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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include <assert.h>
#include "GroundBlockingObjectMap.h"
#include "GlobalSynced.h"
#include "GlobalConstants.h"
#include "Sim/Objects/SolidObject.h"
#include "Sim/Objects/SolidObjectDef.h"
#include "Sim/Path/IPathManager.h"
#include "System/creg/STL_Map.h"
CGroundBlockingObjectMap* groundBlockingObjectMap;
CR_BIND(CGroundBlockingObjectMap, (1))
CR_REG_METADATA(CGroundBlockingObjectMap, (
CR_MEMBER(groundBlockingMap)
))
inline static const int GetObjectID(CSolidObject* obj)
{
const int id = obj->GetBlockingMapID();
// object should always be a derived type
assert(id != -1);
return id;
}
void CGroundBlockingObjectMap::AddGroundBlockingObject(CSolidObject* object)
{
if (object->blockMap != NULL) {
// if object has a yardmap, add it to map selectively
// (checking the specific state of each yardmap cell)
AddGroundBlockingObject(object, YARDMAP_BLOCKED);
return;
}
const int objID = GetObjectID(object);
object->SetPhysicalStateBit(CSolidObject::PSTATE_BIT_BLOCKING);
object->mapPos = object->GetMapPos();
object->groundBlockPos = object->pos;
const int bx = object->mapPos.x, sx = object->xsize;
const int bz = object->mapPos.y, sz = object->zsize;
const int minXSqr = bx, maxXSqr = bx + sx;
const int minZSqr = bz, maxZSqr = bz + sz;
for (int zSqr = minZSqr; zSqr < maxZSqr; zSqr++) {
for (int xSqr = minXSqr; xSqr < maxXSqr; xSqr++) {
BlockingMapCell& cell = groundBlockingMap[xSqr + zSqr * gs->mapx];
cell[objID] = object;
}
}
// FIXME: needs dependency injection (observer pattern?)
if (object->moveDef == NULL && pathManager != NULL) {
pathManager->TerrainChange(minXSqr, minZSqr, maxXSqr, maxZSqr, TERRAINCHANGE_OBJECT_INSERTED);
}
}
void CGroundBlockingObjectMap::AddGroundBlockingObject(CSolidObject* object, const YardMapStatus& mask)
{
const int objID = GetObjectID(object);
object->SetPhysicalStateBit(CSolidObject::PSTATE_BIT_BLOCKING);
object->mapPos = object->GetMapPos();
object->groundBlockPos = object->pos;
const int bx = object->mapPos.x, sx = object->xsize;
const int bz = object->mapPos.y, sz = object->zsize;
const int minXSqr = bx, maxXSqr = bx + sx;
const int minZSqr = bz, maxZSqr = bz + sz;
for (int z = minZSqr; z < maxZSqr; z++) {
for (int x = minXSqr; x < maxXSqr; x++) {
// unit yardmaps always contain sx=UnitDef::xsize * sz=UnitDef::zsize
// cells (the unit->moveDef footprint can have different dimensions)
const float3 testPos = float3(x, 0.0f, z) * SQUARE_SIZE;
if (object->GetGroundBlockingMaskAtPos(testPos) & mask) {
BlockingMapCell& cell = groundBlockingMap[x + (z) * gs->mapx];
cell[objID] = object;
}
}
}
// FIXME: needs dependency injection (observer pattern?)
if (object->moveDef == NULL && pathManager != NULL) {
pathManager->TerrainChange(minXSqr, minZSqr, maxXSqr, maxZSqr, TERRAINCHANGE_OBJECT_INSERTED_YM);
}
}
void CGroundBlockingObjectMap::RemoveGroundBlockingObject(CSolidObject* object)
{
const int objID = GetObjectID(object);
const int bx = object->mapPos.x;
const int bz = object->mapPos.y;
const int sx = object->xsize;
const int sz = object->zsize;
object->ClearPhysicalStateBit(CSolidObject::PSTATE_BIT_BLOCKING);
for (int z = bz; z < bz + sz; ++z) {
for (int x = bx; x < bx + sx; ++x) {
const int idx = x + z * gs->mapx;
BlockingMapCell& cell = groundBlockingMap[idx];
cell.erase(objID);
}
}
// FIXME: needs dependency injection (observer pattern?)
if (object->moveDef == NULL && pathManager != NULL) {
pathManager->TerrainChange(bx, bz, bx + sx, bz + sz, TERRAINCHANGE_OBJECT_DELETED);
}
}
/**
* Checks if a ground-square is blocked.
