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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "Game/Camera.h"
#include "Game/GameHelper.h"
#include "Game/GlobalUnsynced.h"
#include "Map/Ground.h"
#include "Rendering/GlobalRendering.h"
#include "Rendering/GL/VertexArray.h"
#include "Rendering/Textures/TextureAtlas.h"
#include "Rendering/Colors.h"
#include "Rendering/ProjectileDrawer.h"
#include "Rendering/UnitDrawer.h"
#include "Rendering/Models/IModelParser.h"
#include "Rendering/Models/3DOParser.h"
#include "Rendering/Models/S3OParser.h"
#include "Sim/Misc/GlobalSynced.h"
#include "Sim/Projectiles/PieceProjectile.h"
#include "Sim/Projectiles/ProjectileHandler.h"
#include "Sim/Projectiles/Unsynced/SmokeTrailProjectile.h"
#include "Sim/Units/Unit.h"
#include "Sim/Units/UnitDef.h"
#include "System/Matrix44f.h"
#include "System/myMath.h"
#include "System/Sync/SyncTracer.h"
#include "System/Util.h"
#define SMOKE_TIME 40
#define NUM_TRAIL_PARTS (sizeof(fireTrailPoints) / sizeof(fireTrailPoints[0]))
CR_BIND_DERIVED(CPieceProjectile, CProjectile, (NULL, NULL, ZeroVector, ZeroVector, 0, 0))
CR_REG_METADATA(CPieceProjectile,(
CR_SETFLAG(CF_Synced),
CR_MEMBER(age),
CR_MEMBER(explFlags),
CR_MEMBER(dispList),
// NOTE: what about this?
// CR_MEMBER(omp),
CR_MEMBER(curCallback),
CR_MEMBER(spinVec),
CR_MEMBER(spinSpeed),
CR_MEMBER(spinAngle),
CR_MEMBER(oldSmokePos),
CR_MEMBER(oldSmokeDir),
CR_MEMBER(alphaThreshold),
// CR_MEMBER(target),
CR_MEMBER(drawTrail),
CR_RESERVED(36)
))
CPieceProjectile::CPieceProjectile(
CUnit* owner,
LocalModelPiece* lmp,
const float3& pos,
const float3& speed,
int flags,
float radius
):
CProjectile(pos, speed, owner, true, false, true),
age(0),
explFlags(flags),
dispList((lmp != NULL)? lmp->dispListID: 0),
omp(NULL),
curCallback(NULL),
spinSpeed(0.0f),
spinAngle(0.0f),
alphaThreshold(0.1f),
oldSmokePos(pos),
oldSmokeDir(FwdVector),
drawTrail(true)
{
checkCol = false;
if (owner != NULL) {
if ((explFlags & PF_NoCEGTrail) == 0) {
explGenHandler->GenExplosion((cegID = owner->unitDef->GetPieceExplosionGeneratorID(gs->randInt())), pos, speed, 100, 0.0f, 0.0f, NULL, NULL);
}
model = owner->model;
alphaThreshold = owner->alphaThreshold;
explFlags |= (PF_NoCEGTrail * (cegID == -1u));
}
if (lmp) {
omp = lmp->original;
} else {
omp = NULL;
}
castShadow = true;
if (pos.y - CGround::GetApproximateHeight(pos.x, pos.z) > 10) {
useAirLos = true;
}
oldSmokeDir = speed;
oldSmokeDir.Normalize();
const float3 camVec = pos - camera->GetPos();
const float camDst = camVec.Length() + 0.01f;
const float3 camDir = camVec / camDst;
drawTrail = ((camDst + (1.0f - math::fabs(camDir.dot(oldSmokeDir))) * 3000.0f) >= 200.0f);
// neither spinVec nor spinSpeed technically
// needs to be synced, but since instances of
// this class are themselves synced and have
// LuaSynced{Ctrl, Read} exposure we treat
// them that way for consistency
spinVec = gs->randVector();
spinVec.Normalize();
spinSpeed = gs->randFloat() * 20;
for (unsigned int a = 0; a < NUM_TRAIL_PARTS; ++a) {
fireTrailPoints[a] = new FireTrailPoint();
