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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef BEAM_LASER_PROJECTILE_H
#define BEAM_LASER_PROJECTILE_H
#include "WeaponProjectile.h"
class CBeamLaserProjectile: public CWeaponProjectile
{
CR_DECLARE(CBeamLaserProjectile)
public:
CBeamLaserProjectile(const ProjectileParams& params);
void Update();
void Draw();
void DrawOnMinimap(CVertexArray& lines, CVertexArray& points);
private:
unsigned char coreColStart[4];
unsigned char coreColEnd[4];
unsigned char edgeColStart[4];
unsigned char edgeColEnd[4];
float thickness;
float corethickness;
float flaresize;
float decay;
float midtexx;
};
#endif // BEAM_LASER_PROJECTILE_H
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