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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef WAKE_PROJECTILE_H
#define WAKE_PROJECTILE_H
#include "Sim/Projectiles/Projectile.h"
class CWakeProjectile : public CProjectile
{
CR_DECLARE(CWakeProjectile)
public:
CWakeProjectile(
CUnit* owner,
const float3& pos,
const float3& speed,
float startSize,
float sizeExpansion,
float alpha,
float alphaFalloff,
float fadeupTime
);
void Update();
void Draw();
private:
float alpha;
float alphaFalloff;
float alphaAdd;
int alphaAddTime;
float size;
float sizeExpansion;
float rotation;
float rotSpeed;
};
#endif /* WAKE_PROJECTILE_H */
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