File: ExplosionGenerator.h

package info (click to toggle)
spring 98.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 41,928 kB
  • ctags: 60,665
  • sloc: cpp: 356,167; ansic: 39,434; python: 12,228; java: 12,203; awk: 5,856; sh: 1,719; xml: 997; perl: 405; php: 253; objc: 194; makefile: 72; sed: 2
file content (278 lines) | stat: -rw-r--r-- 7,124 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef EXPLOSION_GENERATOR_H
#define EXPLOSION_GENERATOR_H

#include <map>
#include <string>
#include <vector>
#include <boost/shared_ptr.hpp>

#include "Sim/Objects/WorldObject.h"

#define CEG_PREFIX_STRING "custom:"

class LuaParser;
class LuaTable;
class float3;
class CUnit;
class IExplosionGenerator;


class CExpGenSpawnable: public CWorldObject
{
	CR_DECLARE(CExpGenSpawnable)
public:
	CExpGenSpawnable();
	CExpGenSpawnable(const float3& pos, const float3& spd);

	virtual ~CExpGenSpawnable() {}
	virtual void Init(const CUnit* owner, const float3& offset) = 0;
};



// Finds C++ classes with class aliases
class ClassAliasList
{
public:
	void Load(const LuaTable&);
	void Clear() { aliases.clear(); }

	creg::Class* GetClass(const std::string& name) const;
	std::string FindAlias(const std::string& className) const;

private:
	std::map<std::string, std::string> aliases;
};



// loads and stores a list of explosion generators
class CExplosionGeneratorHandler
{
public:
	enum {
		EXPGEN_ID_INVALID  = -1u,
		EXPGEN_ID_STANDARD =  0u,
	};

	CExplosionGeneratorHandler();
	~CExplosionGeneratorHandler();

	void ParseExplosionTables();
	void ReloadGenerators(const std::string&);

	unsigned int LoadGeneratorID(const std::string& tag);
	IExplosionGenerator* LoadGenerator(const std::string& tag);
	IExplosionGenerator* GetGenerator(unsigned int expGenID);

	bool GenExplosion(
		unsigned int expGenID,
		const float3& pos,
		const float3& dir,
		float damage,
		float radius,
		float gfxMod,
		CUnit* owner,
		CUnit* hit
	);

	const LuaTable* GetExplosionTableRoot() const { return explTblRoot; }
	const ClassAliasList& GetProjectileClasses() const { return projectileClasses; }
	const ClassAliasList& GetGeneratorClasses() const { return generatorClasses; }

protected:
	ClassAliasList projectileClasses;
	ClassAliasList generatorClasses;

	LuaParser* exploParser;
	LuaParser* aliasParser;
	LuaTable*  explTblRoot;

	std::vector<IExplosionGenerator*> explosionGenerators;

	std::map<std::string, unsigned int> expGenTagIdentMap;
	std::map<unsigned int, std::string> expGenIdentTagMap;

	typedef std::map<std::string, unsigned int>::const_iterator TagIdentMapConstIt;
	typedef std::map<unsigned int, std::string>::const_iterator IdentTagMapConstIt;
};




// Base explosion generator class
class IExplosionGenerator
{
	CR_DECLARE(IExplosionGenerator)

	IExplosionGenerator(): generatorID(CExplosionGeneratorHandler::EXPGEN_ID_INVALID) {}
	virtual ~IExplosionGenerator() {}

	virtual bool Load(CExplosionGeneratorHandler* handler, const std::string& tag) = 0;
	virtual bool Reload(CExplosionGeneratorHandler* handler, const std::string& tag) { return true; }
	virtual bool Explosion(
		const float3& pos,
		const float3& dir,
		float damage,
		float radius,
		float gfxMod,
		CUnit* owner,
		CUnit* hit
	) = 0;

	unsigned int GetGeneratorID() const { return generatorID; }
	void SetGeneratorID(unsigned int id) { generatorID = id; }

protected:
	unsigned int generatorID;
};


// spawns non-scriptable explosion effects via hardcoded rules
// has no internal state so we never need to allocate instances
class CStdExplosionGenerator: public IExplosionGenerator
{
	CR_DECLARE(CStdExplosionGenerator)

public:
	CStdExplosionGenerator(): IExplosionGenerator() {}

	bool Load(CExplosionGeneratorHandler* handler, const std::string& tag) { return false; }
	bool Explosion(
		const float3& pos,
		const float3& dir,
		float damage,
		float radius,
		float gfxMod,
		CUnit* owner,
		CUnit* hit
	);
};


