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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "MoveTypeFactory.h"
#include "MoveDefHandler.h"
#include "StrafeAirMoveType.h"
#include "HoverAirMoveType.h"
#include "ClassicGroundMoveType.h"
#include "GroundMoveType.h"
#include "StaticMoveType.h"
#include "Sim/Misc/GlobalSynced.h"
#include "Sim/Misc/ModInfo.h"
#include "Sim/Units/Unit.h"
#include "Sim/Units/UnitDef.h"
AMoveType* MoveTypeFactory::GetMoveType(CUnit* unit, const UnitDef* ud) {
if (ud->IsGroundUnit()) {
// mobile ground-unit
assert(!ud->canfly);
assert(ud->pathType != -1U);
assert(unit->moveDef == NULL);
unit->moveDef = moveDefHandler->GetMoveDefByPathType(ud->pathType);
if (modInfo.useClassicGroundMoveType) {
return (new CClassicGroundMoveType(unit));
} else {
return (new CGroundMoveType(unit));
}
}
if (ud->IsAirUnit()) {
// mobile air-unit
assert(ud->canfly);
assert(ud->pathType == -1U);
assert(unit->moveDef == NULL);
if (ud->IsStrafingAirUnit()) {
return (new CStrafeAirMoveType(unit));
} else {
// flying builders, transports, gunships
return (new CHoverAirMoveType(unit));
}
}
// unit is immobile (but not necessarily a structure)
assert(ud->IsImmobileUnit());
return (new CStaticMoveType(unit));
}
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