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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "MoveMath.h"
#include "Sim/MoveTypes/MoveDefHandler.h"
/*
Calculate speed-multiplier for given height and slope data.
*/
float CMoveMath::ShipSpeedMod(const MoveDef& moveDef, float height, float slope)
{
if (-height < moveDef.depth)
return 0.0f;
return 1.0f;
}
float CMoveMath::ShipSpeedMod(const MoveDef& moveDef, float height, float slope, float dirSlopeMod)
{
// uphill slopes can lead even closer to shore, so
// block movement if we are above our minWaterDepth
if ((dirSlopeMod > 0.0f) && (-height < moveDef.depth))
return 0.0f;
return 1.0f;
}
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