fireTrailPoints[a]->pos = pos;
fireTrailPoints[a]->size = gu->RandFloat() * 2 + 2;
}
SetRadiusAndHeight(radius, 0.0f);
drawRadius = 32.0f;
#ifdef TRACE_SYNC
tracefile << "New CPieceProjectile: ";
tracefile << pos.x << " " << pos.y << " " << pos.z << " " << speed.x << " " << speed.y << " " << speed.z << "\n";
#endif
projectileHandler->AddProjectile(this);
}
void CPieceProjectile::Detach()
{
// SYNCED
if (curCallback) {
// this is unsynced, but it prevents some callback crash on exit
curCallback->drawCallbacker = NULL;
}
CProjectile::Detach();
}
CPieceProjectile::~CPieceProjectile()
{
// UNSYNCED
for (unsigned int a = 0; a < NUM_TRAIL_PARTS; ++a) {
delete fireTrailPoints[a];
}
}
void CPieceProjectile::Collision()
{
const float3& norm = CGround::GetNormal(pos.x, pos.z);
const float ns = speed.dot(norm);
SetVelocityAndSpeed(speed - (norm * ns * 1.6f));
SetPosition(pos + (norm * 0.1f));
if (explFlags & PF_Explode) {
const DamageArray damageArray(50.0f);
const CGameHelper::ExplosionParams params = {
pos,
ZeroVector,
damageArray,
NULL, // weaponDef
owner(),
NULL, // hitUnit
NULL, // hitFeature
5.0f, // craterAreaOfEffect
5.0f, // damageAreaOfEffect
0.0f, // edgeEffectiveness
10.0f, // explosionSpeed
1.0f, // gfxMod
false, // impactOnly
false, // ignoreOwner
true, // damageGround
static_cast<unsigned int>(id)
};
helper->Explosion(params);
}
if (explFlags & PF_Smoke) {
if (explFlags & PF_NoCEGTrail) {
CSmokeTrailProjectile* tp = new CSmokeTrailProjectile(
owner(),
pos, oldSmokePos,
dir, oldSmokeDir,
false,
true,
(NUM_TRAIL_PARTS - 1),
SMOKE_TIME,
0.5f,
drawTrail,
NULL,
projectileDrawer->smoketrailtex);
tp->creationTime += (NUM_TRAIL_PARTS - (age & (NUM_TRAIL_PARTS - 1)));
}
}
// keep flying with some small probability
if (gs->randFloat() < 0.666f) {
CProjectile::Collision();
}
oldSmokePos = pos;
}
void CPieceProjectile::Collision(CUnit* unit)
{
if (unit == owner())
return;
if (explFlags & PF_Explode) {
const DamageArray damageArray(50.0f);
const CGameHelper::ExplosionParams params = {
pos,
ZeroVector,
damageArray,
NULL, // weaponDef
owner(),
unit, // hitUnit
NULL, // hitFeature
5.0f, // craterAreaOfEffect
5.0f, // damageAreaOfEffect
0.0f, // edgeEffectiveness
10.0f, // explosionSpeed
1.0f, // gfxMod
false, // impactOnly
false, // ignoreOwner
true, // damageGround
static_cast<unsigned int>(id)
};
helper->Explosion(params);
}
if (explFlags & PF_Smoke) {
if (explFlags & PF_NoCEGTrail) {
CSmokeTrailProjectile* tp = new CSmokeTrailProjectile(
owner(),
pos, oldSmokePos,
dir, oldSmokeDir,
false,
true,
NUM_TRAIL_PARTS - 1,
SMOKE_TIME,
0.5f,
drawTrail,
NULL,
projectileDrawer->smoketrailtex
);
tp->creationTime += (NUM_TRAIL_PARTS - (age & (NUM_TRAIL_PARTS - 1)));
}
}
CProjectile::Collision(unit);
oldSmokePos = pos;
}
bool CPieceProjectile::HasVertices() const
{
if (omp == NULL)
return false;
return (omp->GetVertexCount() > 0);
}
float3 CPieceProjectile::RandomVertexPos()
{
if (!HasVertices())
return ZeroVector;
const int vertexNum = (int) (gu->RandFloat() * 0.99f * omp->GetVertexCount());