* If it's not blocked (empty), then NULL is returned. Otherwise, a
* pointer to the top-most / bottom-most blocking object is returned.
*/
CSolidObject* CGroundBlockingObjectMap::GroundBlockedUnsafe(int mapSquare) const {
const BlockingMapCell& cell = groundBlockingMap[mapSquare];
if (cell.empty())
return NULL;
return ((cell.begin())->second);
}
CSolidObject* CGroundBlockingObjectMap::GroundBlocked(int x, int z) const {
if (x < 0 || x >= gs->mapx || z < 0 || z >= gs->mapy)
return NULL;
return GroundBlockedUnsafe(x + z * gs->mapx);
}
CSolidObject* CGroundBlockingObjectMap::GroundBlocked(const float3& pos) const {
const int xSqr = int(pos.x / SQUARE_SIZE);
const int zSqr = int(pos.z / SQUARE_SIZE);
return GroundBlocked(xSqr, zSqr);
}
bool CGroundBlockingObjectMap::GroundBlocked(int x, int z, CSolidObject* ignoreObj) const
{
if (x < 0 || x >= gs->mapx || z < 0 || z >= gs->mapy)
return false;
const int mapSquare = x + z * gs->mapx;
if (groundBlockingMap[mapSquare].empty())
return false;
const int objID = GetObjectID(ignoreObj);
const BlockingMapCell& cell = groundBlockingMap[mapSquare];
BlockingMapCellIt it = cell.begin();
if (it != cell.end()) {
if (it->first != objID) {
// there are other objects blocking the square
return true;
} else {
// ignoreObj is in the square. Check if there are other objects, too
return (cell.size() >= 2);
}
}
return false;
}
bool CGroundBlockingObjectMap::GroundBlocked(const float3& pos, CSolidObject* ignoreObj) const
{
const int xSqr = int(pos.x / SQUARE_SIZE);
const int zSqr = int(pos.z / SQUARE_SIZE);
return GroundBlocked(xSqr, zSqr, ignoreObj);
}
/**
* Opens up a yard in a blocked area.
* When a factory opens up, for example.
*/
void CGroundBlockingObjectMap::OpenBlockingYard(CSolidObject* object) {
RemoveGroundBlockingObject(object);
AddGroundBlockingObject(object, YARDMAP_YARDFREE);
}
/**
* Closes a yard, blocking the area.
* When a factory closes, for example.
*/
void CGroundBlockingObjectMap::CloseBlockingYard(CSolidObject* object) {
RemoveGroundBlockingObject(object);
AddGroundBlockingObject(object, YARDMAP_YARDBLOCKED);
}
inline bool CGroundBlockingObjectMap::CheckYard(CSolidObject* yardUnit, const YardMapStatus& mask) const
{
for (int z = yardUnit->mapPos.y; z < yardUnit->mapPos.y + yardUnit->zsize; ++z) {
for (int x = yardUnit->mapPos.x; x < yardUnit->mapPos.x + yardUnit->xsize; ++x) {
if (yardUnit->GetGroundBlockingMaskAtPos(float3(x * SQUARE_SIZE, 0.0f, z * SQUARE_SIZE)) & mask)
if (GroundBlocked(x, z, yardUnit))
return false;
}
}
return true;
}
bool CGroundBlockingObjectMap::CanOpenYard(CSolidObject* yardUnit) const
{
return CheckYard(yardUnit, YARDMAP_YARDINV);
}
bool CGroundBlockingObjectMap::CanCloseYard(CSolidObject* yardUnit) const
{
return CheckYard(yardUnit, YARDMAP_YARD);
}
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