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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "DamageArray.h"
#include "DamageArrayHandler.h"
CR_BIND(DamageArray, )
CR_REG_METADATA(DamageArray, (
CR_MEMBER(paralyzeDamageTime),
CR_MEMBER(impulseFactor),
CR_MEMBER(impulseBoost),
CR_MEMBER(craterMult),
CR_MEMBER(craterBoost),
CR_MEMBER(damages)
))
DamageArray::DamageArray(float damage)
: paralyzeDamageTime(0)
, impulseFactor(1.0f)
, impulseBoost(0.0f)
, craterMult(1.0f)
, craterBoost(0.0f)
{
SetDefaultDamage(damage);
}
DamageArray& DamageArray::operator = (const DamageArray& other) {
paralyzeDamageTime = other.paralyzeDamageTime;
impulseFactor = other.impulseFactor;
impulseBoost = other.impulseBoost;
craterMult = other.craterMult;
craterBoost = other.craterBoost;
damages = other.damages;
return *this;
}
DamageArray DamageArray::operator * (float damageMult) const {
DamageArray da(*this);
for (unsigned int a = 0; a < damages.size(); ++a)
da.damages[a] *= damageMult;
return da;
}
void DamageArray::SetDefaultDamage(float damage)
{
damages.clear();
if (damageArrayHandler != NULL) {
damages.resize(damageArrayHandler->GetNumTypes(), damage);
assert(!damages.empty());
} else {
// default-damage only (never reached?)
damages.resize(1, damage);
}
}
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