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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "AAirMoveType.h"
#include "MoveMath/MoveMath.h"
#include "Map/Ground.h"
#include "Map/MapInfo.h"
#include "Sim/Misc/GlobalSynced.h"
#include "Sim/Misc/QuadField.h"
#include "Sim/Units/Unit.h"
#include "Sim/Units/UnitDef.h"
#include "Sim/Units/CommandAI/CommandAI.h"
#include "Sim/Units/Scripts/UnitScript.h"
CR_BIND_DERIVED_INTERFACE(AAirMoveType, AMoveType)
CR_REG_METADATA(AAirMoveType, (
CR_ENUM_MEMBER(aircraftState),
CR_ENUM_MEMBER(padStatus),
CR_MEMBER(oldGoalPos),
CR_MEMBER(reservedLandingPos),
CR_MEMBER(wantedHeight),
CR_MEMBER(orgWantedHeight),
CR_MEMBER(accRate),
CR_MEMBER(decRate),
CR_MEMBER(altitudeRate),
CR_MEMBER(collide),
CR_MEMBER(useSmoothMesh),
CR_MEMBER(autoLand),
CR_MEMBER(lastColWarning),
CR_MEMBER(reservedPad),
CR_MEMBER(lastColWarningType),
CR_MEMBER(lastFuelUpdateFrame)
))
AAirMoveType::AAirMoveType(CUnit* unit):
AMoveType(unit),
aircraftState(AIRCRAFT_LANDED),
padStatus(PAD_STATUS_FLYING),
oldGoalPos((unit != NULL)? unit->pos : ZeroVector),
reservedLandingPos(-1.0f, -1.0f, -1.0f),
wantedHeight(80.0f),
orgWantedHeight(0.0f),
accRate(1.0f),
decRate(1.0f),
altitudeRate(3.0f),
collide(true),
useSmoothMesh(false),
autoLand(true),
lastColWarning(NULL),
reservedPad(NULL),
lastColWarningType(0),
lastFuelUpdateFrame(gs->frameNum)
{
// same as {Ground, HoverAir}MoveType::accRate
accRate = std::max(0.01f, unit->unitDef->maxAcc);
decRate = std::max(0.01f, unit->unitDef->maxDec);
altitudeRate = std::max(0.01f, unit->unitDef->verticalSpeed);
useHeading = false;
}
AAirMoveType::~AAirMoveType()
{
// NOTE:
// this calls Takeoff and (indirectly) SetState,
// so neither of these must be pure virtuals (!)
UnreservePad(reservedPad);
}
bool AAirMoveType::UseSmoothMesh() const {
if (!useSmoothMesh)
return false;
const bool onTransportMission =
!owner->commandAI->commandQue.empty() &&
((owner->commandAI->commandQue.front().GetID() == CMD_LOAD_UNITS) || (owner->commandAI->commandQue.front().GetID() == CMD_UNLOAD_UNIT));
const bool repairing = reservedPad ? padStatus >= PAD_STATUS_LANDING : false;
const bool forceDisableSmooth = repairing || onTransportMission || (aircraftState != AIRCRAFT_FLYING);
return !forceDisableSmooth;
}
void AAirMoveType::ReservePad(CAirBaseHandler::LandingPad* lp) {
oldGoalPos = goalPos;
orgWantedHeight = wantedHeight;
assert(reservedPad == NULL);
AddDeathDependence(lp, DEPENDENCE_LANDINGPAD);
SetGoal(lp->GetUnit()->pos);
reservedPad = lp;
padStatus = PAD_STATUS_FLYING;
Takeoff();
}
void AAirMoveType::UnreservePad(CAirBaseHandler::LandingPad* lp)
{
if (lp == NULL)
return;
assert(reservedPad == lp);
DeleteDeathDependence(reservedPad, DEPENDENCE_LANDINGPAD);
airBaseHandler->LeaveLandingPad(reservedPad);
reservedPad = NULL;
padStatus = PAD_STATUS_FLYING;
goalPos = oldGoalPos;
wantedHeight = orgWantedHeight;
SetState(AIRCRAFT_TAKEOFF);
}
void AAirMoveType::DependentDied(CObject* o) {
if (o == lastColWarning) {
lastColWarning = NULL;
lastColWarningType = 0;
}
if (o == reservedPad) {
if (aircraftState != AIRCRAFT_CRASHING) {
// change state only if not crashing
SetState(AIRCRAFT_TAKEOFF);
goalPos = oldGoalPos;
wantedHeight = orgWantedHeight;
padStatus = PAD_STATUS_FLYING;
}
reservedPad = NULL;
}
}
bool AAirMoveType::Update() {
// NOTE: useHeading is never true by default for aircraft (AAirMoveType
// forces it to false, TransportUnit::{Attach,Detach}Unit manipulate it
// specifically for HoverAirMoveType's)
if (useHeading) {
SetState(AIRCRAFT_TAKEOFF);
}
if (owner->beingBuilt) {
// while being built, MoveType::SlowUpdate is not
// called so UpdateFuel will not be either --> do
// it here to prevent a drop in fuel level as soon
// as unit finishes construction
UpdateFuel(false);
}
// this return value is never used
return (useHeading = false);
}
void AAirMoveType::UpdateLanded()
{
// while an aircraft is being built we do not adjust its
// position, because the builder might be a tall platform
// we also do nothing if the aircraft is preparing to land
// or has already landed on a repair-pad
if (owner->beingBuilt)
return;
if (padStatus != PAD_STATUS_FLYING)
return;
// when an aircraft transitions to the landed state it
// is on the ground, but the terrain can be raised (or
// lowered) later and we do not want to end up hovering
// in mid-air or sink below it
// let gravity do the job instead of teleporting
const float minHeight = owner->unitDef->canSubmerge?
