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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef FEATURE_DEF_H
#define FEATURE_DEF_H
#include "Sim/Objects/SolidObjectDef.h"
#include "System/float3.h"
enum {
DRAWTYPE_MODEL = 0,
DRAWTYPE_TREE = 1, // >= different types of trees
DRAWTYPE_NONE = -1,
};
struct FeatureDef: public SolidObjectDef
{
CR_DECLARE_STRUCT(FeatureDef)
FeatureDef();
std::string description;
/// feature that this turn into when killed (not reclaimed)
int deathFeatureDefID;
float reclaimTime;
int drawType;
/// -1 := only if it is the 1st wreckage of the unitdef (default), 0 := no it isn't, 1 := yes it is
int resurrectable;
int smokeTime;
bool destructable;
bool autoreclaim;
bool burnable;
bool floating;
bool geoThermal;
};
#endif
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