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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "CollisionVolume.h"
#include "Rendering/Models/3DModel.h"
#include "Sim/Units/Unit.h"
#include "Sim/Features/Feature.h"
#include "System/Matrix44f.h"
#include "System/myMath.h"
CR_BIND(CollisionVolume, )
CR_REG_METADATA(CollisionVolume, (
CR_MEMBER(fAxisScales),
CR_MEMBER(hAxisScales),
CR_MEMBER(hsqAxisScales),
CR_MEMBER(hiAxisScales),
CR_MEMBER(axisOffsets),
CR_MEMBER(volumeBoundingRadius),
CR_MEMBER(volumeBoundingRadiusSq),
CR_MEMBER(volumeType),
CR_MEMBER(volumeAxes),
CR_MEMBER(ignoreHits),
CR_MEMBER(useContHitTest),
CR_MEMBER(defaultToFootPrint),
CR_MEMBER(defaultToPieceTree)
))
// base ctor (CREG-only)
CollisionVolume::CollisionVolume():
fAxisScales(OnesVector * 2.0f),
hAxisScales(OnesVector),
hsqAxisScales(OnesVector),
hiAxisScales(OnesVector),
axisOffsets(ZeroVector),
volumeBoundingRadius(1.0f),
volumeBoundingRadiusSq(1.0f),
volumeType(COLVOL_TYPE_SPHERE),
ignoreHits(false),
useContHitTest(COLVOL_HITTEST_CONT),
defaultToFootPrint(false),
defaultToPieceTree(false)
{
volumeAxes[0] = COLVOL_AXIS_Z;
volumeAxes[1] = COLVOL_AXIS_X;
volumeAxes[2] = COLVOL_AXIS_Y;
}
CollisionVolume& CollisionVolume::operator = (const CollisionVolume& v) {
fAxisScales = v.fAxisScales;
hAxisScales = v.hAxisScales;
hsqAxisScales = v.hsqAxisScales;
hiAxisScales = v.hiAxisScales;
axisOffsets = v.axisOffsets;
volumeBoundingRadius = v.volumeBoundingRadius;
volumeBoundingRadiusSq = v.volumeBoundingRadiusSq;
volumeType = v.volumeType;
volumeAxes[0] = v.volumeAxes[0];
volumeAxes[1] = v.volumeAxes[1];
volumeAxes[2] = v.volumeAxes[2];
ignoreHits = v.ignoreHits;
useContHitTest = v.useContHitTest;
defaultToFootPrint = v.defaultToFootPrint;
defaultToPieceTree = v.defaultToPieceTree;
return *this;
}
CollisionVolume::CollisionVolume(
const std::string& cvTypeString,
const float3& cvScales,
const float3& cvOffsets
) {
// default-initialize
*this = CollisionVolume();
int cvType = COLVOL_TYPE_SPHERE;
int cvAxis = COLVOL_AXIS_Z;
if (!cvTypeString.empty()) {
const std::string& cvTypeStr = StringToLower(cvTypeString);
const std::string& cvTypePrefix = cvTypeStr.substr(0, 3);
switch (cvTypePrefix[0]) {
case 'e': { cvType = COLVOL_TYPE_ELLIPSOID; } break; // "ell..."
case 'c': { cvType = COLVOL_TYPE_CYLINDER; } break; // "cyl..."
case 'b': { cvType = COLVOL_TYPE_BOX; } break; // "box"
}
if (cvType == COLVOL_TYPE_CYLINDER) {
switch (cvTypeStr[cvTypeStr.size() - 1]) {
case 'x': { cvAxis = COLVOL_AXIS_X; } break;
case 'y': { cvAxis = COLVOL_AXIS_Y; } break;
case 'z': { cvAxis = COLVOL_AXIS_Z; } break;
default: {} break; // just use the z-axis
}
}
}
InitShape(cvScales, cvOffsets, cvType, COLVOL_HITTEST_CONT, cvAxis);
}
void CollisionVolume::InitSphere(float radius)
{
// <r> is the object's default RADIUS (not its diameter),
// so we need to double it to get the full-length scales
InitShape(OnesVector * radius * 2.0f, ZeroVector, COLVOL_TYPE_SPHERE, COLVOL_HITTEST_CONT, COLVOL_AXIS_Z);
}
void CollisionVolume::InitBox(const float3& scales)
{
InitShape(scales, ZeroVector, COLVOL_TYPE_BOX, COLVOL_HITTEST_CONT, COLVOL_AXIS_Z);
}
void CollisionVolume::InitShape(
const float3& scales,
const float3& offsets,
const int vType,
const int tType,
const int pAxis)
{
float3 clampedScales;
// make sure none of the scales are ever negative or zero
//
// if the clamped vector is <1, 1, 1> (ie. all scales were <= 1.0f)
// then we assume a "default volume" is wanted and the unit/feature
// instances will be assigned spheres (of size model->radius)
clampedScales.x = std::max(1.0f, scales.x);
clampedScales.y = std::max(1.0f, scales.y);
clampedScales.z = std::max(1.0f, scales.z);