const float3& pos = omp->GetVertexPos(vertexNum);
return pos;
}
void CPieceProjectile::Update()
{
if (!luaMoveCtrl) {
if (explFlags & PF_Fall)
speed.y += mygravity;
SetVelocityAndSpeed(speed * 0.997f);
SetPosition(pos + speed);
}
spinAngle += spinSpeed;
age += 1;
checkCol |= (age > 10);
if ((explFlags & PF_Fire) != 0 && HasVertices()) {
FireTrailPoint* tempTrailPoint = fireTrailPoints[NUM_TRAIL_PARTS - 1];
for (int a = NUM_TRAIL_PARTS - 2; a >= 0; --a) {
fireTrailPoints[a + 1] = fireTrailPoints[a];
}
CMatrix44f m(pos);
m.Rotate(spinAngle * PI / 180.0f, spinVec);
m.Translate(RandomVertexPos());
fireTrailPoints[0] = tempTrailPoint;
fireTrailPoints[0]->pos = m.GetPos();
fireTrailPoints[0]->size = gu->RandFloat() * 1 + 1;
}
if ((explFlags & PF_NoCEGTrail) == 0) {
// TODO: pass a more sensible ttl to the CEG (age-related?)
explGenHandler->GenExplosion(cegID, pos, speed, 100, 0.0f, 0.0f, NULL, NULL);
return;
}
if ((explFlags & PF_Smoke) != 0) {
if ((age & (NUM_TRAIL_PARTS - 1)) == 0) {
if (curCallback != NULL) {
curCallback->drawCallbacker = NULL;
}
curCallback = new CSmokeTrailProjectile(
owner(),
pos, oldSmokePos,
dir, oldSmokeDir,
age == (NUM_TRAIL_PARTS - 1),
false,
14,
SMOKE_TIME,
0.5f,
drawTrail,
this,
projectileDrawer->smoketrailtex
);
useAirLos = curCallback->useAirLos;
oldSmokePos = pos;
oldSmokeDir = dir;
if (!drawTrail) {
float3 camDir = pos - camera->GetPos();
const float camPieceDist = camDir.LengthNormalize();
const float camAngleScale = (1.0f - math::fabs(camDir.dot(dir))) * 3000.0f;
drawTrail = ((camPieceDist + camAngleScale) >= 300.0f);
}
}
}
}
void CPieceProjectile::Draw()
{
if ((explFlags & PF_NoCEGTrail) == 0)
return;
if ((explFlags & PF_Smoke) != 0) {
// this piece leaves a default (non-CEG) smoketrail
inArray = true;
const int numParts = age & (NUM_TRAIL_PARTS - 1);
float age2 = (age & (NUM_TRAIL_PARTS - 1)) + globalRendering->timeOffset;
float color = 0.5f;
unsigned char col[4];
va->EnlargeArrays(4+4*numParts,0,VA_SIZE_TC);
if (drawTrail) {
// draw the trail as a single quad if camera close enough
const float3 dif = (drawPos - camera->GetPos()).Normalize();
const float3 dir1 = (dif.cross(dir)).Normalize();
const float3 dif2 = (oldSmokePos - camera->GetPos()).Normalize();
const float3 dir2 = (dif2.cross(oldSmokeDir)).Normalize();
float a1 = ((1 - 0.0f / SMOKE_TIME) * 255) * (0.7f + math::fabs(dif.dot(dir)));
float alpha = std::min(255.0f, std::max(0.0f, a1));
col[0] = (unsigned char) (color * alpha);
col[1] = (unsigned char) (color * alpha);
col[2] = (unsigned char) (color * alpha);
col[3] = (unsigned char) (alpha);
unsigned char col2[4];
float a2 = ((1 - float(age2) / SMOKE_TIME) * 255) * (0.7f + math::fabs(dif2.dot(oldSmokeDir)));
if (age < NUM_TRAIL_PARTS)
a2 = 0.0f;
alpha = std::min(255.0f, std::max(0.0f, a2));
col2[0] = (unsigned char) (color * alpha);
col2[1] = (unsigned char) (color * alpha);
col2[2] = (unsigned char) (color * alpha);
col2[3] = (unsigned char) (alpha);
const float size = 1.0f;
const float size2 = 1 + (age2 * (1.0f / SMOKE_TIME)) * 14;
