string.h>
#include <IL/il.h>
//#include <IL/ilu.h>
#include <SDL_video.h>
#include <boost/thread.hpp>
#ifndef BITMAP_NO_OPENGL
#include "Rendering/GL/myGL.h"
#include "System/TimeProfiler.h"
#endif // !BITMAP_NO_OPENGL
#include "Bitmap.h"
#include "Rendering/GlobalRendering.h"
#include "System/bitops.h"
#include "System/ScopedFPUSettings.h"
#include "System/Log/ILog.h"
#include "System/ThreadPool.h"
#include "System/FileSystem/DataDirsAccess.h"
#include "System/FileSystem/FileQueryFlags.h"
#include "System/FileSystem/FileHandler.h"
boost::mutex devilMutex; // devil functions, whilst expensive, aren't thread-save
static const float blurkernel[9] = {
1.0f/16.0f, 2.0f/16.0f, 1.0f/16.0f,
2.0f/16.0f, 4.0f/16.0f, 2.0f/16.0f,
1.0f/16.0f, 2.0f/16.0f, 1.0f/16.0f
};
// this is a minimal list of file formats that (should) be available at all platforms
static const int formatList[] = {
IL_PNG, IL_JPG, IL_TGA, IL_DDS, IL_BMP,
IL_RGBA, IL_RGB, IL_BGRA, IL_BGR,
IL_COLOUR_INDEX, IL_LUMINANCE, IL_LUMINANCE_ALPHA
};
static bool IsValidImageFormat(int format) {
bool valid = false;
// check if format is in the allowed list
for (size_t i = 0; i < (sizeof(formatList) / sizeof(formatList[0])); i++) {
if (format == formatList[i]) {
valid = true;
break;
}
}
return valid;
}
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
struct InitializeOpenIL {
InitializeOpenIL() {
ilInit();
//iluInit();
}
~InitializeOpenIL() {
ilShutDown();
}
} static initOpenIL;
CBitmap::CBitmap()
: mem(NULL)
, xsize(0)
, ysize(0)
, channels(4)
, compressed(false)
#ifndef BITMAP_NO_OPENGL
, textype(GL_TEXTURE_2D)
, ddsimage(NULL)
#endif // !BITMAP_NO_OPENGL
{
}
CBitmap::~CBitmap()
{
delete[] mem;
#ifndef BITMAP_NO_OPENGL
delete ddsimage;
#endif // !BITMAP_NO_OPENGL
}
CBitmap::CBitmap(const CBitmap& old)
: mem(NULL)
, xsize(old.xsize)
, ysize(old.ysize)
, channels(old.channels)
, compressed(false)
#ifndef BITMAP_NO_OPENGL
, textype(old.textype)
, ddsimage(NULL)
#endif // !BITMAP_NO_OPENGL
{
assert(!old.compressed);
const int size = xsize*ysize * channels;
mem = new unsigned char[size];
memcpy(mem, old.mem, size);
}
CBitmap::CBitmap(CBitmap&& bm)
: mem(std::move(bm.mem))
, xsize(std::move(bm.xsize))
, ysize(std::move(bm.ysize))
, channels(std::move(bm.channels))
, compressed(std::move(bm.compressed))
#ifndef BITMAP_NO_OPENGL
, textype(std::move(bm.textype))
, ddsimage(std::move(bm.ddsimage))
#endif
{
}
CBitmap::CBitmap(const unsigned char* data, int _xsize, int _ysize, int _channels)
: mem(NULL)
, xsize(_xsize)
, ysize(_ysize)
, channels(_channels)
, compressed(false)
#ifndef BITMAP_NO_OPENGL
, textype(GL_TEXTURE_2D)
, ddsimage(NULL)
#endif
{
const int size = xsize*ysize * channels;
mem = new unsigned char[size];
memcpy(mem, data, size);
}
CBitmap& CBitmap::operator=(const CBitmap& bm)
{
if (this != &bm) {
xsize = bm.xsize;
ysize = bm.ysize;
channels = bm.channels;
compressed = bm.compressed;
const int size = xsize*ysize * channels;
delete[] mem;
mem = new unsigned char[size];