// Uses explosion info from a script file; defines the
// result of an explosion as a series of new projectiles
class CCustomExplosionGenerator: public IExplosionGenerator
{
	CR_DECLARE(CCustomExplosionGenerator)
	CR_DECLARE_SUB(ProjectileSpawnInfo)
	CR_DECLARE_SUB(GroundFlashInfo)
	CR_DECLARE_SUB(ExpGenParams)

protected:
	struct ProjectileSpawnInfo {
		CR_DECLARE_STRUCT(ProjectileSpawnInfo)

		ProjectileSpawnInfo()
			: projectileClass(NULL)
			, count(0)
			, flags(0)
		{}
		ProjectileSpawnInfo(const ProjectileSpawnInfo& psi)
			: projectileClass(psi.projectileClass)
			, code(psi.code)
			, count(psi.count)
			, flags(psi.flags)
		{}

		creg::Class* projectileClass;

		/// parsed explosion script code
		std::vector<char> code;

		/// number of projectiles spawned of this type
		unsigned int count;
		unsigned int flags;
	};

	// TODO: Handle ground flashes with more flexibility like the projectiles
	struct GroundFlashInfo {
		CR_DECLARE_STRUCT(GroundFlashInfo)

		GroundFlashInfo()
			: flashSize(0.0f)
			, flashAlpha(0.0f)
			, circleGrowth(0.0f)
			, circleAlpha(0.0f)
			, ttl(0)
			, flags(0)
			, color(ZeroVector)
		{}

		float flashSize;
		float flashAlpha;
		float circleGrowth;
		float circleAlpha;
		int ttl;
		unsigned int flags;
		float3 color;
	};

	struct ExpGenParams {
		CR_DECLARE_STRUCT(ExpGenParams)

		std::vector<ProjectileSpawnInfo> projectiles;

		GroundFlashInfo groundFlash;

		bool useDefaultExplosions;
	};

public:
	CCustomExplosionGenerator(): IExplosionGenerator() {}

	static bool OutputProjectileClassInfo();
	static unsigned int GetFlagsFromTable(const LuaTable& table);
	static unsigned int GetFlagsFromHeight(float height, float groundHeight);

	/// @throws content_error/runtime_error on errors
	bool Load(CExplosionGeneratorHandler* handler, const std::string& tag);
	bool Reload(CExplosionGeneratorHandler* handler, const std::string& tag);
	bool Explosion(const float3& pos, const float3& dir, float damage, float radius, float gfxMod, CUnit* owner, CUnit* hit);


	enum {
		SPW_WATER      =  1,
		SPW_GROUND     =  2,
		SPW_AIR        =  4,
		SPW_UNDERWATER =  8,
		SPW_UNIT       = 16,  // only execute when the explosion hits a unit
		SPW_NO_UNIT    = 32,  // only execute when the explosion doesn't hit a unit (environment)
	};

	enum {
		OP_END      =  0,
		OP_STOREI   =  1, // int
		OP_STOREF   =  2, // float
		OP_STOREC   =  3, // char
		OP_ADD      =  4,
		OP_RAND     =  5,
		OP_DAMAGE   =  6,
		OP_INDEX    =  7,
		OP_LOADP    =  8, // load a void* into the pointer register
		OP_STOREP   =  9, // store the pointer register into a void*
		OP_DIR      = 10, // store the float3 direction
		OP_SAWTOOTH = 11, // Performs a modulo to create a sawtooth wave
		OP_DISCRETE = 12, // Floors the value to a multiple of its parameter
		OP_SINE     = 13, // Uses val as the phase of a sine wave
		OP_YANK     = 14, // Moves the input value into a buffer, returns zero
		OP_MULTIPLY = 15, // Multiplies with buffer value
		OP_ADDBUFF  = 16, // Adds buffer value
		OP_POW      = 17, // Power with code as exponent
		OP_POWBUFF  = 18, // Power with buffer as exponent
	};

private:
	void ParseExplosionCode(ProjectileSpawnInfo* psi, const int offset, const boost::shared_ptr<creg::IType> type, const std::string& script, std::string& code);
	void ExecuteExplosionCode(const char* code, float damage, char* instance, int spawnIndex, const float3& dir);

protected:
	ExpGenParams expGenParams;
};


extern CExplosionGeneratorHandler* explGenHandler;

#endif // EXPLOSION_GENERATOR_H