// assign these here, since we can be
// called from outside the constructor
volumeType = std::max(vType, 0) % (COLVOL_TYPE_SPHERE + 1);
volumeAxes[0] = std::max(pAxis, 0) % (COLVOL_AXIS_Z + 1);
axisOffsets = offsets;
useContHitTest = (tType == COLVOL_HITTEST_CONT);
switch (volumeAxes[0]) {
case COLVOL_AXIS_X: {
volumeAxes[1] = COLVOL_AXIS_Y;
volumeAxes[2] = COLVOL_AXIS_Z;
} break;
case COLVOL_AXIS_Y: {
volumeAxes[1] = COLVOL_AXIS_X;
volumeAxes[2] = COLVOL_AXIS_Z;
} break;
case COLVOL_AXIS_Z: {
volumeAxes[1] = COLVOL_AXIS_X;
volumeAxes[2] = COLVOL_AXIS_Y;
} break;
}
FixTypeAndScale(clampedScales);
SetAxisScales(clampedScales);
SetBoundingRadius();
}
void CollisionVolume::SetBoundingRadius() {
// set the radius of the minimum bounding sphere
// that encompasses this custom collision volume
// (for early-out testing)
// NOTE:
// this must be called manually after either
// a call to SetAxisScales or to RescaleAxes
switch (volumeType) {
case COLVOL_TYPE_BOX: {
// would be an over-estimation for cylinders
volumeBoundingRadiusSq = hsqAxisScales.x + hsqAxisScales.y + hsqAxisScales.z;
volumeBoundingRadius = math::sqrt(volumeBoundingRadiusSq);
} break;
case COLVOL_TYPE_CYLINDER: {
const float prhs = hAxisScales[volumeAxes[0]]; // primary axis half-scale
const float sahs = hAxisScales[volumeAxes[1]]; // 1st secondary axis half-scale
const float sbhs = hAxisScales[volumeAxes[2]]; // 2nd secondary axis half-scale
const float mshs = std::max(sahs, sbhs); // max. secondary axis half-scale
volumeBoundingRadiusSq = prhs * prhs + mshs * mshs;
volumeBoundingRadius = math::sqrt(volumeBoundingRadiusSq);
} break;
case COLVOL_TYPE_SPHERE: {
volumeBoundingRadius = hAxisScales.x;
volumeBoundingRadiusSq = volumeBoundingRadius * volumeBoundingRadius;
} break;
}
}
void CollisionVolume::SetAxisScales(const float3& scales) {
fAxisScales = scales;
hAxisScales = fAxisScales * 0.5f;
hsqAxisScales = hAxisScales * hAxisScales;
hiAxisScales.x = 1.0f / hAxisScales.x;
hiAxisScales.y = 1.0f / hAxisScales.y;
hiAxisScales.z = 1.0f / hAxisScales.z;
}
void CollisionVolume::RescaleAxes(const float3& scales) {
fAxisScales *= scales;
hAxisScales *= scales;
hsqAxisScales *= (scales * scales);
hiAxisScales.x *= (1.0f / scales.x);
hiAxisScales.y *= (1.0f / scales.y);
hiAxisScales.z *= (1.0f / scales.z);
}
void CollisionVolume::FixTypeAndScale(float3& scales) {
// NOTE:
// ellipses are now ALWAYS auto-converted to boxes or
// to spheres depending on scale values, cylinders to
// base cylinders (ie. with circular cross-section)
//
// we assume that if the volume-type is set to ellipse
// then its shape is largely anisotropic such that the
// conversion does not create too much of a difference
//
// prevent Lua (which calls InitShape directly) from
// creating non-uniform spheres to emulate ellipsoids
if (volumeType == COLVOL_TYPE_SPHERE) {
scales.x = std::max(scales.x, std::max(scales.y, scales.z));
scales.y = scales.x;
scales.z = scales.x;
}
if (volumeType == COLVOL_TYPE_ELLIPSOID) {
const float dxyAbs = math::fabsf(scales.x - scales.y);
const float dyzAbs = math::fabsf(scales.y - scales.z);
const float d12Abs = math::fabsf(scales[volumeAxes[1]] - scales[volumeAxes[2]]);
if (dxyAbs < COLLISION_VOLUME_EPS && dyzAbs < COLLISION_VOLUME_EPS) {
volumeType = COLVOL_TYPE_SPHERE;
} else {
if (d12Abs < COLLISION_VOLUME_EPS) {
volumeType = COLVOL_TYPE_CYLINDER;
} else {
volumeType = COLVOL_TYPE_BOX;
}
}
}
if (volumeType == COLVOL_TYPE_CYLINDER) {
scales[volumeAxes[1]] = std::max(scales[volumeAxes[1]], scales[volumeAxes[2]]);
scales[volumeAxes[2]] = scales[volumeAxes[1]];
}
}
float3 CollisionVolume::GetWorldSpacePos(const CSolidObject* o, const float3& extOffsets) const {
