File: FlareProjectile.h

package info (click to toggle)
spring 98.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 41,928 kB
  • ctags: 60,665
  • sloc: cpp: 356,167; ansic: 39,434; python: 12,228; java: 12,203; awk: 5,856; sh: 1,719; xml: 997; perl: 405; php: 253; objc: 194; makefile: 72; sed: 2
file content (30 lines) | stat: -rw-r--r-- 590 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef FLARE_PROJECTILE_H
#define FLARE_PROJECTILE_H

#include "Projectile.h"
#include <vector>

class CFlareProjectile : public CProjectile
{
	CR_DECLARE(CFlareProjectile)

public:
	CFlareProjectile(const float3& pos, const float3& speed, CUnit* owner, int activateFrame);
	~CFlareProjectile();

	void Update();
	void Draw();

	int activateFrame;
	int deathFrame;

	int numSub;
	int lastSub;
	std::vector<float3> subPos;
	std::vector<float3> subSpeed;
	float alphaFalloff;
};

#endif // FLARE_PROJECTILE_H