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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "FeatureHandler.h"
#include "Lua/LuaParser.h"
#include "Map/ReadMap.h"
#include "Sim/Misc/CollisionVolume.h"
#include "Sim/Misc/QuadField.h"
#include "Sim/Units/CommandAI/BuilderCAI.h"
#include "System/creg/STL_List.h"
#include "System/EventHandler.h"
#include "System/Exceptions.h"
#include "System/myMath.h"
#include "System/Log/ILog.h"
#include "System/TimeProfiler.h"
#include "System/creg/STL_Set.h"
CFeatureHandler* featureHandler = NULL;
/******************************************************************************/
CR_BIND(CFeatureHandler, (NULL))
CR_REG_METADATA(CFeatureHandler, (
CR_MEMBER(idPool),
CR_MEMBER(featureDefs),
CR_MEMBER(featureDefsVector),
CR_MEMBER(toBeFreedFeatureIDs),
CR_MEMBER(activeFeatures),
CR_MEMBER(features),
CR_MEMBER(toBeRemoved),
CR_MEMBER(updateFeatures)
))
/******************************************************************************/
CFeatureHandler::CFeatureHandler(LuaParser* defsParser)
{
const LuaTable rootTable = defsParser->GetRoot().SubTable("FeatureDefs");
if (!rootTable.IsValid()) {
throw content_error("Error loading FeatureDefs");
}
// featureDefIDs start with 1
featureDefsVector.push_back(NULL);
// get most of the feature defs (missing trees and geovent from the map)
std::vector<std::string> keys;
rootTable.GetKeys(keys);
for (unsigned int i = 0; i < keys.size(); i++) {
const std::string& nameMixedCase = keys[i];
const std::string& nameLowerCase = StringToLower(nameMixedCase);
const LuaTable& fdTable = rootTable.SubTable(nameMixedCase);
AddFeatureDef(nameLowerCase, CreateFeatureDef(fdTable, nameLowerCase));
}
for (unsigned int i = 0; i < keys.size(); i++) {
const std::string& nameMixedCase = keys[i];
const std::string& nameLowerCase = StringToLower(nameMixedCase);
const LuaTable& fdTable = rootTable.SubTable(nameMixedCase);
const FeatureDef* fd = GetFeatureDef(nameLowerCase);
const FeatureDef* dfd = GetFeatureDef(fdTable.GetString("featureDead", ""));
if (fd == NULL) continue;
if (dfd == NULL) continue;
const_cast<FeatureDef*>(fd)->deathFeatureDefID = dfd->id;
}
}
CFeatureHandler::~CFeatureHandler()
{
for (CFeatureSet::iterator fi = activeFeatures.begin(); fi != activeFeatures.end(); ++fi) {
delete *fi;
}
for (std::map<std::string, const FeatureDef*>::iterator it = featureDefs.begin(); it != featureDefs.end(); ++it) {
delete it->second;
}
activeFeatures.clear();
features.clear();
featureDefs.clear();
}
void CFeatureHandler::AddFeatureDef(const std::string& name, FeatureDef* fd)
{
if (fd == NULL)
return;
std::map<std::string, const FeatureDef*>::const_iterator it = featureDefs.find(name);
if (it != featureDefs.end()) {
featureDefsVector[it->second->id] = fd;
} else {
fd->id = featureDefsVector.size();
featureDefsVector.push_back(fd);
}
// MUST be false for CollisionHandler (features have no LocalModel)
fd->collisionVolume->SetDefaultToPieceTree(false);
fd->collisionVolume->SetIgnoreHits(fd->geoThermal);
featureDefs[name] = fd;
}
FeatureDef* CFeatureHandler::CreateFeatureDef(const LuaTable& fdTable, const std::string& mixedCase) const
{
const std::string& name = StringToLower(mixedCase);
if (featureDefs.find(name) != featureDefs.end())
return NULL;
FeatureDef* fd = new FeatureDef();
fd->name = name;
fd->description = fdTable.GetString("description", "");
fd->collidable = fdTable.GetBool("blocking", true);