return (o->midPos + o->GetObjectSpaceVec(axisOffsets + extOffsets));
}
float CollisionVolume::GetPointSurfaceDistance(const CUnit* u, const LocalModelPiece* lmp, const float3& p) const {
const CollisionVolume* vol = u->collisionVolume;
CMatrix44f mat = u->GetTransformMatrix(true);
if (vol->DefaultToPieceTree() && lmp != NULL) {
// NOTE: if we get here, <this> is the piece-volume
assert(this == lmp->GetCollisionVolume());
// transform into piece-space relative to pos
mat <<= lmp->GetModelSpaceMatrix();
} else {
// Unit::GetTransformMatrix does not include this
// (its translation component is pos, not midPos)
mat.Translate(u->relMidPos * WORLD_TO_OBJECT_SPACE);
}
mat.Translate(GetOffsets());
mat.InvertAffineInPlace();
return (GetPointSurfaceDistance(mat, p));
}
float CollisionVolume::GetPointSurfaceDistance(const CFeature* f, const LocalModelPiece* /*lmp*/, const float3& p) const {
CMatrix44f mat = f->GetTransformMatrixRef();
mat.Translate(f->relMidPos * WORLD_TO_OBJECT_SPACE);
mat.Translate(GetOffsets());
mat.InvertAffineInPlace();
return (GetPointSurfaceDistance(mat, p));
}
float CollisionVolume::GetPointSurfaceDistance(const CMatrix44f& mv, const float3& p) const {
// transform <p> from world- to volume-space
float3 pv = mv.Mul(p);
float3 pt;
float l = 0.0f;
float d = 0.0f;
switch (volumeType) {
case COLVOL_TYPE_BOX: {
// always clamp <pv> to box (!) surface
// (so minimum distance is always zero)
pv.x = ((int(pv.x >= 0.0f) * 2) - 1) * std::max(math::fabs(pv.x), hAxisScales.x);
pv.y = ((int(pv.y >= 0.0f) * 2) - 1) * std::max(math::fabs(pv.y), hAxisScales.y);
pv.z = ((int(pv.z >= 0.0f) * 2) - 1) * std::max(math::fabs(pv.z), hAxisScales.z);
// calculate the closest surface point
pt.x = Clamp(pv.x, -hAxisScales.x, hAxisScales.x);
pt.y = Clamp(pv.y, -hAxisScales.y, hAxisScales.y);
pt.z = Clamp(pv.z, -hAxisScales.z, hAxisScales.z);
// l = std::min(pv.x - pt.x, std::min(pv.y - pt.y, pv.z - pt.z));
d = pv.distance(pt);
} break;
case COLVOL_TYPE_SPHERE: {
l = pv.Length();
d = std::max(l - volumeBoundingRadius, 0.0f);
// pt = (pv / std::max(0.01f, l)) * d;
} break;
case COLVOL_TYPE_CYLINDER: {
// code below is only valid for non-ellipsoidal cylinders
assert(hAxisScales[volumeAxes[1]] == hAxisScales[volumeAxes[2]]);
assert(hsqAxisScales[volumeAxes[1]] == hsqAxisScales[volumeAxes[2]]);
float pSq = 0.0f;
float rSq = 0.0f;
#define CYLINDER_CASE(a, b, c) \
{ \
pSq = (pv.b * pv.b) + (pv.c * pv.c); \
rSq = (hsqAxisScales.b + hsqAxisScales.c) * 0.5f; \
\
if (pv.a >= -hAxisScales.a && pv.a <= hAxisScales.a) { \
/* case 1: point is between end-cap bounds along primary axis */ \
d = std::max(math::sqrt(pSq) - math::sqrt(rSq), 0.0f); \
} else { \
if (pSq <= rSq) { \
/* case 2: point is outside end-cap bounds but inside inf-tube */ \
d = std::max(math::fabs(pv.a) - hAxisScales.a, 0.0f); \
} else { \
/* case 3: compute orthogonal distance to end-cap edge (rim) */ \
l = Square(math::fabs(pv.a) - hAxisScales.a); \
d = Square(std::max(math::sqrt(pSq) - math::sqrt(rSq), 0.0f)); \
d = math::sqrt(l + d); \
} \
} \
}
switch (volumeAxes[0]) {
case COLVOL_AXIS_X: { CYLINDER_CASE(x, y, z) } break;
case COLVOL_AXIS_Y: { CYLINDER_CASE(y, x, z) } break;
case COLVOL_AXIS_Z: { CYLINDER_CASE(z, x, y) } break;
}
#undef CYLINDER_CASE
} break;
default: {
// getting the closest (orthogonal) distance to a 3D
// ellipsoid requires numerically solving a 4th-order
// polynomial --> too expensive, and because we do not
// want approximations to prevent invulnerable objects
// we do not support this primitive (anymore)
assert(false);
} break;
}
return d;
}
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