File: GlobalSynced.cpp

package info (click to toggle)
spring 98.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 41,928 kB
  • ctags: 60,665
  • sloc: cpp: 356,167; ansic: 39,434; python: 12,228; java: 12,203; awk: 5,856; sh: 1,719; xml: 997; perl: 405; php: 253; objc: 194; makefile: 72; sed: 2
file content (145 lines) | stat: -rw-r--r-- 2,770 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#include "GlobalSynced.h"

#include <assert.h>
#include <cstring>

#include "ExternalAI/SkirmishAIHandler.h"
#include "Game/GameSetup.h"
#include "Sim/Misc/TeamHandler.h"
#include "Sim/Misc/GlobalConstants.h"
#include "System/Util.h"
#include "System/Log/FramePrefixer.h"


/**
 * @brief global synced
 *
 * Global instance of CGlobalSynced
 */
CGlobalSynced* gs = NULL;



CR_BIND(CGlobalSynced, )

CR_REG_METADATA(CGlobalSynced, (
	CR_MEMBER(frameNum),
	CR_MEMBER(speedFactor),
	CR_MEMBER(wantedSpeedFactor),
	CR_MEMBER(paused),
	CR_MEMBER(mapx),
	CR_MEMBER(mapxm1),
	CR_MEMBER(mapxp1),
	CR_MEMBER(mapy),
	CR_MEMBER(mapym1),
	CR_MEMBER(mapyp1),
	CR_MEMBER(mapSquares),
	CR_MEMBER(hmapx),
	CR_MEMBER(hmapy),
	CR_MEMBER(pwr2mapx),
	CR_MEMBER(pwr2mapy),
	CR_MEMBER(tempNum),
	CR_MEMBER(godMode),
	CR_MEMBER(globalLOS),
	CR_MEMBER(cheatEnabled),
	CR_MEMBER(noHelperAIs),
	CR_MEMBER(editDefsEnabled),
	CR_MEMBER(useLuaGaia),
	CR_MEMBER(randSeed),
	CR_MEMBER(initRandSeed)
))


/**
 * Initializes variables in CGlobalSynced
 */
CGlobalSynced::CGlobalSynced()
{
	mapx  = 512;
	mapy  = 512;
	mapxm1 = mapx - 1;
	mapym1 = mapy - 1;
	mapxp1 = mapx + 1;
	mapyp1 = mapy + 1;
	mapSquares = mapx * mapy;
	hmapx = mapx>>1;
	hmapy = mapy>>1;
	pwr2mapx = mapx; //next_power_of_2(mapx);
	pwr2mapy = mapy; //next_power_of_2(mapy);
	randSeed = 18655;
	initRandSeed = randSeed;
	frameNum = 0;
	speedFactor = 1;
	wantedSpeedFactor = 1;
	paused = false;
	godMode = false;
	cheatEnabled = false;
	noHelperAIs = false;
	editDefsEnabled = false;
	tempNum = 2;
	useLuaGaia = true;

	memset(globalLOS, 0, sizeof(globalLOS));
	log_framePrefixer_setFrameNumReference(&frameNum);

	teamHandler = new CTeamHandler();
}


CGlobalSynced::~CGlobalSynced()
{
	SafeDelete(teamHandler);

	log_framePrefixer_setFrameNumReference(NULL);
}


void CGlobalSynced::LoadFromSetup(const CGameSetup* setup)
{
	noHelperAIs = setup->noHelperAIs;
	useLuaGaia  = setup->useLuaGaia;

	skirmishAIHandler.LoadFromSetup(*setup);
	teamHandler->LoadFromSetup(setup);
}

/**
 * @return synced random integer
 *
 * returns a synced random integer
 */
int CGlobalSynced::randInt()
{
	randSeed = (randSeed * 214013L + 2531011L);
	return (randSeed >> 16) & RANDINT_MAX;
}

/**
 * @return synced random float
 *
 * returns a synced random float
 */
float CGlobalSynced::randFloat()
{
	randSeed = (randSeed * 214013L + 2531011L);
	return float((randSeed >> 16) & RANDINT_MAX)/RANDINT_MAX;
}

/**
 * @return synced random vector
 *
 * returns a synced random vector
 */
float3 CGlobalSynced::randVector()
{
	float3 ret;
	do {
		ret.x = randFloat()*2-1;
		ret.y = randFloat()*2-1;
		ret.z = randFloat()*2-1;
	} while(ret.SqLength()>1);

	return ret;
}