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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef GENERIC_PARTICLE_PROJECTILE_H
#define GENERIC_PARTICLE_PROJECTILE_H
#include "Sim/Projectiles/Projectile.h"
#include "Rendering/Textures/TextureAtlas.h"
class CColorMap;
class CGenericParticleProjectile : public CProjectile
{
CR_DECLARE(CGenericParticleProjectile)
public:
CGenericParticleProjectile(
const CUnit* owner,
const float3& pos,
const float3& speed
);
~CGenericParticleProjectile();
virtual void Draw();
virtual void Update();
float3 gravity;
AtlasedTexture* texture;
CColorMap* colorMap;
bool directional;
float life;
float decayrate;
float size;
float airdrag;
float sizeGrowth;
float sizeMod;
};
#endif // GENERIC_PARTICLE_PROJECTILE_H
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