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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef SMOKE_PROJECTILE_H
#define SMOKE_PROJECTILE_H
#include "Sim/Projectiles/Projectile.h"
#include "System/float3.h"
class CUnit;
class CSmokeProjectile : public CProjectile
{
CR_DECLARE(CSmokeProjectile)
public:
CSmokeProjectile();
CSmokeProjectile(
CUnit* owner,
const float3& pos,
const float3& speed,
float ttl,
float startSize,
float sizeExpansion,
float color
);
void Update();
void Draw();
void Init(const CUnit* owner, const float3& offset);
private:
float color;
float age;
float ageSpeed;
public:
float size;
private:
float startSize;
float sizeExpansion;
int textureNum;
};
#endif /* SMOKE_PROJECTILE_H */
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