fd->selectable = !fdTable.GetBool("noselect", false);
fd->burnable = fdTable.GetBool("flammable", false);
fd->destructable = !fdTable.GetBool("indestructible", false);
fd->reclaimable = fdTable.GetBool("reclaimable", fd->destructable);
fd->autoreclaim = fdTable.GetBool("autoreclaimable", fd->reclaimable);
fd->resurrectable = fdTable.GetInt("resurrectable", -1);
fd->geoThermal = fdTable.GetBool("geoThermal", false);
fd->floating = fdTable.GetBool("floating", false);
fd->metal = fdTable.GetFloat("metal", 0.0f);
fd->energy = fdTable.GetFloat("energy", 0.0f);
fd->health = fdTable.GetFloat("damage", 0.0f);
fd->reclaimTime = std::max(1.0f, fdTable.GetFloat("reclaimTime", (fd->metal + fd->energy) * 6.0f));
fd->smokeTime = fdTable.GetInt("smokeTime", 300);
fd->modelName = fdTable.GetString("object", "");
fd->drawType = fdTable.GetInt("drawType", DRAWTYPE_NONE);
if (!fd->modelName.empty()) {
fd->drawType = DRAWTYPE_MODEL;
}
// initialize the (per-featuredef) collision-volume,
// all CFeature instances hold a copy of this object
//
// takes precedence over the old sphere tags as well
// as feature->radius (for feature <---> projectile
// interactions)
fd->ParseCollisionVolume(fdTable);
fd->upright = fdTable.GetBool("upright", false);
fd->xsize = std::max(1 * SPRING_FOOTPRINT_SCALE, fdTable.GetInt("footprintX", 1) * SPRING_FOOTPRINT_SCALE);
fd->zsize = std::max(1 * SPRING_FOOTPRINT_SCALE, fdTable.GetInt("footprintZ", 1) * SPRING_FOOTPRINT_SCALE);
const float minMass = CSolidObject::MINIMUM_MASS;
const float maxMass = CSolidObject::MAXIMUM_MASS;
const float defMass = (fd->metal * 0.4f) + (fd->health * 0.1f);
fd->mass = Clamp(fdTable.GetFloat("mass", defMass), minMass, maxMass);
fd->crushResistance = fdTable.GetFloat("crushResistance", fd->mass);
fd->decalDef.Parse(fdTable);
// custom parameters table
fdTable.SubTable("customParams").GetMap(fd->customParams);
return fd;
}
FeatureDef* CFeatureHandler::CreateDefaultTreeFeatureDef(const std::string& name) const {
FeatureDef* fd = new FeatureDef();
fd->collidable = true;
fd->burnable = true;
fd->destructable = true;
fd->reclaimable = true;
fd->drawType = DRAWTYPE_TREE + atoi(name.substr(8).c_str());
fd->energy = 250;
fd->metal = 0;
fd->reclaimTime = 1500;
fd->health = 5.0f;
fd->xsize = 2;
fd->zsize = 2;
fd->name = name;
fd->description = "Tree";
fd->mass = 20;
fd->collisionVolume = new CollisionVolume("", ZeroVector, ZeroVector);
return fd;
}
FeatureDef* CFeatureHandler::CreateDefaultGeoFeatureDef(const std::string& name) const {
FeatureDef* fd = new FeatureDef();
fd->collidable = false;
fd->burnable = false;
fd->destructable = false;
fd->reclaimable = false;
fd->geoThermal = true;
// geos are (usually) rendered only as vents baked into
// the map's ground texture and emit smoke to be visible
fd->drawType = DRAWTYPE_NONE;
fd->energy = 0;
fd->metal = 0;
fd->reclaimTime = 0;
fd->health = 0.0f;
fd->xsize = 0;
fd->zsize = 0;
fd->name = name;
fd->mass = CSolidObject::DEFAULT_MASS;
// geothermal features have no physical map presence
fd->collisionVolume = new CollisionVolume("", ZeroVector, ZeroVector);
return fd;
}
const FeatureDef* CFeatureHandler::GetFeatureDef(string name, const bool showError)
{
if (name.empty())
return NULL;
StringToLowerInPlace(name);
map<string, const FeatureDef*>::iterator fi = featureDefs.find(name);
if (fi != featureDefs.end()) {
return fi->second;
}
if (showError) {
LOG_L(L_ERROR, "[%s] could not find FeatureDef \"%s\"",