memcpy(mem, bm.mem, size);
#ifndef BITMAP_NO_OPENGL
textype = bm.textype;
delete ddsimage;
if (bm.ddsimage == NULL) {
ddsimage = NULL;
} else {
ddsimage = new nv_dds::CDDSImage();
*ddsimage = *(bm.ddsimage);
}
#endif // !BITMAP_NO_OPENGL
}
return *this;
}
CBitmap& CBitmap::operator=(CBitmap&& bm)
{
xsize = bm.xsize;
ysize = bm.ysize;
channels = bm.channels;
compressed = bm.compressed;
mem = bm.mem;
bm.mem = NULL;
#ifndef BITMAP_NO_OPENGL
textype = bm.textype;
ddsimage = bm.ddsimage;
bm.ddsimage = NULL;
#endif // !BITMAP_NO_OPENGL
return *this;
}
void CBitmap::Alloc(int w, int h, int c)
{
delete[] mem;
xsize = w;
ysize = h;
channels = c;
const int size = w * h * c;
mem = new unsigned char[size];
memset(mem, 0, size);
}
void CBitmap::Alloc(int w, int h)
{
Alloc(w, h, channels);
}
void CBitmap::AllocDummy(const SColor fill)
{
compressed = false;
Alloc(1, 1, 4);
reinterpret_cast<SColor*>(mem)[0] = fill;
}
bool CBitmap::Load(std::string const& filename, unsigned char defaultAlpha)
{
#ifndef BITMAP_NO_OPENGL
ScopedTimer timer("Textures::CBitmap::Load");
#endif
bool noAlpha = true;
delete[] mem;
mem = NULL;
#ifndef BITMAP_NO_OPENGL
textype = GL_TEXTURE_2D;
#endif // !BITMAP_NO_OPENGL
if (filename.find(".dds") != std::string::npos) {
#ifndef BITMAP_NO_OPENGL
compressed = true;
xsize = 0;
ysize = 0;
channels = 0;
ddsimage = new nv_dds::CDDSImage();
bool status = ddsimage->load(filename);
if (status) {
xsize = ddsimage->get_width();
ysize = ddsimage->get_height();
channels = ddsimage->get_components();
switch (ddsimage->get_type()) {
case nv_dds::TextureFlat :
textype = GL_TEXTURE_2D;
break;
case nv_dds::Texture3D :
textype = GL_TEXTURE_3D;
break;
case nv_dds::TextureCubemap :
textype = GL_TEXTURE_CUBE_MAP;
break;
case nv_dds::TextureNone :
default :
break;
}
}
return status;
#else // !BITMAP_NO_OPENGL
AllocDummy(); //allocate a dummy texture, as dds aren't supported in headless
return true;
#endif // !BITMAP_NO_OPENGL
}
compressed = false;
channels = 4;
CFileHandler file(filename);
if (file.FileExists() == false) {
AllocDummy();
return false;
}
unsigned char* buffer = new unsigned char[file.FileSize() + 2];
file.Read(buffer, file.FileSize());
boost::mutex::scoped_lock lck(devilMutex);
ilOriginFunc(IL_ORIGIN_UPPER_LEFT);
ilEnable(IL_ORIGIN_SET);
ILuint ImageName = 0;
ilGenImages(1, &ImageName);
ilBindImage(ImageName);
{
// do not signal floating point exceptions in devil library
ScopedDisableFpuExceptions fe;
const bool success = !!ilLoadL(IL_TYPE_UNKNOWN, buffer, file.FileSize());
ilDisable(IL_ORIGIN_SET);
delete[] buffer;
if (success == false) {
AllocDummy();
return false;
}
}
{
if (!IsValidImageFormat(ilGetInteger(IL_IMAGE_FORMAT))) {
LOG_L(L_ERROR, "Invalid image format for %s: %d", filename.c_str(), ilGetInteger(IL_IMAGE_FORMAT));
delete[] buffer;
return false;
}
}
noAlpha = (ilGetInteger(IL_IMAGE_BYTES_PER_PIXEL) != 4);
ilConvertImage(IL_RGBA, IL_UNSIGNED_BYTE);
xsize = ilGetInteger(IL_IMAGE_WIDTH);
ysize = ilGetInteger(IL_IMAGE_HEIGHT);
