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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef INTERCEPT_HANDLER_H
#define INTERCEPT_HANDLER_H
#include "System/Object.h"
#include <list>
#include <map>
#include <boost/noncopyable.hpp>
#include "System/Object.h"
class CWeapon;
class CWeaponProjectile;
class CPlasmaRepulser;
class CProjectile;
class float3;
class CInterceptHandler : public CObject, boost::noncopyable
{
CR_DECLARE(CInterceptHandler)
public:
void Update(bool forced);
void AddInterceptorWeapon(CWeapon* weapon) { interceptors.push_back(weapon); }
void RemoveInterceptorWeapon(CWeapon* weapon) { interceptors.remove(weapon); }
void AddInterceptTarget(CWeaponProjectile* target, const float3& destination);
void AddShieldInterceptableProjectile(CWeaponProjectile* p);
float AddShieldInterceptableBeam(CWeapon* emitter, const float3& start, const float3& dir, float length, float3& newDir, CPlasmaRepulser*& repulsedBy);
void AddPlasmaRepulser(CPlasmaRepulser* r) { repulsors.push_back(r); }
void RemovePlasmaRepulser(CPlasmaRepulser* r) { repulsors.remove(r); }
void DependentDied(CObject* o);
private:
std::list<CWeapon*> interceptors;
std::list<CPlasmaRepulser*> repulsors;
std::map<int, CWeaponProjectile*> interceptables;
};
extern CInterceptHandler interceptHandler;
#endif /* INTERCEPT_HANDLER_H */
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