CGround::GetHeightReal(owner->pos.x, owner->pos.z):
CGround::GetHeightAboveWater(owner->pos.x, owner->pos.z);
const float curHeight = owner->pos.y;
if (curHeight > minHeight) {
if (curHeight > 0.0f) {
owner->speed.y += mapInfo->map.gravity;
} else {
owner->speed.y = mapInfo->map.gravity;
}
} else {
owner->speed.y = 0.0f;
}
owner->SetVelocityAndSpeed(owner->speed + owner->GetDragAccelerationVec(float4(0.0f, 0.0f, 0.0f, 0.1f)));
owner->Move(UpVector * (std::max(curHeight, minHeight) - owner->pos.y), true);
owner->Move(owner->speed, true);
// match the terrain normal
owner->UpdateDirVectors(owner->IsOnGround());
owner->UpdateMidAndAimPos();
}
void AAirMoveType::UpdateFuel(bool slowUpdate) {
if (owner->unitDef->maxFuel <= 0.0f)
return;
// lastFuelUpdateFrame must be updated even when early-outing
// otherwise fuel level will jump after a period of not using
// any (eg. when on a pad or after being built)
if (!slowUpdate) {
lastFuelUpdateFrame = gs->frameNum;
return;
}
if (aircraftState == AIRCRAFT_LANDED) {
lastFuelUpdateFrame = gs->frameNum;
return;
}
if (padStatus == PAD_STATUS_ARRIVED) {
lastFuelUpdateFrame = gs->frameNum;
return;
}
owner->currentFuel = std::max(0.0f, owner->currentFuel - (float(gs->frameNum - lastFuelUpdateFrame) / GAME_SPEED));
lastFuelUpdateFrame = gs->frameNum;
}
void AAirMoveType::CheckForCollision()
{
if (!collide)
return;
const SyncedFloat3& pos = owner->midPos;
const SyncedFloat3& forward = owner->frontdir;
const float3 midTestPos = pos + forward * 121.0f;
const std::vector<CUnit*>& others = quadField->GetUnitsExact(midTestPos, 115.0f);
float dist = 200.0f;
if (lastColWarning) {
DeleteDeathDependence(lastColWarning, DEPENDENCE_LASTCOLWARN);
lastColWarning = NULL;
lastColWarningType = 0;
}
for (std::vector<CUnit*>::const_iterator ui = others.begin(); ui != others.end(); ++ui) {
const CUnit* unit = *ui;
if (unit == owner || !unit->unitDef->canfly) {
continue;
}
const SyncedFloat3& op = unit->midPos;
const float3 dif = op - pos;
const float3 forwardDif = forward * (forward.dot(dif));
if (forwardDif.SqLength() >= (dist * dist)) {
continue;
}
const float3 ortoDif = dif - forwardDif;
const float frontLength = forwardDif.Length();
// note: radii are multiplied by two
const float minOrtoDif = (unit->radius + owner->radius) * 2.0f + frontLength * 0.1f + 10;
if (ortoDif.SqLength() < (minOrtoDif * minOrtoDif)) {
dist = frontLength;
lastColWarning = const_cast<CUnit*>(unit);
}
}
if (lastColWarning != NULL) {
lastColWarningType = 2;
AddDeathDependence(lastColWarning, DEPENDENCE_LASTCOLWARN);
return;
}
for (std::vector<CUnit*>::const_iterator ui = others.begin(); ui != others.end(); ++ui) {
if (*ui == owner)
continue;
if (((*ui)->midPos - pos).SqLength() < (dist * dist)) {
lastColWarning = *ui;
}
}
if (lastColWarning != NULL) {
lastColWarningType = 1;
AddDeathDependence(lastColWarning, DEPENDENCE_LASTCOLWARN);
}
}
bool AAirMoveType::CanLandOnPad(const float3& padPos) const {
// once distance to pad becomes smaller than current braking distance, switch states
// (but do not allow state-switch until the aircraft is heading ~directly toward pad)
// braking distance is 0.5*a*t*t where t is v/a --> 0.5*a*((v*v)/(a*a)) --> 0.5*v*v*(1/a)
// FIXME:
// apply N-frame lookahead when deciding to switch state for strafing aircraft
// (see comments in StrafeAirMoveType::UpdateLanding, overshooting prevention)
// the lookahead is roughly based on the time to descend to pad-target altitude