__FUNCTION__, name.c_str());
}
return NULL;
}
const FeatureDef* CFeatureHandler::GetFeatureDefByID(int id)
{
if ((id < 1) || (static_cast<size_t>(id) >= featureDefsVector.size())) {
return NULL;
}
return featureDefsVector[id];
}
void CFeatureHandler::LoadFeaturesFromMap(bool onlyCreateDefs)
{
// add default tree and geo FeatureDefs defined by the map
const int numFeatureTypes = readMap->GetNumFeatureTypes();
for (int a = 0; a < numFeatureTypes; ++a) {
const string& name = StringToLower(readMap->GetFeatureTypeName(a));
if (GetFeatureDef(name, false) == NULL) {
if (name.find("treetype") != string::npos) {
AddFeatureDef(name, CreateDefaultTreeFeatureDef(name));
}
else if (name.find("geovent") != string::npos) {
AddFeatureDef(name, CreateDefaultGeoFeatureDef(name));
}
else {
LOG_L(L_ERROR, "[%s] unknown map feature type \"%s\"",
__FUNCTION__, name.c_str());
}
}
}
// add a default geovent FeatureDef if the map did not
if (GetFeatureDef("geovent", false) == NULL) {
AddFeatureDef("geovent", CreateDefaultGeoFeatureDef("geovent"));
}
if (!onlyCreateDefs) {
// create map-specified feature instances
const int numFeatures = readMap->GetNumFeatures();
MapFeatureInfo* mfi = new MapFeatureInfo[numFeatures];
readMap->GetFeatureInfo(mfi);
for (int a = 0; a < numFeatures; ++a) {
const string& name = StringToLower(readMap->GetFeatureTypeName(mfi[a].featureType));
map<string, const FeatureDef*>::iterator def = featureDefs.find(name);
if (def == featureDefs.end()) {
LOG_L(L_ERROR, "Unknown feature named '%s'", name.c_str());
continue;
}
FeatureLoadParams params = {
def->second,
NULL,
float3(mfi[a].pos.x, CGround::GetHeightReal(mfi[a].pos.x, mfi[a].pos.z), mfi[a].pos.z),
ZeroVector,
-1, // featureID
-1, // teamID
-1, // allyTeamID
static_cast<short int>(mfi[a].rotation),
FACING_SOUTH,
0, // smokeTime
};
LoadFeature(params);
}
delete[] mfi;
}
}
CFeature* CFeatureHandler::LoadFeature(const FeatureLoadParams& params) {
// need to check this BEFORE creating the instance
if (!CanAddFeature(params.featureID))
return NULL;
// Initialize() calls AddFeature -> no memory-leak
CFeature* feature = new CFeature();
feature->Initialize(params);
return feature;
}
bool CFeatureHandler::NeedAllocateNewFeatureIDs(const CFeature* feature) const
{
if (feature->id < 0 && idPool.IsEmpty())
return true;
if (feature->id >= 0 && feature->id >= features.size())
return true;
return false;
}
void CFeatureHandler::AllocateNewFeatureIDs(const CFeature* feature)
{
// if feature->id is non-negative, then allocate enough to
// make it a valid index (we have no hard MAX_FEATURES cap)
// and always make sure to at least double the pool
// note: WorldObject::id is signed, so block RHS underflow
const unsigned int numNewIDs = std::max(int(features.size()) + (128 * idPool.IsEmpty()), (feature->id + 1) - int(features.size()));
idPool.Expand(features.size(), numNewIDs);
features.resize(features.size() + numNewIDs, NULL);
}
void CFeatureHandler::InsertActiveFeature(CFeature* feature)
{
idPool.AssignID(feature);
assert(feature->id < features.size());
assert(features[feature->id] == NULL);
activeFeatures.insert(feature);
features[feature->id] = feature;
}
bool CFeatureHandler::AddFeature(CFeature* feature)
{
// LoadFeature should make sure this is true
assert(CanAddFeature(feature->id));
if (NeedAllocateNewFeatureIDs(feature)) {
AllocateNewFeatureIDs(feature);
}
InsertActiveFeature(feature);
SetFeatureUpdateable(feature, true);
return true;
}
