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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef SPHERE_PART_PROJECTILE_H
#define SPHERE_PART_PROJECTILE_H
#include "Sim/Projectiles/Projectile.h"
class CSpherePartProjectile : public CProjectile
{
CR_DECLARE(CSpherePartProjectile)
public:
CSpherePartProjectile(
const CUnit* owner,
const float3& centerPos,
int xpart,
int ypart,
float expansionSpeed,
float alpha,
int ttl,
const float3& color
);
void Draw();
void Update();
static void CreateSphere(
const CUnit* owner,
int ttl,
float alpha,
float expansionSpeed,
float3 pos,
float3 color = float3(0.8, 0.8, 0.6)
);
private:
float3 centerPos;
float3 vectors[25];
float3 color;
float sphereSize;
float expansionSpeed;
int xbase;
int ybase;
float baseAlpha;
int age;
int ttl;
float texx;
float texy;
};
/// This class makes a sphere-part-projectile via the explosion-generator
class CSpherePartSpawner : CProjectile
{
CR_DECLARE(CSpherePartSpawner)
public:
CSpherePartSpawner();
void Init(const CUnit* owner, const float3& offset);
private:
float alpha;
int ttl;
float expansionSpeed;
float3 color;
};
#endif /* SPHERE_PART_PROJECTILE_H */
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