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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef GFX_PROJECTILE_H
#define GFX_PROJECTILE_H
#include "Sim/Projectiles/Projectile.h"
class CGfxProjectile : public CProjectile
{
CR_DECLARE(CGfxProjectile)
public:
CGfxProjectile();
CGfxProjectile(const float3& pos, const float3& speed, int lifeTime, const float3& color);
virtual ~CGfxProjectile();
void Update();
void Draw();
virtual void DrawOnMinimap(CVertexArray& lines, CVertexArray& points);
private:
int creationTime;
int lifeTime;
unsigned char color[4];
};
#endif /* GFX_PROJECTILE_H */
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