mem = new unsigned char[xsize * ysize * 4];
//ilCopyPixels(0, 0, 0, xsize, ysize, 0, IL_RGBA, IL_UNSIGNED_BYTE, mem);
memcpy(mem, ilGetData(), xsize * ysize * 4);
ilDeleteImages(1, &ImageName);
if (noAlpha) {
for (int y=0; y < ysize; ++y) {
for (int x=0; x < xsize; ++x) {
mem[((y*xsize+x) * 4) + 3] = defaultAlpha;
}
}
}
return true;
}
bool CBitmap::LoadGrayscale(const std::string& filename)
{
compressed = false;
channels = 1;
CFileHandler file(filename);
if (!file.FileExists()) {
return false;
}
unsigned char* buffer = new unsigned char[file.FileSize() + 1];
file.Read(buffer, file.FileSize());
boost::mutex::scoped_lock lck(devilMutex);
ilOriginFunc(IL_ORIGIN_UPPER_LEFT);
ilEnable(IL_ORIGIN_SET);
ILuint ImageName = 0;
ilGenImages(1, &ImageName);
ilBindImage(ImageName);
const bool success = !!ilLoadL(IL_TYPE_UNKNOWN, buffer, file.FileSize());
ilDisable(IL_ORIGIN_SET);
delete[] buffer;
if (success == false) {
return false;
}
ilConvertImage(IL_LUMINANCE, IL_UNSIGNED_BYTE);
xsize = ilGetInteger(IL_IMAGE_WIDTH);
ysize = ilGetInteger(IL_IMAGE_HEIGHT);
delete[] mem;
mem = NULL; // to prevent a dead-pointer in case of an out-of-memory exception on the next line
mem = new unsigned char[xsize * ysize];
memcpy(mem, ilGetData(), xsize * ysize);
ilDeleteImages(1, &ImageName);
return true;
}
bool CBitmap::Save(std::string const& filename, bool opaque) const
{
if (compressed) {
#ifndef BITMAP_NO_OPENGL
return ddsimage->save(filename);
#else
return false;
#endif // !BITMAP_NO_OPENGL
}
unsigned char* buf = new unsigned char[xsize * ysize * 4];
const int ymax = (ysize - 1);
/* HACK Flip the image so it saves the right way up.
(Fiddling with ilOriginFunc didn't do anything?)
Duplicated with ReverseYAxis. */
for (int y = 0; y < ysize; ++y) {
for (int x = 0; x < xsize; ++x) {
const int bi = 4 * (x + (xsize * (ymax - y)));
const int mi = 4 * (x + (xsize * (y)));
buf[bi + 0] = mem[mi + 0];
buf[bi + 1] = mem[mi + 1];
buf[bi + 2] = mem[mi + 2];
buf[bi + 3] = opaque ? 0xff : mem[mi + 3];
}
}
boost::mutex::scoped_lock lck(devilMutex);
ilOriginFunc(IL_ORIGIN_UPPER_LEFT);
ilEnable(IL_ORIGIN_SET);
ilHint(IL_COMPRESSION_HINT, IL_USE_COMPRESSION);
ilSetInteger(IL_JPG_QUALITY, 80);
ILuint ImageName = 0;
ilGenImages(1, &ImageName);
ilBindImage(ImageName);
ilTexImage(xsize, ysize, 1, 4, IL_RGBA, IL_UNSIGNED_BYTE, buf);
const std::string fullpath = dataDirsAccess.LocateFile(filename, FileQueryFlags::WRITE);
const bool success = ilSaveImage((char*)fullpath.c_str());
ilDeleteImages(1, &ImageName);
ilDisable(IL_ORIGIN_SET);
delete[] buf;
return success;
}
#ifndef BITMAP_NO_OPENGL
const unsigned int CBitmap::CreateTexture(bool mipmaps) const
{
if (compressed) {
return CreateDDSTexture(0, mipmaps);
}
if (mem == NULL) {
return 0;
}
// jcnossen: Some drivers return "2.0" as a version string,
// but switch to software rendering for non-power-of-two textures.
// GL_ARB_texture_non_power_of_two indicates that the hardware will actually support it.