void CFeatureHandler::DeleteFeature(CFeature* feature)
{
eventHandler.FeatureDestroyed(feature);
toBeRemoved.push_back(feature->id);
}
CFeature* CFeatureHandler::GetFeature(int id)
{
if (id >= 0 && id < features.size())
return features[id];
return NULL;
}
CFeature* CFeatureHandler::CreateWreckage(
const FeatureLoadParams& cparams,
const int numWreckLevels,
bool emitSmoke)
{
const FeatureDef* fd = cparams.featureDef;
if (fd == NULL)
return NULL;
// move down the wreck-chain by <numWreckLevels> steps beyond <fd>
for (int i = 0; i < numWreckLevels; i++) {
if ((fd = GetFeatureDefByID(fd->deathFeatureDefID)) == NULL) {
return NULL;
}
}
if (!eventHandler.AllowFeatureCreation(fd, cparams.teamID, cparams.pos))
return NULL;
if (!fd->modelName.empty()) {
FeatureLoadParams params = cparams;
params.unitDef = ((fd->resurrectable == 0) || (numWreckLevels > 0 && fd->resurrectable < 0))? NULL: cparams.unitDef;
params.smokeTime = fd->smokeTime * emitSmoke;
params.featureDef = fd;
return (LoadFeature(params));
}
return NULL;
}
void CFeatureHandler::Update()
{
SCOPED_TIMER("FeatureHandler::Update");
if ((gs->frameNum & 31) == 0) {
for (std::list<int>::iterator it = toBeFreedFeatureIDs.begin(); it != toBeFreedFeatureIDs.end(); ) {
if (CBuilderCAI::IsFeatureBeingReclaimed(*it)) {
// postpone putting this ID back into the free pool
// (this gives area-reclaimers time to choose a new
// target with a different ID)
++it;
} else {
assert(features[*it] == NULL);
idPool.FreeID(*it, true);
it = toBeFreedFeatureIDs.erase(it);
}
}
}
{
if (!toBeRemoved.empty()) {
eventHandler.DeleteSyncedObjects();
eventHandler.DeleteSyncedFeatures();
while (!toBeRemoved.empty()) {
CFeature* feature = GetFeature(toBeRemoved.back());
toBeRemoved.pop_back();
if (feature) {
toBeFreedFeatureIDs.push_back(feature->id);
activeFeatures.erase(feature);
features[feature->id] = NULL;
CSolidObject::SetDeletingRefID(feature->id + unitHandler->MaxUnits());
// destructor removes feature from update-queue
delete feature;
CSolidObject::SetDeletingRefID(-1);
}
}
}
eventHandler.UpdateFeatures();
}
CFeatureSet::iterator fi = updateFeatures.begin();
while (fi != updateFeatures.end()) {
CFeature* feature = *fi;
++fi;
assert(feature->inUpdateQue);
if (!feature->Update()) {
// feature is done updating itself, remove from queue
SetFeatureUpdateable(feature, false);
}
}
}
void CFeatureHandler::SetFeatureUpdateable(CFeature* feature, bool updateable)
{
if (updateable) {
if (feature->inUpdateQue) {
assert(updateFeatures.find(feature) != updateFeatures.end());
return;
}
updateFeatures.insert(feature);
} else {
if (!feature->inUpdateQue) {
assert(updateFeatures.find(feature) == updateFeatures.end());
return;
}
updateFeatures.erase(feature);
}
feature->inUpdateQue = updateable;
}
void CFeatureHandler::TerrainChanged(int x1, int y1, int x2, int y2)
{
const std::vector<int>& quads = quadField->GetQuadsRectangle(
float3(x1 * SQUARE_SIZE, 0, y1 * SQUARE_SIZE),
float3(x2 * SQUARE_SIZE, 0, y2 * SQUARE_SIZE)
);
for (std::vector<int>::const_iterator qi = quads.begin(); qi != quads.end(); ++qi) {
std::list<CFeature*>::const_iterator fi;
const std::list<CFeature*>& features = quadField->GetQuad(*qi).features;
for (fi = features.begin(); fi != features.end(); ++fi) {
CFeature* feature = *fi;
feature->UpdateFinalHeight(true);
// put this feature back in the update-queue
SetFeatureUpdateable(feature, true);
}
}
}
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