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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _FIRE_BALL_PROJECTILE_H
#define _FIRE_BALL_PROJECTILE_H
#include "WeaponProjectile.h"
#include <deque>
class CFireBallProjectile : public CWeaponProjectile
{
CR_DECLARE(CFireBallProjectile)
CR_DECLARE_SUB(Spark)
public:
CFireBallProjectile(const ProjectileParams& params);
void Draw();
void Update();
void Collision();
struct Spark {
CR_DECLARE_STRUCT(Spark)
float3 pos;
float3 speed;
float size;
int ttl;
};
typedef std::deque<Spark> spark_list_type;
private:
spark_list_type sparks;
void EmitSpark();
};
#endif // _FIRE_BALL_PROJECTILE_H
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