if (!globalRendering->supportNPOTs && (xsize != next_power_of_2(xsize) || ysize != next_power_of_2(ysize)))
{
CBitmap bm = CreateRescaled(next_power_of_2(xsize), next_power_of_2(ysize));
return bm.CreateTexture(mipmaps);
}
unsigned int texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
//FIXME add glPixelStorei(GL_UNPACK_ALIGNMENT, 1); for NPOTs
if (mipmaps) {
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
glBuildMipmaps(GL_TEXTURE_2D, GL_RGBA8, xsize, ysize, GL_RGBA, GL_UNSIGNED_BYTE, mem);
} else {
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
//glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA8 ,xsize, ysize, 0,GL_RGBA, GL_UNSIGNED_BYTE, mem);
//gluBuild2DMipmaps(GL_TEXTURE_2D,GL_RGBA8 ,xsize, ysize, GL_RGBA, GL_UNSIGNED_BYTE, mem);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, xsize, ysize, 0, GL_RGBA, GL_UNSIGNED_BYTE, mem);
}
return texture;
}
static void HandleDDSMipmap(GLenum target, bool mipmaps, int num_mipmaps)
{
if (num_mipmaps > 0) {
// dds included the MipMaps use them
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
} else {
if (mipmaps && IS_GL_FUNCTION_AVAILABLE(glGenerateMipmap)) {
// create the mipmaps at runtime
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glGenerateMipmap(target);
} else {
// no mipmaps
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
}
}
const unsigned int CBitmap::CreateDDSTexture(unsigned int texID, bool mipmaps) const
{
glPushAttrib(GL_TEXTURE_BIT);
if (texID == 0) {
glGenTextures(1, &texID);
}
switch (ddsimage->get_type())
{
case nv_dds::TextureNone:
glDeleteTextures(1, &texID);
texID = 0;
break;
case nv_dds::TextureFlat: // 1D, 2D, and rectangle textures
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texID);
if (!ddsimage->upload_texture2D(0, GL_TEXTURE_2D)) {
glDeleteTextures(1, &texID);
texID = 0;
break;
}
HandleDDSMipmap(GL_TEXTURE_2D, mipmaps, ddsimage->get_num_mipmaps());
break;
case nv_dds::Texture3D:
glEnable(GL_TEXTURE_3D);
glBindTexture(GL_TEXTURE_3D, texID);
if (!ddsimage->upload_texture3D()) {
glDeleteTextures(1, &texID);
texID = 0;
break;
}
HandleDDSMipmap(GL_TEXTURE_3D, mipmaps, ddsimage->get_num_mipmaps());
break;
case nv_dds::TextureCubemap:
glEnable(GL_TEXTURE_CUBE_MAP);
glBindTexture(GL_TEXTURE_CUBE_MAP, texID);
if (!ddsimage->upload_textureCubemap()) {
glDeleteTextures(1, &texID);
texID = 0;
break;
}
HandleDDSMipmap(GL_TEXTURE_CUBE_MAP, mipmaps, ddsimage->get_num_mipmaps());
break;
default:
assert(false);
break;
}
glPopAttrib();
return texID;
}
#else // !BITMAP_NO_OPENGL
const unsigned int CBitmap::CreateTexture(bool mipmaps) const {
return 0;
}
const unsigned int CBitmap::CreateDDSTexture(unsigned int texID, bool mipmaps) const {
return 0;
}
#endif // !BITMAP_NO_OPENGL
void CBitmap::CreateAlpha(unsigned char red, unsigned char green, unsigned char blue)
{
float3 aCol;
for(int a=0; a < 3; ++a) {
int cCol = 0;
int numCounted = 0;
for (int y=0; y < ysize; ++y) {
for (int x=0; x < xsize; ++x) {
const int index = (y*xsize + x) * 4;
if ((mem[index + 3] != 0) &&
!(
(mem[index + 0] == red) &&
(mem[index + 1] == green) &&
(mem[index + 2] == blue)
))
{
cCol += mem[index + a];
++numCounted;
}
}
}
if (numCounted != 0) {
aCol[a] = cCol / 255.0f / numCounted;
}
}
SColor c(red, green, blue);
SColor a(aCol.x, aCol.y, aCol.z, 0.0f);
SetTransparent(c, a);
}
void CBitmap::SetTransparent(const SColor& c, const SColor trans)
{
if (compressed) {
return;
}
static const uint32_t RGB = 0x00FFFFFF;
uint32_t* mem_i = reinterpret_cast<uint32_t*>(mem);
for (int y = 0; y < ysize; ++y) {
for (int x = 0; x < xsize; ++x) {