const float3 flatFrontDir = (float3(owner->frontdir)).Normalize2D();
const float brakingDistSq = Square(0.5f * owner->speed.SqLength2D() / decRate);
const float descendDistSq = Square(maxSpeed * ((owner->pos.y - padPos.y) / altitudeRate)) * owner->unitDef->IsStrafingAirUnit();
if (padPos.SqDistance2D(owner->pos) > std::max(brakingDistSq, descendDistSq))
return false;
if (owner->unitDef->IsStrafingAirUnit()) {
// horizontal guide
if (flatFrontDir.dot((padPos - owner->pos).SafeNormalize2D()) < 0.985f)
return false;
// vertical guide
if (flatFrontDir.dot((padPos - owner->pos).SafeNormalize()) < 0.707f)
return false;
}
return true;
}
bool AAirMoveType::HaveLandedOnPad(const float3& padPos) {
const AircraftState landingState = GetLandingState();
const float landingPadHeight = CGround::GetHeightAboveWater(padPos.x, padPos.z);
reservedLandingPos = padPos;
wantedHeight = padPos.y - landingPadHeight;
const float3 padVector = (padPos - owner->pos).SafeNormalize2D();
const float curOwnerAltitude = (owner->pos.y - landingPadHeight);
const float minOwnerAltitude = (wantedHeight + 1.0f);
if (aircraftState != landingState)
SetState(landingState);
if (aircraftState == AIRCRAFT_LANDED)
return true;
if (curOwnerAltitude <= minOwnerAltitude) {
// deal with overshooting aircraft: "tractor" them in
// once they descend down to the landing pad altitude
// this is a no-op for HAMT planes which do not apply
// speed updates at this point
owner->SetVelocityAndSpeed((owner->speed + (padVector * accRate)) * XZVector);
}
if (Square(owner->rightdir.y) < 0.01f && owner->frontdir.dot(padVector) > 0.01f) {
owner->frontdir = padVector;
owner->rightdir = owner->frontdir.cross(UpVector);
owner->updir = owner->rightdir.cross(owner->frontdir);
owner->SetHeadingFromDirection();
}
if (curOwnerAltitude > minOwnerAltitude)
return false;
return ((owner->pos.SqDistance2D(padPos) <= 1.0f || owner->unitDef->IsHoveringAirUnit()));
}
bool AAirMoveType::MoveToRepairPad() {
CUnit* airBase = reservedPad->GetUnit();
if (airBase->beingBuilt || airBase->IsStunned()) {
// pad became inoperable after being reserved
DependentDied(airBase);
return false;
} else {
const float3& relPadPos = airBase->script->GetPiecePos(reservedPad->GetPiece());
const float3 absPadPos = airBase->GetObjectSpacePos(relPadPos);
switch (padStatus) {
case PAD_STATUS_FLYING: {
// flying toward pad
if (aircraftState != AIRCRAFT_FLYING && aircraftState != AIRCRAFT_TAKEOFF) {
SetState(AIRCRAFT_FLYING);
}
if (CanLandOnPad(goalPos = absPadPos)) {
padStatus = PAD_STATUS_LANDING;
}
} break;
case PAD_STATUS_LANDING: {
// landing on pad
if (HaveLandedOnPad(goalPos = absPadPos)) {
padStatus = PAD_STATUS_ARRIVED;
}
} break;
case PAD_STATUS_ARRIVED: {
if (aircraftState != AIRCRAFT_LANDED) {
SetState(AIRCRAFT_LANDED);
}
owner->SetVelocityAndSpeed(ZeroVector);
owner->Move(absPadPos, false);
owner->UpdateMidAndAimPos(); // needed here?
owner->AddBuildPower(airBase, airBase->unitDef->buildSpeed / GAME_SPEED);
owner->currentFuel += (owner->unitDef->maxFuel / (GAME_SPEED * owner->unitDef->refuelTime));
owner->currentFuel = std::min(owner->unitDef->maxFuel, owner->currentFuel);
if (owner->health >= owner->maxHealth - 1.0f && owner->currentFuel >= owner->unitDef->maxFuel) {
// repaired and filled up, leave the pad
UnreservePad(reservedPad);
}
} break;
}
}
return true;
}
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