const float txs =
projectileDrawer->smoketrailtex->xstart -
(projectileDrawer->smoketrailtex->xend - projectileDrawer->smoketrailtex->xstart) *
(age2 / NUM_TRAIL_PARTS);
va->AddVertexQTC(drawPos - dir1 * size, txs, projectileDrawer->smoketrailtex->ystart, col);
va->AddVertexQTC(drawPos + dir1 * size, txs, projectileDrawer->smoketrailtex->yend, col);
va->AddVertexQTC(oldSmokePos + dir2 * size2, projectileDrawer->smoketrailtex->xend, projectileDrawer->smoketrailtex->yend, col2);
va->AddVertexQTC(oldSmokePos - dir2 * size2, projectileDrawer->smoketrailtex->xend, projectileDrawer->smoketrailtex->ystart, col2);
} else {
// draw the trail as particles
const float dist = pos.distance(oldSmokePos);
const float3 dirpos1 = pos - dir * dist * 0.33f;
const float3 dirpos2 = oldSmokePos + oldSmokeDir * dist * 0.33f;
// CAUTION: loop count must match EnlargeArrays above
for (int a = 0; a < numParts; ++a) {
float alpha = 255.0f;
col[0] = (unsigned char) (color * alpha);
col[1] = (unsigned char) (color * alpha);
col[2] = (unsigned char) (color * alpha);
col[3] = (unsigned char) (alpha);
const float size = 1.0f + ((a) * (1.0f / SMOKE_TIME)) * 14.0f;
const float3 pos1 = CalcBeizer(float(a) / (numParts), pos, dirpos1, dirpos2, oldSmokePos);
#define st projectileDrawer->smoketex[0]
va->AddVertexQTC(pos1 + ( camera->up+camera->right) * size, st->xstart, st->ystart, col);
va->AddVertexQTC(pos1 + ( camera->up-camera->right) * size, st->xend, st->ystart, col);
va->AddVertexQTC(pos1 + (-camera->up-camera->right) * size, st->xend, st->ystart, col);
va->AddVertexQTC(pos1 + (-camera->up+camera->right) * size, st->xstart, st->ystart, col);
#undef st
}
}
}
DrawCallback();
}
void CPieceProjectile::DrawOnMinimap(CVertexArray& lines, CVertexArray& points)
{
points.AddVertexQC(pos, color4::red);
}
void CPieceProjectile::DrawCallback()
{
inArray = true;
// fireTrailPoints contains nothing useful if piece is empty
if ((explFlags & PF_Fire) != 0 && HasVertices()) {
va->EnlargeArrays(NUM_TRAIL_PARTS * 4, 0, VA_SIZE_TC);
for (unsigned int age = 0; age < NUM_TRAIL_PARTS; ++age) {
const float3 interPos = fireTrailPoints[age]->pos;
const float size = fireTrailPoints[age]->size;
const float modage = age * 1.0f;
const float alpha = (7.5f - modage) * (1.0f / NUM_TRAIL_PARTS);
const float drawsize = (0.5f + modage) * size;
unsigned char col[4];
col[0] = (unsigned char) (255 * alpha);
col[1] = (unsigned char) (200 * alpha);
col[2] = (unsigned char) (150 * alpha);
col[3] = (unsigned char) (alpha * 50);
#define eft projectileDrawer->explofadetex
va->AddVertexQTC(interPos - camera->right * drawsize-camera->up * drawsize, eft->xstart, eft->ystart, col);
va->AddVertexQTC(interPos + camera->right * drawsize-camera->up * drawsize, eft->xend, eft->ystart, col);
va->AddVertexQTC(interPos + camera->right * drawsize+camera->up * drawsize, eft->xend, eft->yend, col);
va->AddVertexQTC(interPos - camera->right * drawsize+camera->up * drawsize, eft->xstart, eft->yend, col);
#undef eft
}
}
}
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