if ((*mem_i & RGB) == (c.i & RGB))
*mem_i = trans.i;
mem_i++;
}
}
}
void CBitmap::Renormalize(float3 newCol)
{
float3 aCol;
float3 colorDif;
for (int a=0; a < 3; ++a) {
int cCol = 0;
int numCounted = 0;
for (int y=0; y < ysize; ++y) {
for (int x=0; x < xsize;++x) {
const unsigned int index = (y*xsize + x) * 4;
if (mem[index + 3] != 0) {
cCol += mem[index + a];
++numCounted;
}
}
}
aCol[a] = cCol / 255.0f / numCounted;
cCol /= xsize*ysize;
colorDif[a] = newCol[a] - aCol[a];
}
for (int a=0; a < 3; ++a) {
for (int y=0; y < ysize; ++y) {
for (int x=0; x < xsize; ++x) {
const unsigned int index = (y*xsize + x) * 4;
float nc = float(mem[index + a]) / 255.0f + colorDif[a];
mem[index + a] = (unsigned char) (std::min(255.f, std::max(0.0f, nc*255)));
}
}
}
}
inline static void kernelBlur(CBitmap* dst, const unsigned char* src, int x, int y, int channel, float weight)
{
float fragment = 0.0f;
const int pos = (x + y * dst->xsize) * dst->channels + channel;
for (int i=0; i < 9; ++i) {
int yoffset = (i / 3) - 1;
int xoffset = (i - (yoffset + 1) * 3) - 1;
const int tx = x + xoffset;
const int ty = y + yoffset;
if ((tx < 0) || (tx >= dst->xsize)) {
xoffset = 0;
}
if ((ty < 0) || (ty >= dst->ysize)) {
yoffset = 0;
}
int offset = (yoffset * dst->xsize + xoffset) * dst->channels;
if (i == 4) {
fragment += weight * blurkernel[i] * src[pos + offset];
} else {
fragment += blurkernel[i] * src[pos + offset];
}
}
dst->mem[pos] = (unsigned char)std::min(255.0f,std::max(0.0f, fragment ));
}
void CBitmap::Blur(int iterations, float weight)
{
if (compressed) {
return;
}
CBitmap* src = this;
CBitmap* dst = new CBitmap();
dst->channels = src->channels;
dst->Alloc(xsize,ysize);
for (int i=0; i < iterations; ++i) {
for_mt(0, ysize, [&](const int y) {
for (int x=0; x < xsize; x++) {
for (int j=0; j < channels; j++) {
kernelBlur(dst, src->mem, x, y, j, weight);
}
}
});
std::swap(src, dst);
}
if (dst == this) {
// make sure we don't delete `this`
std::swap(src, dst);
}
delete dst;
}
void CBitmap::CopySubImage(const CBitmap& src, int xpos, int ypos)
{
if (xpos + src.xsize > xsize || ypos + src.ysize > ysize) {
LOG_L(L_WARNING, "CBitmap::CopySubImage src image does not fit into dst!");
return;
}
if (compressed || src.compressed) {
LOG_L(L_WARNING, "CBitmap::CopySubImage can't copy compressed textures!");
return;
}
for (int y=0; y < src.ysize; ++y) {
const int pixelDst = (((ypos + y) * xsize) + xpos) * channels;
const int pixelSrc = ((y * src.xsize) + 0 ) * channels;
// copy the whole line
memcpy(mem + pixelDst, src.mem + pixelSrc, channels * src.xsize);
}
}
CBitmap CBitmap::CanvasResize(const int newx, const int newy, const bool center) const
{
CBitmap bm;
if (xsize > newx || ysize > newy) {
LOG_L(L_WARNING, "CBitmap::CanvasResize can only upscale (tried to resize %ix%i to %ix%i)!", xsize,ysize,newx,newy);
bm.AllocDummy();
return bm;
}
const int borderLeft = (center) ? (newx - xsize) / 2 : 0;
const int borderTop = (center) ? (newy - ysize) / 2 : 0;
bm.channels = channels;
bm.Alloc(newx, newy);
bm.CopySubImage(*this, borderLeft, borderTop);
return bm;
}
SDL_Surface* CBitmap::CreateSDLSurface(bool newPixelData) const
{
SDL_Surface* surface = NULL;
if (channels < 3) {
LOG_L(L_WARNING, "CBitmap::CreateSDLSurface works only with 24bit RGB and 32bit RGBA pictures!");
return surface;
}
unsigned char* surfData = NULL;
if (newPixelData) {
// copy pixel data
surfData = new unsigned char[xsize * ysize * channels];
memcpy(surfData, mem, xsize * ysize * channels);
} else {
surfData = mem;
}
// This will only work with 24bit RGB and 32bit RGBA pictures
