File: DamageArray.cpp

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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#include "DamageArray.h"
#include "DamageArrayHandler.h"

CR_BIND(DamageArray, )

CR_REG_METADATA(DamageArray, (
	CR_MEMBER(paralyzeDamageTime),
	CR_MEMBER(impulseFactor),
	CR_MEMBER(impulseBoost),
	CR_MEMBER(craterMult),
	CR_MEMBER(craterBoost),
	CR_MEMBER(damages)
))



DamageArray::DamageArray(float damage)
	: paralyzeDamageTime(0)
	, impulseFactor(1.0f)
	, impulseBoost(0.0f)
	, craterMult(1.0f)
	, craterBoost(0.0f)
{
	SetDefaultDamage(damage);
}


DamageArray& DamageArray::operator = (const DamageArray& other) {
	paralyzeDamageTime = other.paralyzeDamageTime;
	impulseFactor = other.impulseFactor;
	impulseBoost = other.impulseBoost;
	craterMult = other.craterMult;
	craterBoost = other.craterBoost;
	damages = other.damages;
	return *this;
}

DamageArray DamageArray::operator * (float damageMult) const {
	DamageArray da(*this);

	for (unsigned int a = 0; a < damages.size(); ++a)
		da.damages[a] *= damageMult;

	return da;
}


void DamageArray::SetDefaultDamage(float damage)
{
	damages.clear();
	if (damageArrayHandler != NULL) {
		damages.resize(damageArrayHandler->GetNumTypes(), damage);
		assert(!damages.empty());
	} else {
		// default-damage only (never reached?)
		damages.resize(1, damage);
	}
}