File: ProjectileFunctors.h

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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef PROJECTILE_FUNCTORS_HDR
#define PROJECTILE_FUNCTORS_HDR

class CProjectile;
struct FlyingPiece;

struct ProjectileDetacher {
	static void Detach(CProjectile* p);
};
struct ProjectileIndexer {
	static int Index(const CProjectile* p);
};



struct ProjectileDistanceComparator {
	bool operator() (const CProjectile* arg1, const CProjectile* arg2) const;
};

struct FlyingPieceComparator {
	bool operator() (const FlyingPiece* fp1, const FlyingPiece* fp2) const;
};

#endif