surface = SDL_CreateRGBSurfaceFrom(surfData, xsize, ysize, 8 * channels, xsize * channels, 0x000000FF, 0x0000FF00, 0x00FF0000, (channels == 4) ? 0xFF000000 : 0);
if ((surface == NULL) && newPixelData) {
// cleanup when we failed to the create surface
delete[] surfData;
}
return surface;
}
CBitmap CBitmap::CreateRescaled(int newx, int newy) const
{
newx = std::max(1, newx);
newy = std::max(1, newy);
CBitmap bm;
if (compressed) {
LOG_L(L_WARNING, "CBitmap::CreateRescaled doesn't work with compressed textures!");
bm.AllocDummy();
return bm;
}
if (channels != 4) {
LOG_L(L_WARNING, "CBitmap::CreateRescaled only works with RGBA data!");
bm.AllocDummy();
return bm;
}
bm.Alloc(newx, newy);
const float dx = (float) xsize / newx;
const float dy = (float) ysize / newy;
float cy = 0;
for (int y=0; y < newy; ++y) {
const int sy = (int) cy;
cy += dy;
int ey = (int) cy;
if (ey == sy) {
ey = sy+1;
}
float cx = 0;
for (int x=0; x < newx; ++x) {
const int sx = (int) cx;
cx += dx;
int ex = (int) cx;
if (ex == sx) {
ex = sx + 1;
}
int r=0, g=0, b=0, a=0;
for (int y2 = sy; y2 < ey; ++y2) {
for (int x2 = sx; x2 < ex; ++x2) {
const int index = (y2*xsize + x2) * 4;
r += mem[index + 0];
g += mem[index + 1];
b += mem[index + 2];
a += mem[index + 3];
}
}
const int index = (y*bm.xsize + x) * 4;
const int denom = (ex - sx) * (ey - sy);
bm.mem[index + 0] = r / denom;
bm.mem[index + 1] = g / denom;
bm.mem[index + 2] = b / denom;
bm.mem[index + 3] = a / denom;
}
}
return bm;
}
void CBitmap::InvertColors()
{
if (compressed) {
return;
}
for (int y = 0; y < ysize; ++y) {
for (int x = 0; x < xsize; ++x) {
const int base = ((y * xsize) + x) * 4;
mem[base + 0] = 0xFF - mem[base + 0];
mem[base + 1] = 0xFF - mem[base + 1];
mem[base + 2] = 0xFF - mem[base + 2];
// do not invert alpha
}
}
}
void CBitmap::InvertAlpha()
{
if (compressed) return; // Don't try to invert DDS
for (int y = 0; y < ysize; ++y) {
for (int x = 0; x < xsize; ++x) {
const int base = ((y * xsize) + x) * 4;
mem[base + 3] = 0xFF - mem[base + 3];
}
}
}
void CBitmap::GrayScale()
{
if (compressed) {
return;
}
for (int y = 0; y < ysize; ++y) {
for (int x = 0; x < xsize; ++x) {
const int base = ((y * xsize) + x) * 4;
const float illum =
(mem[base + 0] * 0.299f) +
(mem[base + 1] * 0.587f) +
(mem[base + 2] * 0.114f);
const unsigned int ival = (unsigned int)(illum * (256.0f / 255.0f));
const unsigned char cval = (ival <= 0xFF) ? ival : 0xFF;
mem[base + 0] = cval;
mem[base + 1] = cval;
mem[base + 2] = cval;
}
}
}
static ILubyte TintByte(ILubyte value, float tint)
{
float f = (float)value;
f = std::max(0.0f, std::min(255.0f, f * tint));
return (unsigned char)f;
}
void CBitmap::Tint(const float tint[3])
{
if (compressed) {
return;
}
for (int y = 0; y < ysize; y++) {
for (int x = 0; x < xsize; x++) {
const int base = ((y * xsize) + x) * 4;
mem[base + 0] = TintByte(mem[base + 0], tint[0]);
mem[base + 1] = TintByte(mem[base + 1], tint[1]);
mem[base + 2] = TintByte(mem[base + 2], tint[2]);
// don't touch the alpha channel
}
}
}
void CBitmap::ReverseYAxis()
{
if (compressed) return; // don't try to flip DDS
unsigned char* tmpLine = new unsigned char[channels * xsize];
for (int y=0; y < (ysize / 2); ++y) {
const int pixelLow = (((y ) * xsize) + 0) * channels;
const int pixelHigh = (((ysize - 1 - y) * xsize) + 0) * channels;
// copy the whole line
memcpy(tmpLine, mem + pixelHigh, channels * xsize);
memcpy(mem + pixelHigh, mem + pixelLow, channels * xsize);
memcpy(mem + pixelLow, tmpLine, channels * xsize);
}
delete[] tmpLine;
}
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